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<blockquote data-quote="Felon" data-source="post: 904121" data-attributes="member: 8158"><p>You know, after playing pretty much every MMORPG out there to date, I find it harder and harder to get excited about them anymore. Fantastic idea, but the execution falls way short of the grand premise.</p><p></p><p>Even with MMORPG's becoming all the rage, it doesn't seem like anyone is trying to create a living, breathing world. Rather, they just imitate DAoC and ShadowBane, taking the path of least resistance by creating plastic worlds that are essentially just big PvP battlefields. I never got the appeal of that myself, since you can get a better, faster PvP experience playing an FPS online. </p><p></p><p>Personally, I like the thought of monsters that aren't just content to sit one static spot and scratch their butts until some PC virtually walks up to their face. I'd like to see them slowly build up in population so that, if left unchecked, they start expanding. Roads and outposts start experiencing raids, small at first but slowly increasing in size and frequency until they become overwhelming. Eventually, unregulated mob spawns start reaching the outskirts of towns. If still no action is taken, towns themselves will be ransacked. </p><p></p><p>Of course, I'd also like to see other reasons to play in a living world than combat. I for one love to explore the hinterlands of the worlds I play in, but am always disappointed to find that there isn't anywhere I can go that isn't easily accessable to every other character. Partially that's because avatars can survive anywhere. They don't need food or shelter, so playing a wilderness-survival archetype doesn't amount to a lot (usually just a running buff). </p><p></p><p>Of all the games listed, I expect SWG will be the biggest hit, and Middle Earth and D&D will be the biggest flops. Sony and LucasArts is doing a great job of listening to players and tweaking the game accordingly. They also have done a good job of steadily releasing more and more info about the game, rather than keeping the game a secret until two weeks before launch. Turbine, OTOH, has a terrible track record with all of the aforementioned. Frankly, it boggles my mind how they could have landed both the LotR and D&D franchises with the stench of Asheron's Call 2's unmitigated failure hanging about them.</p></blockquote><p></p>
[QUOTE="Felon, post: 904121, member: 8158"] You know, after playing pretty much every MMORPG out there to date, I find it harder and harder to get excited about them anymore. Fantastic idea, but the execution falls way short of the grand premise. Even with MMORPG's becoming all the rage, it doesn't seem like anyone is trying to create a living, breathing world. Rather, they just imitate DAoC and ShadowBane, taking the path of least resistance by creating plastic worlds that are essentially just big PvP battlefields. I never got the appeal of that myself, since you can get a better, faster PvP experience playing an FPS online. Personally, I like the thought of monsters that aren't just content to sit one static spot and scratch their butts until some PC virtually walks up to their face. I'd like to see them slowly build up in population so that, if left unchecked, they start expanding. Roads and outposts start experiencing raids, small at first but slowly increasing in size and frequency until they become overwhelming. Eventually, unregulated mob spawns start reaching the outskirts of towns. If still no action is taken, towns themselves will be ransacked. Of course, I'd also like to see other reasons to play in a living world than combat. I for one love to explore the hinterlands of the worlds I play in, but am always disappointed to find that there isn't anywhere I can go that isn't easily accessable to every other character. Partially that's because avatars can survive anywhere. They don't need food or shelter, so playing a wilderness-survival archetype doesn't amount to a lot (usually just a running buff). Of all the games listed, I expect SWG will be the biggest hit, and Middle Earth and D&D will be the biggest flops. Sony and LucasArts is doing a great job of listening to players and tweaking the game accordingly. They also have done a good job of steadily releasing more and more info about the game, rather than keeping the game a secret until two weeks before launch. Turbine, OTOH, has a terrible track record with all of the aforementioned. Frankly, it boggles my mind how they could have landed both the LotR and D&D franchises with the stench of Asheron's Call 2's unmitigated failure hanging about them. [/QUOTE]
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