Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
MnM3 Centropolis (Re-bot)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jonathonhawke" data-source="post: 6866852" data-attributes="member: 6810779"><p>Here's mine</p><p></p><p>"Karl Svenson" - The Paladin</p><p>Dimensional castaway</p><p></p><p>Abilities: 38pp</p><p>STR 3 (6pp)</p><p>STA 3 (6pp)</p><p>DEX 2 (4pp)</p><p>AGI 2 (4pp)</p><p>FGT 3 (6pp)</p><p>INT 0 (0pp)</p><p>AWE 3 (6pp)</p><p>PRE 3 (6pp)</p><p></p><p>Offenses:</p><p>Initiative: +2 (2 agi)</p><p>Melee Attack: +3 (3 fgt)</p><p>Ranged Attack: +2 (2 dex)</p><p>Specific Attacks:</p><p>- Hammer Smash: +6, DC 23</p><p>- Hammer Throw: +4, DC23, range 125/250/500</p><p></p><p>Defenses: (11 pp)</p><p>Dodge: +8 (6 base + 2 agi)</p><p>Parry: +8 (5 shield + 3 ftg)</p><p>Toughness: +8/5 (3 sta +5 chainmail)</p><p>Fort +8 (5 base + 3 sta)</p><p>Will +8 (5 base + 3 awe)</p><p></p><p>Skills: (10 ranks) 5pp</p><p>Athletics +3 (0 ranks + 3 str)</p><p>Close Combat +6 (3 ranks + 3 ftg)(Hammer Smash)</p><p>Deception +3 (0 ranks + 3 pre)</p><p>Expertise +3 (3 ranks + 0 int)(Mining Engineer)</p><p>Insight +3 (0 ranks + 3 awe)</p><p>Intimidation +3 (0 ranks + 3 pre)</p><p>Perception +3 (0 ranks + 3 awe)</p><p>Persuasion +3 (0 ranks + 3 pre)</p><p>Ranged Combat +4 (2 ranks + 2 dex)(Hammer Throw)</p><p>Stealth +2 (0 ranks + 2 agi)</p><p>Treatment +2 (2 ranks + 0 int)</p><p></p><p>Advantages: 1 pp</p><p>Wealth 1 (well-off)</p><p></p><p>Powers: 60 pp</p><p>Chainmail Armor 8 pp (2/rank -2)</p><p> - Protection 5, Impervious, Removable</p><p></p><p>Shield 5pp (1/rank +1 arr -1)</p><p>Array, Removable</p><p> - Shield +5 parry</p><p> - Shield Wall: Create 8, Volume 250 cu ft, DC 18, Reduced Range (close), Concentration, Limited (Only while stationary), Limited (Can only create wall 25' x 10' x 1', centered on shield)</p><p></p><p>Warhammer 7pp (2/rank +1 arr -4)</p><p>Array, Easily Removable</p><p> - Hammer Smash: Strength-based Damage 5, DC 23, linked to Healing Smite</p><p> - Hammer Throw: Strength-based Damage 5, DC 23, ranged 125/250/500</p><p></p><p>Dwarven Senses 2pp</p><p> - Bump of Direction: Senses 1 (Direction Sense)</p><p> - Nightvision: Senses 1 (Low-Light Vision)</p><p></p><p>Divine Magic 38pp</p><p> - Aura of Courage: Burst Area Immunity 5 (Emotion Effects, Limited (Fear Effects Only), Limited (Half Effect), Selective, DC15)</p><p> - Healing Smite: Burst Area Healing 8 (DC18, Selective, linked to Hammer Smash)</p><p></p><p>Complications:</p><p>Secret - Paladin is not a human being, he is a dwarf. He is originally from another universe, trapped here when he was thrown through a portal opened by an evil wizard.</p><p>Phobia - Paladin has a strong fear of deep water (over his head). This stems from the fact that he is unable to swim at all (sinks like a rock).</p><p>Motivation: Doing Good - In his own world, Paladin was a servant of the Sun God. In this world, he continues to serve as best he can, using the magic at his command to combat evil and protect the innocent.</p><p></p><p>COST: 38 Abilities + 5 Skills + 1 Advantages + 60 Powers + 16 Defenses = 120/120</p><p></p><p>[sblock=Paladin's Background]Battered and bloodied, Hrothnak smashed the last gate crystal, then ran for the portal, only to watch in dismay as it closed - with him on the wrong side! Perhaps his friends would be able to re-open the portal to retrieve him, but until then he needed to find shelter before the wizard's strangely clad allies came to. At least they wouldn't be bringing any more of their fiendish weapons into his world!</p><p></p><p></p><p>Paladin comes from a world different from that of Centropolis, a world of elves, dwarves, and magic. When he came to this world, he had no knowledge of its technology, history, or customs. Fortunately, the magic that brought him here provided him with the ability to speak the language, though with an odd accent. He was also fortunate in that the first people he met were inclined to assist him, showing that good people can be found anywhere, even in the District. With their help, he was able to establish an identity for himself as Karl Svenson, with a background in mining that got him a job. He was also able to convert the gold coins that the wizard was using to buy guns into a tidy sum of cash.</p><p></p><p></p><p>Over the next several months, "Karl" settled into his new life in Wellington Heights, his armor and hammer stored in his closet. The disappearance of the Centurians last month caught his attention, though, and he is thinking of taking up arms again.[/sblock]</p></blockquote><p></p>
