Piratecat
Sesquipedalian
I just had the issue 0 (prologue) game of my new MnM mini-campaign. It's a big group for superheroes, up to 8 players, but we had a blast. Highlights and revelations include:
- Combat is fast. I need to get better at doing math in my head, but with no damage dice to roll we zoomed through a fight quickly.
- It's hard to hurt heroes with protection. That's both really cool and a little frustrating. I need to optimize some of my villians to inflict pain.
- It's just as much, or more, fun for a hero to get narrowly missed than it is for them to get hit.
- Property damage is a hoot.
- A new superhero group takes a while to gel and learn their capabilities.
- Inventive uses of powers are a delight to behold.
- Detective work is a lousy way to start an issue, especially when half your group is optimized to hit things.
- Regenerating bad guys are tremendously fun. Regenerating golems made from living chemicals are doubly so.
- Poison-oriented bad guys are less scary when half the group is immune to poison.
- I like describing things in comic book form. "How much stuff can I say on my turn?" "Enough to fill a speech bubble." "How long does it take me to get there?" "Two panels." I also like doing bad-guy cut scenes to provide teasers for future games.
- Having the super-strong character throw a bomb into space is deeply satisfying in a way I can't quite explain. So was having a hero fly across the city and through a factory roof, all in one round.
Anyways, I'm hooked. Thanks, Green Ronin.
- Combat is fast. I need to get better at doing math in my head, but with no damage dice to roll we zoomed through a fight quickly.
- It's hard to hurt heroes with protection. That's both really cool and a little frustrating. I need to optimize some of my villians to inflict pain.
- It's just as much, or more, fun for a hero to get narrowly missed than it is for them to get hit.
- Property damage is a hoot.
- A new superhero group takes a while to gel and learn their capabilities.
- Inventive uses of powers are a delight to behold.
- Detective work is a lousy way to start an issue, especially when half your group is optimized to hit things.
- Regenerating bad guys are tremendously fun. Regenerating golems made from living chemicals are doubly so.
- Poison-oriented bad guys are less scary when half the group is immune to poison.
- I like describing things in comic book form. "How much stuff can I say on my turn?" "Enough to fill a speech bubble." "How long does it take me to get there?" "Two panels." I also like doing bad-guy cut scenes to provide teasers for future games.
- Having the super-strong character throw a bomb into space is deeply satisfying in a way I can't quite explain. So was having a hero fly across the city and through a factory roof, all in one round.
Anyways, I'm hooked. Thanks, Green Ronin.