[MnM] Ragnarok Express

DanMcS

Explorer
Hey, if you play in the Sunday night game with Dan, Travis, etc, don't read this!

I loved 1602. It's the only comic I've read as individual issues; it grabbed me so much I couldn't go my usual route and wait for the collection. Made me want to run a medieval supers game, but I never got a good chance.

Until now. Mwuhahahaha. Our year-and-a-half long FR game has ended and we're running short-shots until we gear up for the next long campaign. I am running mutants and masterminds. Help me make it the best it can be.

I'm pregenning characters, since the other guys mostly aren't familiar with MnM. I've had requests for an iceman character, and a doomsday character, which is apparently a big indistructable alien that fought superman. OK, I can deal with that. The iceman is a witchblood (mutant), and doomsday is a demon from beyond.

I'm making other characters; so far I've got a psychic (ESP, mental blast, Telepathy), a speedster, and a involuntary-postcognitient inquisitor. The setup: they work for the pope, as a motley crew of supernatural troubleshooters. Genies troubling the pilgrims in the middle east? Fae problems in the british isles? Send in the team, cardinal.

Are there any other or better archetypes I should make as characters?

The plot:
A catholic church in germany has been despoiled. Its vaults held ancient germanic artifacts, including a bronze spear, which is of course Grungir, Odin's weapon of choice. The thieves are cultists of Loki, the everchanging madness, who intend to use the spear to free him and bring about the end of the world. In his tomb in scandanavia dead Loki lies dreaming and all that.

They get sent to Germany, to the despoiled cathedral, and wow has it been despoiled. There's a great stone statue standing outside cowering from the sunlight, which according to any locals, wasn't there before. The walls have great holes in them, and the floor has been torn up, revealing the vaults beneath. The cultists brought two thurs (great furry trolls) with them for the heavy work, but left them behind to confound investigators. One wandered into the daylight and was stoned, the other remains in the vault. Fight!

Investigation, plus the presence of the blood-eagled body of the local priest, should point to the viking north. The inquisitor may even get a glimpse of the cultists if he handles tools and things they left behind. They'll have to go north and take ship to catch them. The witch's ESP will help here, too.

I'm not quite sure how to get them to the exact area where Loki is being kept. I envision a battle on the high seas, with the iceman sliding around on frozen waves, the speedster running about willy-nilly, and the others using ranged powers to attack the cultist boat or fighting the giant squid that has been summoned from the depths to fight the nonbelievers.

I think this must be a diversionary boat, because PCs being PCs, they won't quit until they beat it, and if it actually had the artifacts on board, end of adventure. Maybe it's a guard-boat and a couple of guard-squid that patrol the opening of the fjord that leads to Loki, buying time for the cult to free him.

OK, so they get inside, there are dwarves and thurs to fight; these are differently aged specimens of the same species, ranging from stout and furry and clawed to huge and furry and clawed. They burrow in the ice and rock and turn to stone in daylight, that kind of thing. I'm envisioning them something like this, only shaggier, white, and bigger jaws. I probably need a visual aid, hmm.

I've also got some mook cultists, but I think I need a mastermind for the whole plot. Maybe Hel, Loki's daughter? Anybody have any ideas of the powers she should have?

Ideally, they fight for a bit, take out some trolls, and then somebody breaks Loki from the glacier with the spear. He's rather like one of the gods in the hellboy movie; big and tentacally (is that a word? it should be). They can duel with him to the death, kill him using the spear, or escape and find a way to bring the mountain down on his head, trapping him once more. Or, being PCs, come up with a fourth way of cleverly defeating him that I haven't thought of.

So, that's what I have so far. I throw it wide open for critique and help.
 

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Man, after recently reading the hardcover collection and reading your game description, I'm really feeling the need to do a similiar campaign.
 


I haven't read 1602, but man your campaign sounds like RPG Gold:)

the only problem I foresee is that M&M doesn't do a very good job of making low-level cultist "mooks" credible against some of the character types you describe.

