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<blockquote data-quote="Dark Jezter" data-source="post: 905138" data-attributes="member: 1015"><p>It appears as though you are wedded to your (false) belief that MMORPGs don't need to charge monthly fees to stay around. I explained to you that Battle.net and an MMORPG server are two entirely different things, but you didn't appear to hear a word of it. You insist on believing that all the money made by monthly fees goes to pad the pockets of gaming company executives.</p><p></p><p>If you are so opposed to the concept of MMORPGS, why are you even posting in this thread? Hmmm... what type of creature would do such a thing...</p><p></p><p><strong>Troll</strong></p><p>Large Giant</p><p>Hit Dice: 6d8+36 (63 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 18 (-1 size, +2 Dex, +7 natural)</p><p>Attacks: 2 claws +9 melee, bite +4 melee</p><p>Damage: Claw 1d6+6, bite 1d6+3</p><p>Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>Special Attacks: Rend 2d6+9</p><p>Special Qualities: Regeneration 5, scent, darkvision 90 ft.</p><p>Saves: Fort +11, Ref +4, Will +3</p><p>Abilities: Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6</p><p>Skills: Listen +5, Spot +5</p><p>Feats: Alertness, Iron Will</p><p>Climate/Terrain: Any land, aquatic, and underground</p><p>Organization: Solitary or gang (2-4)</p><p>Challenge Rating: 5</p><p>Treasure: Standard</p><p>Alignment: Always chaotic evil</p><p>Advancement: By character class</p><p>Trolls speak Giant.</p><p><strong>Combat</strong></p><p>Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.</p><p>Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.</p><p>Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.</p><p><strong>Scrags</strong></p><p>On land, scrags have a speed of 20 feet, and their swimming speed is 40 feet. They regenerate only if mostly immersed in water. Scrags are otherwise identical with their landbound cousins.</p><p></p><p>(Copied and pasted from the SRD, BTW)</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 905138, member: 1015"] It appears as though you are wedded to your (false) belief that MMORPGs don't need to charge monthly fees to stay around. I explained to you that Battle.net and an MMORPG server are two entirely different things, but you didn't appear to hear a word of it. You insist on believing that all the money made by monthly fees goes to pad the pockets of gaming company executives. If you are so opposed to the concept of MMORPGS, why are you even posting in this thread? Hmmm... what type of creature would do such a thing... [b]Troll[/b] Large Giant Hit Dice: 6d8+36 (63 hp) Initiative: +2 (Dex) Speed: 30 ft. AC: 18 (-1 size, +2 Dex, +7 natural) Attacks: 2 claws +9 melee, bite +4 melee Damage: Claw 1d6+6, bite 1d6+3 Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Rend 2d6+9 Special Qualities: Regeneration 5, scent, darkvision 90 ft. Saves: Fort +11, Ref +4, Will +3 Abilities: Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6 Skills: Listen +5, Spot +5 Feats: Alertness, Iron Will Climate/Terrain: Any land, aquatic, and underground Organization: Solitary or gang (2-4) Challenge Rating: 5 Treasure: Standard Alignment: Always chaotic evil Advancement: By character class Trolls speak Giant. [b]Combat[/b] Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack. Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage. Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump. [b]Scrags[/b] On land, scrags have a speed of 20 feet, and their swimming speed is 40 feet. They regenerate only if mostly immersed in water. Scrags are otherwise identical with their landbound cousins. (Copied and pasted from the SRD, BTW) [/QUOTE]
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