[MnM] Just launched my new superhero mini-campaign

Piratecat

Sesquipedalian
I just had the issue 0 (prologue) game of my new MnM mini-campaign. It's a big group for superheroes, up to 8 players, but we had a blast. Highlights and revelations include:

- Combat is fast. I need to get better at doing math in my head, but with no damage dice to roll we zoomed through a fight quickly.

- It's hard to hurt heroes with protection. That's both really cool and a little frustrating. I need to optimize some of my villians to inflict pain.

- It's just as much, or more, fun for a hero to get narrowly missed than it is for them to get hit.

- Property damage is a hoot.

- A new superhero group takes a while to gel and learn their capabilities.

- Inventive uses of powers are a delight to behold.

- Detective work is a lousy way to start an issue, especially when half your group is optimized to hit things.

- Regenerating bad guys are tremendously fun. Regenerating golems made from living chemicals are doubly so.

- Poison-oriented bad guys are less scary when half the group is immune to poison.

- I like describing things in comic book form. "How much stuff can I say on my turn?" "Enough to fill a speech bubble." "How long does it take me to get there?" "Two panels." I also like doing bad-guy cut scenes to provide teasers for future games.

- Having the super-strong character throw a bomb into space is deeply satisfying in a way I can't quite explain. So was having a hero fly across the city and through a factory roof, all in one round.

Anyways, I'm hooked. Thanks, Green Ronin.
 

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I like your idea of describing things in comic book form-nice style. Yeah MnM rocks it's like champions but not ridiculously complicated.
 

I love MnM, never had a chance to play though.

It's hard to hurt heroes with protection. That's both really cool and a little frustrating. I need to optimize some of my villians to inflict pain.

The easiest to create yet most powerful heroes/villains are those with Amazing Save (Damage) or Protection. Remember those stacking rules! Your best bet is to throw villains with powers not resistant to Protection like magic or mental powers.
 


MnM kicks ass from what I can tell. We keep putting off playing it for various reasons, but I feel that we, too, will be hooked when we finally get around to it. At any rate, sounds like your game is gonna be a blast, Piratecat.
 

Hey PC,

let me know if you want some optimized NPCS from my Cascade City campaign setting.

I'll include brief tutorials on how to run the characters.

Your PC's will have to fight hard and smart.
 

There's also Penetrating Attack, of course, which more or less turns Protection/Armor into Amazing Save.

My wife's PC had a sidekick in our Nocturnals game, "Dead Puppy", who had a +0 attack with Penetrating. I can't tell you how many things that dog killed. Especially when I let her start telekinetically tossing Dead Puppy at people. (She had a nice visual and took my Team Strike feat.)

--fje
 

Piratecat said:
Having the super-strong character throw a bomb into space is deeply satisfying in a way I can't quite explain. So was having a hero fly across the city and through a factory roof, all in one round.
Awesome.:D

Piratecat said:
Anyways, I'm hooked. Thanks, Green Ronin.
I couldn't agree more. I loooooove this game.

~Qualidar~
 

Teflon Billy said:
Hey PC,

let me know if you want some optimized NPCS from my Cascade City campaign setting.

I'll include brief tutorials on how to run the characters.

Your PC's will have to fight hard and smart.

All M&M campaigns must feature a cameo appearence by the Mormodillo!!! It's a federal law.
 

tsadkiel said:
All M&M campaigns must feature a cameo appearence by the Mormodillo!!! It's a federal law.

It should be:)

That character was played by EN World's own Fusangite BTW.

THE MORMODILLO

mormodillo.JPG
 

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