The Thur Troll is a good idea, but you had better get either Sorcerors, Gageteers or Norse Vanir onto the scene pretty quickly :)

You have an iceman on the PC team, so give some serious thought to having an appearance by Surt, king of the Norse Fire Giants.
 

DanMcS said:
...Ideally, they fight for a bit, take out some trolls, and then somebody breaks Loki from the glacier with the spear. He's rather like one of the gods in the hellboy movie; big and tentacally (is that a word? it should be). They can duel with him to the death, kill him using the spear, or escape and find a way to bring the mountain down on his head, trapping him once more. Or, being PCs, come up with a fourth way of cleverly defeating him that I haven't thought of...

I'd have Loki convince the PC's that he is in fact, Baldur or Thor, and that the actual Loki trapped him in the ice and has already escaped.

Make it credible (immense levels of Super-bluff?, Mind Control Flawed to "Only useable for making Loki's statements credible?).

Tentacly monster being is a neat baddie...but how loki-y is it?
 

Oh, that's true; Loki is a giant, there should be more giants. Fire giants, mmm hmm good.

The mooks won't be much threat to anybody unless they catch them with their guard down; that's by design. They could probably do a number on the psychic witch, but everybody else has armor or protection that will probably stop the mooks, or is unhittable by them. They're the deluded fools that think Loki will love them when he wakes up, when really their purpose is to get drawn into his gaping maw to show the heroes how serious the situation is.

Maybe a couple of troll witches will up the magic quotient of the evil side and give the heroes a run for their money. I'm going to need somebody with either mental attacks or area attacks to hit the speedster, for sure.
 

Teflon Billy said:
I'd have Loki convince the PC's that he is in fact, Baldur or Thor, and that the actual Loki trapped him in the ice and has already escaped.

Make it credible (immense levels of Super-bluff?, Mind Control Flawed to "Only useable for making Loki's statements credible?).

Tentacly monster being is a neat baddie...but how loki-y is it?

I'm probably being overly influenced because I just watched the Hellboy movie last week, and I like the idea of evil gods being cthulhu-esque. Maybe the giant tentacly monster should have mind control like you say, that would make him more tricky and Loki-like. The biggest lie Loki ever pulled was convincing the world he didn't look like a giant alien squid from heck.
 

Got my pregens up and ready to go, this looks like it will be a blast. Running it this sunday.

Here's what I sent to the players:
Characters said:
I gave the characters titles, representing their power or function, but not names or personalities, you guys can come up with those.

The Iceman. Cold-controlling mutant, can fire freezing bursts, trap people in blocks of ice, slide along frozen trails at high speed, frost himself over for protection, and create walls or masses of ice.

The Dreadfiend. A really hard-to-kill, scary looking monster. 9 feet tall, scaly, claws, nasty. Real name Mr Adorable.

Speedster. A super-speed guy (duh). Tops out at a chipper 62 miles per round. Can run on walls, water, whatever, he's fast. Can also punch you about a thousand times in a round, or zip around and punch everyone in the room a dozen times apiece.

The Witch. Remote viewing, telepathy, mental attacks and mind control.

Inquisitor. Tough soldier/investigator type, can see the past of something by touching it, and can peer a moment into the future to avoid attacks and surprises.

Templar. Drank from the Holy Grail once, and has been immortal ever since. Been around for centuries. Still garbed as a crusading knight. Can also lay-on-hands to heal people. Team leader.

And the other:
Team Description said:
S.P.I.R.I.T. (Sanctus Pius Incorruptus Refectorium Iudum Templi) is the special team of the Church in 1622. Guided by Cardinal D'Angeli and based in the Refectorium at the Vatican, they protect the faithful throughout Christendom. Whether it's genies attacking pilgrims in the holy land, a fae invasion in the British Isles, or Ottoman werewolves ravaging eastern Europe, the Judges go with god and lay a righteous smackdown on evil.

I'm thinking, I like this concept so much, I may have to try it as a PbP here on the boards. That'll have to wait until after I finish moving, the week after Thanksgiving, but it should be fun.
 



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