Mutants & Masterminds / DC Adventures MnM3 Centropolis (Re-bot)

GreenKarl

Villager
Centropolis, "City of the Future, Today". Please note nothing here is wholly original, instead is borrowed, collected, snagged, etc. from various sources over the years including the Champions Universe, some Mutants and Masterminds Freedom and Emerald City, Necessary Evil, some old Villains and Vigilantes villain books, and even Palladium’s Century Station for ideas. Updated info on Centropolis

[sblock=Centropolis]
Welcome to Centropolis City
Centropolis has been called the “city of the future today” and with good reason.

Thanks to the generous endowments from such amazing entrepreneur as Raymond Shawe of Human Inc. and Bernadette Wellington Cross, of Cross Worlds Industries, the city of Centropolis enjoys some of world’s first, great technological innovations. To name only two of some of these amazing wonders there is the extremely affordable, hyper-fast, super-clean, and always on time C-Train Monorail, and low-cost, near-infinity, clean and abundant power for all of its citizens from the Newton Fusion Facility.

Centropolis truly is the greatest city in America, if not the world...

A brief history of Centropolis…
Founded in 1848 by prospectors looking for gold and silver in western Nebraska, they settled on the southern banks of the Platte River to explore into the hills of the surrounding area. Enough deposits were found that the city grew rapidly. By the 1880’s it was also a major destination for cattle drives and a number of small and mid-sized slaughterhouse plants were formed.

Centropolis would have remained a small frontier boom town has it not be for the discovery of Unobtanium around the turn of the 19th century. In fact it is one of the few places in the continental US where this rare mineral is found in anything but minut quantities. Due to the refinement and processions of this precious mineral, the industry to meet that needs were located here.

The Centralist Canal was built to connect the ore mines and the Platte River during the 1930’s.

Centropolis bills itself as a clean, safe and modern city of 8 million, but scratch the surface and one can find a great deal of corruption and crime.

Take a Quick Tour of Centropolis…
MainTown (the Downtown Core)
MainTown is the wonderful downtown core of Centropolis and it is where all the great buildings and modern services are located. You can find anything and everything here, in our modern, safe and clean streets.

There are well over hundred buildings are fifty stories or higher here in this district alone, and it also boosts some of the tallest buildings in the world.

It is also the home of the Central Park Zoo, the Centralist Plaza, Founders Square and the Atlas Dedication Park.

MainTown is dominated by the awe-inspiring Monolith Tower, the location and world-wide headquarters of Raymond Shawe's Human Inc. This skyscraper is one of the tallest buildings in the United States and the World.
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Human Inc. is a world leader in applied technologies for the betterment of all humankind… advanced computers, robots and exo-skeleton systems, skycars and state of the art fusion power plants are only a few of the listed projects of this corporation. Mr. Shawe’s motto has always been that the human mind is the greatest tool in the world if not the universe and that by applying our fullest capacities to the betterment of our planet and our people will result in the greatest works even seen anywhere.

The Atlas Statue strides at the very top of the Monolith Tower is a shinning tribute to our city’s fallen son and greatest hero, Atlas. He meet his heroic end in battle to protect our fair city from the alien V’sorri invaders only six short years ago, it is a testament to his legacy that we can all look up to. A shining example of the tribute of the human spirit in face of overwhelming odds and hardship.
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Atlas was the first and only humans to undergo the so-called Perfect Human Project proceeded, developed by Raymond Shawe over 20 years ago. After many other failed attempts at repeating the success of the procedure has been dropped by Human Inc. to pursue the EXO Man-of-War Powered Combat systems instead. As Shawe has explained, these suits are operated my brave men and women without the benefit of superpowers. And yet they exemplify all that humans can do when the set their minds to the task at hand.

There are many publicly available luxury living suite located on the 90th through 100th floor of the Monolith Building, offers a balcony with some of the most exciting views of the downtown core. Of course, it does not compare to the view offered to Raymond Shawe in his penthouse CEO Office at the 150th floor, but for us ‘mere’ morals it is about as close as we can get (if you can afford the rent that is) to those lofty extremes.

