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<blockquote data-quote="Dark Jezter" data-source="post: 904036" data-attributes="member: 1015"><p>As many of you unlikely know by now, E3 has wrapped up, and many more MMORPG titles have been announced. The total number of MMORPGs in development is currently staggering, so I thought I'd create a thread where people could discuss these upcoming online worlds.</p><p></p><p>I'll start off with some thoughts of my own on a few of the titles.</p><p></p><p><strong>World of Warcraft:</strong> This is the MMORPG I'm looking forward to the most. First off, I'm a big fan of the Warcraft setting, and thing it will be an ideal place to set an MMORPG. Second, Blizzard hasn't let me down yet, so I have great faith in them to put out another great game. Third, this developers look like they are working hard to avoid the problems that have plagued other MMORPGs, such as kill-stealing, PKing, item farming, etc.</p><p></p><p><strong>The Matrix Online:</strong> I'll definately be keeping an eye on this one. The combat system sounds very unique, and the game itself is supposed to offer great depth; if you can see a skyscraper, you can explore every floor in the building.</p><p></p><p><strong>Middle Earth Online:</strong> Looks great based on the graphics, and the opportunity to explore various Middle Earth locations (the Shire, Mines of Moria, etc) is very inviting. I'm just worried that the game will be flooded by Legolas fanboys and we'll be seeing 50 elf archers for every 1 human, dwarf, or hobbit. The thought of elves suddenly becoming the most populous race in Middle Earth just seems wrong.</p><p></p><p><strong>Star Wars Galaxies:</strong> Fan of the movies, but for some reason it's hard for me to get excited about this title. We'll have to see how it does.</p><p></p><p><strong>Dungeons & Dragons Online:</strong> Frankly, I don't know how the hell they're gonna pull this one off without rewriting the D&D rules almost entirely. If they keep true to the rules, we'll be seeing level 20 characters within 24-48 hours of the game's release, among other things. D&D works great on a small scale, but I can't imagine a D&D game with thousands of PCs working easily.</p><p></p><p>EDIT: Added thoughts about D&D Online.</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 904036, member: 1015"] As many of you unlikely know by now, E3 has wrapped up, and many more MMORPG titles have been announced. The total number of MMORPGs in development is currently staggering, so I thought I'd create a thread where people could discuss these upcoming online worlds. I'll start off with some thoughts of my own on a few of the titles. [b]World of Warcraft:[/b] This is the MMORPG I'm looking forward to the most. First off, I'm a big fan of the Warcraft setting, and thing it will be an ideal place to set an MMORPG. Second, Blizzard hasn't let me down yet, so I have great faith in them to put out another great game. Third, this developers look like they are working hard to avoid the problems that have plagued other MMORPGs, such as kill-stealing, PKing, item farming, etc. [b]The Matrix Online:[/b] I'll definately be keeping an eye on this one. The combat system sounds very unique, and the game itself is supposed to offer great depth; if you can see a skyscraper, you can explore every floor in the building. [b]Middle Earth Online:[/b] Looks great based on the graphics, and the opportunity to explore various Middle Earth locations (the Shire, Mines of Moria, etc) is very inviting. I'm just worried that the game will be flooded by Legolas fanboys and we'll be seeing 50 elf archers for every 1 human, dwarf, or hobbit. The thought of elves suddenly becoming the most populous race in Middle Earth just seems wrong. [b]Star Wars Galaxies:[/b] Fan of the movies, but for some reason it's hard for me to get excited about this title. We'll have to see how it does. [b]Dungeons & Dragons Online:[/b] Frankly, I don't know how the hell they're gonna pull this one off without rewriting the D&D rules almost entirely. If they keep true to the rules, we'll be seeing level 20 characters within 24-48 hours of the game's release, among other things. D&D works great on a small scale, but I can't imagine a D&D game with thousands of PCs working easily. EDIT: Added thoughts about D&D Online. [/QUOTE]
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