[QUOTE="jonathonhawke, post: 6866852, member: 6810779"] Here's mine "Karl Svenson" - The Paladin Dimensional castaway Abilities: 38pp STR 3 (6pp) STA 3 (6pp) DEX 2 (4pp) AGI 2 (4pp) FGT 3 (6pp) INT 0 (0pp) AWE 3 (6pp) PRE 3 (6pp) Offenses: Initiative: +2 (2 agi) Melee Attack: +3 (3 fgt) Ranged Attack: +2 (2 dex) Specific Attacks: - Hammer Smash: +6, DC 23 - Hammer Throw: +4, DC23, range 125/250/500 Defenses: (11 pp) Dodge: +8 (6 base + 2 agi) Parry: +8 (5 shield + 3 ftg) Toughness: +8/5 (3 sta +5 chainmail) Fort +8 (5 base + 3 sta) Will +8 (5 base + 3 awe) Skills: (10 ranks) 5pp Athletics +3 (0 ranks + 3 str) Close Combat +6 (3 ranks + 3 ftg)(Hammer Smash) Deception +3 (0 ranks + 3 pre) Expertise +3 (3 ranks + 0 int)(Mining Engineer) Insight +3 (0 ranks + 3 awe) Intimidation +3 (0 ranks + 3 pre) Perception +3 (0 ranks + 3 awe) Persuasion +3 (0 ranks + 3 pre) Ranged Combat +4 (2 ranks + 2 dex)(Hammer Throw) Stealth +2 (0 ranks + 2 agi) Treatment +2 (2 ranks + 0 int) Advantages: 1 pp Wealth 1 (well-off) Powers: 60 pp Chainmail Armor 8 pp (2/rank -2) - Protection 5, Impervious, Removable Shield 5pp (1/rank +1 arr -1) Array, Removable - Shield +5 parry - Shield Wall: Create 8, Volume 250 cu ft, DC 18, Reduced Range (close), Concentration, Limited (Only while stationary), Limited (Can only create wall 25' x 10' x 1', centered on shield) Warhammer 7pp (2/rank +1 arr -4) Array, Easily Removable - Hammer Smash: Strength-based Damage 5, DC 23, linked to Healing Smite - Hammer Throw: Strength-based Damage 5, DC 23, ranged 125/250/500 Dwarven Senses 2pp - Bump of Direction: Senses 1 (Direction Sense) - Nightvision: Senses 1 (Low-Light Vision) Divine Magic 38pp - Aura of Courage: Burst Area Immunity 5 (Emotion Effects, Limited (Fear Effects Only), Limited (Half Effect), Selective, DC15) - Healing Smite: Burst Area Healing 8 (DC18, Selective, linked to Hammer Smash) Complications: Secret - Paladin is not a human being, he is a dwarf. He is originally from another universe, trapped here when he was thrown through a portal opened by an evil wizard. Phobia - Paladin has a strong fear of deep water (over his head). This stems from the fact that he is unable to swim at all (sinks like a rock). Motivation: Doing Good - In his own world, Paladin was a servant of the Sun God. In this world, he continues to serve as best he can, using the magic at his command to combat evil and protect the innocent. COST: 38 Abilities + 5 Skills + 1 Advantages + 60 Powers + 16 Defenses = 120/120 [sblock=Paladin's Background]Battered and bloodied, Hrothnak smashed the last gate crystal, then ran for the portal, only to watch in dismay as it closed - with him on the wrong side! Perhaps his friends would be able to re-open the portal to retrieve him, but until then he needed to find shelter before the wizard's strangely clad allies came to. At least they wouldn't be bringing any more of their fiendish weapons into his world! Paladin comes from a world different from that of Centropolis, a world of elves, dwarves, and magic. When he came to this world, he had no knowledge of its technology, history, or customs. Fortunately, the magic that brought him here provided him with the ability to speak the language, though with an odd accent. He was also fortunate in that the first people he met were inclined to assist him, showing that good people can be found anywhere, even in the District. With their help, he was able to establish an identity for himself as Karl Svenson, with a background in mining that got him a job. He was also able to convert the gold coins that the wizard was using to buy guns into a tidy sum of cash. Over the next several months, "Karl" settled into his new life in Wellington Heights, his armor and hammer stored in his closet. The disappearance of the Centurians last month caught his attention, though, and he is thinking of taking up arms again.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
MnM3 Centropolis (Re-bot)
Top