The Atlas Dedication Park is one of the most beautiful and large parks in a major US city and is just behind the Monolith Tower. Feed by the Central Canal waterway to create a number of manmade lakes and mini rivers along with the many status and walk-ways only enhance this peaceful piece of nature within our urban landscape.
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The Mercury Tower, located at Central Ave and 1st Street, and across from the Cross Building, this skyscraper is home of city's world famous Centralist Daily online newspaper and WCBZ TV headquarters.
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This area of course is also home to our wonderful Centralist Plaza and Founders Square, where millions of tourists come to see each year. Founder Square is also part of the Central Square where 1st Central and Northwestern Street connect. This area is almost one city block wide where multiple shopping and entertainment venues are located.

The Cross Building is the world headquarters for Cross World Industry. Cross World Industries is a major competitor of Human Inc. within the city, and around the world. They specialize in heavy industrial produces and transportation industries. It is situated on the opposite end of the Centropolis Plaza from the Monolith Building to the east.
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The twin Lake Towers are Centropolis's newest skyscrapers. Headquarters for the world renowned meta-genius Doctor Sigil and his Sigil Works Group, their stylized design are an exciting addition to our fair city.
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At the top of each tower is a pair of dragon statues. These Welsh Dragon statues were brought to the US at great expense and placed atop the Lake Towers by Doctor Sigil for some unknown reason but what can one say, they are truly beautiful to behold and are wonderful addition to our city’s skyline.

Upper MainTown, located north of MainTown, is the financial center of Centropolis. This district is dominated by densely packed skyscrapers and is the living, beating heart of the city’s vast wealth and financial strength. The Centropolis City Police have a strong presence here to assure that the area is safe.
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Separated from Upper MainTown by the Central Canal, Wellington Heights is middle-class neighborhood. There are hundreds of clean, wonderful high-rise apartment complexes here, most famous of them the Silver City Residential Arcology where almost 1,000 people live and work without ever having to leave the building.
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South of Wellington Heights the neighborhood of Ridgeway is where most of the city’s’ wealthy live and play. Many of the city’s greatest mansions are located here along with Millionaires Pavilion, one of the world’s largest and most expensive shopping centers.
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The Red Haven (or District) is one of the worst areas of Centropolis, on the south of the Platt River across from MainTown. This was where the original red-light brothels and the cattle slaughterhouses warehouses were concentrated around the turn of the 19th century. Then back in the 1960’s while the city was being modernized and re-building, it was renamed South Haven but no one ever calls it that, even today. It is still the bad part of town with all the seedy gambling houses and drug dealing deals dot almost every street corner. But this is where most of the working class of the city lives and the present mayor and police commissioner has plans to push the mob out and clean up its soiled streets, so fear not citizens, soon it will be as clean as the rest of the city!
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The C-Train connects the whole city of Centropolis and it many districts and outlying residential and industrial regions. It is fast, cheap (free for many) and on time, 24 hours a day. Human Inc. and Cross World Industries are the two many corporate sponsors of the line, along with generous federal grants. It is just one of the many a marvels and points of pride for our city.
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Some of the City’s Major Corporations
Daedalus Robotics – headed by Allen James Callaway, this manufacturing company is the city’s premier group in robotic technology. Most of the robots are for manufacturing but Allen is looking into law-enforcement and para-military applications. Most of the software and a great deal of the theoretic work is done at the MainTown Silver City Residential Arcology.
Drake Industries– run by the young Gary Drake, this corporation is involved with heavy industry and manufacturing. Gary Drake uses the wealth and resources of his parents company to support his various charities and is considered the most eligible young bachelor of Centropololis.
Cross World Industries– headed by Bernadette Wellington Cross, this corporation is one of Human Inc.’s main competitors. While publicly Raymond and Bernadette appear to have a friendly rivalry, they really hate each other with a passion and Cross would love nothing more than to wipe Human Inc. out of existence.
Glass-Mikhail Financial Group– headed by Rebecca Glass and Sergei Mikhail, this group is the city’s main banking and financial organization.
Human Inc.– headed by Raymond Shawe, one of the richest men in the world and the most prominent corporation within the city. The corporation is involved in hundreds of fields of scientific research, and is one of the US Militaries major supplies of everything from combat planes to body armor. Raymond himself does not really trust metahumanity and works to help “normal everyday” people live in a world where super beings shot lasers out of the eyes, fly without any known outside source, etc. The EXO Man-of-War Powered Walker System is one such project that Raymond believes will one day be the great equalizer allowing anyone to stand up to these inhuman costumed threats.View attachment 80917
Marrs Military Industries
– headed by Maximillian Marrs, a young technical genius, the corporation is a world leader in small arms and military software technologies.
Pandora Inc.– is a worldwide corporations with enclaves around the world. This think tank and research group is world renowned in the fields of medicine and genetics, but is secretly a front for Victor Helios (aka Doctor Frankenstein) and his FleshWorks factory. It is locally run by Walther Black (Mr. Black) and while rumors abound that they might be involved with some illegal actives they are vigorous denied by the corporation’s team of highly paid lawyers.
Sigil Works Group – headed by Doctor Sigil (no other known aliases or names known). This group does not really produce anything; instead they do pure research and have made a number of important scientific breakthroughs. Doctor Sigil himself is a metahuman with super-human levels of intelligence and is working on hundreds (if not thousands) of different theories at any one times. He has created repluser-fields (near anti-gravity), fission and anti-matter energy technology, teleportation/worm-hole accelerators, to name only a few of the most famous works. Most of these do not completely work yet, but he is confident that within a few years, humanity will make a huge leap.

