Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
MMORPG madness!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lazybones" data-source="post: 923972" data-attributes="member: 143"><p>I don't really play MMORPGs, so I can't really comment on how fun or not-fun they are. Personally I'm opposed to pay-as-you pay when there are free alternatives out there. I considered buying Planetside, for example, but finally decided to stick with Battlefield 1942 for my FPS fix, despite the problems that game has. </p><p></p><p>However, it does seem like a pattern is repeating itself here. Each genre of PC game, it seems, has a break-out title or two that really popularizes the genre, leading to a massive explosion of "me-too" games that ultimately saturate the market. We saw it with the Doom/Quake clones in the FPS genre. We saw it with the umpteen RTS games that followed the success of the initial Command and Conquer series. Sure, there is innovation--look at how games like Deus Ex and Jedi Knight took the FPS experience to new levels, and how Age of Empires and Starcraft re-explored the RTS landscape. But for every innovative title there seems to be dozens more that just repeat the same basic game experience over and over again. </p><p></p><p>The latest issue of PC Gamer has an article about the bourgeoning MMORPG market. Apparently there's some <strong>one hundred and seventeen</strong> MMORPGs either in the release pipeline or under development. How these publishers expect all of these titles to find market share is beyond me. </p><p></p><p>I don't mind having a lot of choices to choose from, and I know there will always be cheap copies of the latest fashions to sort through. I just wish that more developers would encourage innovation (I know, I know, that means more risk, and we're talking about businesses here). Looking back over the last six months or so, of the scores of titles that have been released, I don't see all that many creative and new releases like Freedom Force, or Neverwinter Nights, Battlefield 1942... or even Vice City (which I haven't bought, but which is definitely pushing the envelope!). Instead when I go to the store I see a hundred re-takes on what's already come before. </p><p></p><p>Ah well, capitalism.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 923972, member: 143"] I don't really play MMORPGs, so I can't really comment on how fun or not-fun they are. Personally I'm opposed to pay-as-you pay when there are free alternatives out there. I considered buying Planetside, for example, but finally decided to stick with Battlefield 1942 for my FPS fix, despite the problems that game has. However, it does seem like a pattern is repeating itself here. Each genre of PC game, it seems, has a break-out title or two that really popularizes the genre, leading to a massive explosion of "me-too" games that ultimately saturate the market. We saw it with the Doom/Quake clones in the FPS genre. We saw it with the umpteen RTS games that followed the success of the initial Command and Conquer series. Sure, there is innovation--look at how games like Deus Ex and Jedi Knight took the FPS experience to new levels, and how Age of Empires and Starcraft re-explored the RTS landscape. But for every innovative title there seems to be dozens more that just repeat the same basic game experience over and over again. The latest issue of PC Gamer has an article about the bourgeoning MMORPG market. Apparently there's some [b]one hundred and seventeen[/b] MMORPGs either in the release pipeline or under development. How these publishers expect all of these titles to find market share is beyond me. I don't mind having a lot of choices to choose from, and I know there will always be cheap copies of the latest fashions to sort through. I just wish that more developers would encourage innovation (I know, I know, that means more risk, and we're talking about businesses here). Looking back over the last six months or so, of the scores of titles that have been released, I don't see all that many creative and new releases like Freedom Force, or Neverwinter Nights, Battlefield 1942... or even Vice City (which I haven't bought, but which is definitely pushing the envelope!). Instead when I go to the store I see a hundred re-takes on what's already come before. Ah well, capitalism. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
MMORPG madness!
Top