Otterscrubber
First Post
I was thinking about that, but really it isn't THAT swingy. The initial hit to put the PC unconscious is a +7 vs WILL attack, which is almost certain to be trivially easy against some party members. A WIS cleric aside you won't have many 4th level PCs with a WILL north of 15. The CDG itself is +8 vs AC, with a +5 kicker for attacking a helpless target, practically an auto-hit and a guaranteed kill on a hit.
It is a lot less deadly than old-fashioned SODs. Still one of the deadliest likely combos you're going to run into at those levels. Given that both powers are likely to come into play more than once it IS pretty scary. I agree though, scary is OK and the party CAN thwart it, as long as they have some idea what they're facing. Of course Jackalweres ideally will be something you DON'T understand, hehe. I'd be real careful about how I sprung it on the party.
I thought this was overkill as well, but when compared to previous editions where just about every fight during low levels was very threatening to the softer party members it's not that bad I suppose. A wizard with 4 hp and 1 magic missile went down fast if he was dumb. However a group that is not prepared for this will use typical 4e tactics and assume the party members can survive a round or two and might get caught off guard by this. Hopefully the DM is kind enough to have a practice fight where they see this power in effect so the PCs can plan for it. If they don't then they deserve what they get in the big fight of the night.