Other Neighborhoods and Incorporated Townships of Centropolis
Blue Bluffs– located north of Upper MainTown, Blue Bluff is mostly where the ‘old money’ of Centropolis is located (i.e. the Robber and Train Barons). As Centropolis has changed and moved towards high tech industry and Unobtanium production many of the older families lost a lot of wealth and influence. Today many of the old mansions are abandoned or in ill repair as most of the wealth of the city (and the family’s that control it) moved into Ridgeway and Sunny Newark.
Chinatown– located between the lower-east side of Wellington Heights and Ridgeway neighborhoods, as the name implies it is where much of the cities Chinese immigrants settled.
Fairview– to the north east of Upper MainTown, Fairview is a mostly suburban enclave of Victorian style homes, parks and malls. Nothing much happens in this small neighborhood.
Hillsdale– to the east of MainTown on the northern side of the Platte River, Hillsdale is a mixed neighborhood of suburban homes and high-tech industrial parks. Daedalus Robotics has a major domestic robotic manufacturing center here and is one of the largest employers in the area. The Raven Academy of Exceptional Students is located here and the ‘unusual’ student here often sneak off campus to do a little “patrolling” in the surrounding areas.
Little Russia– on the eastern boarder of the Red District, this city is made up mostly of large tenement housing units and is dominated by the Medved Koroli. Drugs and gambling are rampant here, but also some of the best ethnic restaurants are also located here.
Lantern Hill– on the northwestern part of town, this neighborhood was settled by Irish and Russian immigrants after the Unobtanium mines were first opened. These mining families also brought their churches and with the wealth from the mines lead to a number of large cathedrals being raised here. It got its name from the tradition of hanging colored lanterns on every street corner during the holidays and their cultures traditional holidays.
Park Ridge – one of the richer suburban enclaves to the west of greater Centropolis city. More millionaires are located here then almost anywhere in the city. The Centropolis police force is supported by a large number of private security forces, all with limited legal enforcement powers within the district.
Pine Oak– This northern town was settled by a number of Vietnamese and eastern European immigrants and was mostly built to chatter to the students of the Pine Oak Technical University.
Silver Town– located ten miles north of the city and not far from the Middleton Army Base, it once served at a miner temp-town for the silver mines (before the discovery of Unobtanium). Today it has remade itself into a ‘Mecca of Gambling’ with a number of large casinos.
South Place– located south of the Smokes and Red Haven, this lower-middle class residential area is surprisingly low on much of the crime that plagues the neighborhoods north of it.
Sunnyvale– located some ten miles to the southwest of Upper MainTown, Sunnyvale is located near the Crescent Lake National Wildlife Refuge and Park. This park has been greatly expanded in the last few years with a large endowment from Pandora Inc. In fact Pandora has a secret underground facility here where they have been experimenting with new Chimera breeds and then released back into the park to see how well they survive in the wild.
The Smokes – located west of the city and running along the southern side of the Platte River, with parts of the Red District spilling over into it, this is the location of most of the city’s heavy manufacturing and industrial area. While much of these industries are ‘cleaner and greener’ then older manufacturing it is still dirty and pumping out huge columns of smoke and ash, from where it gets its name.

