My players begone.
I am prepping a scenario with jackalwere in my game, and I realized something.
The Deceiver is meant to make a target go unconscious. Sure, I understand that. And the unconscious is even weaker because the target gets a save each time it takes damage.
But then I looked at the Bravo in conjunction with that.
The Deceiver makes a target unconscious. Then a Bravo hits the target. The bravo, wielding a falcion and coup-de-gracing a helpless target, deals 2d4+20+1d6 (because Bravos get a +1d6 for dazed, prone or helpless targets).
Not to mention that the Jackalwere entry suggests an encounter consists of a mated pair of Deceivers, a few bravos and the minions. So you have the likelihood of two targets getting turned unconscious on a hit, and getting piled on by massive CDGes.
I am prepping a scenario with jackalwere in my game, and I realized something.
The Deceiver is meant to make a target go unconscious. Sure, I understand that. And the unconscious is even weaker because the target gets a save each time it takes damage.
But then I looked at the Bravo in conjunction with that.
The Deceiver makes a target unconscious. Then a Bravo hits the target. The bravo, wielding a falcion and coup-de-gracing a helpless target, deals 2d4+20+1d6 (because Bravos get a +1d6 for dazed, prone or helpless targets).
Not to mention that the Jackalwere entry suggests an encounter consists of a mated pair of Deceivers, a few bravos and the minions. So you have the likelihood of two targets getting turned unconscious on a hit, and getting piled on by massive CDGes.
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