Important and/or Unusual Places
A.E.G.I.S. (American Elite Government Intervention Services)– US federal agency under the Department of Homeland Security with the most direct influence over meta-humans and costumed heroes and villains. There main facility in Centropolis is located in the heart of MidTown but this is most a front, with their primary base is closer to the Danver Airforce Base.
Atlas Dedication Park– one of the largest parks in Centropolis, this dedication park is heavily forested with numerous sidewalks and hiking trails. It is patrolled by the Centropolis City Police fairly heavily and is considered fairly safe day or night.
C-Train System – an incredibly advanced and modern elevated monorail system that covers most of the city. During the work week more than 80% of the city rides it to and from work.
Center Park Zoo– this large zoo and park located within Wellington Heights and spots some of the largest collection of exotic animals in North America.
Centralist Plaza– something called ‘Time-Square west of the Mississippi’, this throughway runs along Atlas Avenue and eight blocks down 1st Central Way. Dozens of major big box stores and hundreds of minor ones line the Plaza on both sides of the Way and they are visited by thousands of people every day. Founders square is in the central of this where Northwestern Street intersects (Four blocks from both the Cross building and the Monolith, almost anchoring each end).
Centropolis General Hospital– located on the south side of MainTown along the river, this large and modern hospital is the envy of many major cities. Again grants and corporate sponsorship has made this hospital one of the most advanced in the world. It has over 500 beds spread over half a dozen buildings and is a world leader in the treatment of numerous cancers and various diseases.
Danver Airforce Base– north of the Middleton Army Base and west of the Unobtanium mines, this moderately sized base is another line of defense for the all-important strategic mines. A full squad (12 men) of Human Inc.’s EXO Man-of-War Powered Combat suits (X-Core) is located for initial testing of the suits for military applications.
Founders Square– located in middle of the Centropolis Plaza, this 'square' is a dedication park to all the heroes of the city, including its founders and some of the metahumans that have died defending the city over the years. There is a large water fountain and a number of bronze statues scattered throughout the park. 1st Central Way and Northwestern Street both circle this 'square'.
Lakota Hospital for the Criminally Insane– located in the Little Russian (on the border with Red Haven) neighborhood this hospital facility is world famous for housing some of the most dangerous and insane criminals of the country. At present both the so-called Psycho Dragon and Kill-Joy are both housed here along with almost a hundred other inmates. Doctor Kenneth Washington is the chief psychologist and physician on staff, and is secretly also a super villain called Doctor Wraithman, head the criminal origination known as V.I.L.E.
Meadows Manor Home for Disturbed Children– located on the northern part of Wellington Heights, this medium security home of psychologically children who have no criminal records.
Middleton Army Base– located north of Centropolis, and only a few miles from the largest Unobtanium mines, is a large sprawling military base (south of the Danver Airforce Base, running across the Platt river). At present commander is one General Marcus Ironworth, a no-nonsense, by-the-book leader who has a deep distrust of all things to do with metahumans or costumed vigilantes.
Millionaires Pavilion– one of the world’s largest and most expensive shopping centers located in Ridgeway. This mall has a strong private security presence and does not allow ‘just’ anyone inside.
Newton Fusion Facility– located just outside Centropolis on the northwestern banks of the Platte River this is one of the most important power generation facilities in the world. Private security is provided by Human Inc. and Cross World Industries.
Platte-Rock Super-Max Penitentiary “Iron Rock”– a smaller super prison located on the west side of the Middleton Army Base, on an island on the upper Platte River. This prison is designed to house about 80 metahuman criminals (it is an important metahuman facility, but not the most important and there are at least a dozen others of equal size spread throughout the U.S.). Due to an influx of recent Stormer meta criminals, the facility is nearly at full capacity.
Raven Academy for Exceptional Students– located in the Hillsdale neighborhood this private school is run by the eccentric Profession Farley Whiteraven, who also secretly houses and trains young metahumans to use and control their powers.
Silver City Residential Arcology– a first for the world, this Acology is run by Daedalus Robotics where almost 70% of their entire work force and their families live and work (around a thousand residence total). Taking up two full city blocks in eastern MainTown and just over 40 stories tall, it is a modern marvel of engineering and planning. The idea is that a person can be born here and never have to leave. The Acology includes its own schools, hospital, private police force, malls, parks, and of course business located within its’ walls. There are numerous shops and malls open to the public located on the first four levels and extensive underground parking.
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Unobtanium Mines
– there are hundreds of mines located within 20 miles to the north of Centropolis, the most important controlled by Human Inc. and Cross World Industries. Security at these sites are extremely tight as this is one of the only locations of the mineral in the USA territories.
The United States Federal Platte Penitentiary – located to the east of Centropolis, this maximum security prison is where most of the states federal non-metahuman prisoners are located.

Major Criminal Organizations
Diamond Family – run by Don Virginia ‘Diamond Lady’ Diamond, the youngest daughter of Tony Diamonds, she has reorganizing and regroup the last remains of her father’s mod organization after his assassination and is determined to not only hold on to the last bit of crime that they still control (mostly extortion and gambling within Ridgeway and Upper MainTown) but she plans on somehow destroying the Medved’s and retake control of the city’s crime.
Doctor Destroyer – arguably the most powerful super villain on the planet, the doctor does not have a direct hand in the affairs of the city or its super-villains, but a number of his proxy followers (such as Iron Mask and Fear Monger) have bases in the area seeking to exploit the city’s technology and mineral wealth.
FleshWorks– founded by Victor Helios to provide various criminal enterprises pre-built mooks, such as Skin-Jobs (realistic looking androids), Golems (Frankenstein monster type reanimated corpses) and Chimera (animal human hybrid creations). Doctor Frankenstein has numerous secret facilities throughout the area and around the world.
F.O.E. (Fraternal Order of Evil) – this secretive villainous group of metahumans, under the leadership of the mad inventor, the Atomic Brain (a brain in the jar), controls most of the super and metahuman crime within the city. They have been thwarted multiple times by various heroes over the years but never destroyed and their secret lair within the city has never been discovered.
Feral Underground – made up mostly of outcasts and degraded mutants and escaped Chimera, they live in many of the city’s old abandoned subway system south of MainTown (these tunnels were supposedly sealed off after the earthquake of 1979 and replaced by the C-Train system). They are involved in mostly petty crimes of thief, smuggling and some exertion. The mysterious leader of the Feral Underground is known only as ‘Red Rags’ and always appears wearing a full body ragged red cloak. The supervillain known as the Rat King has strong ties to the gang and often helps them against the police or pesky superheroes.
H.A.R.M. (Humans Against Real Monsters)– a splinter group of various anti-metahuman organization groups that believe that all metahuman, costumed individuals and mutants are too dangerous to be allowed to exist and must be stopped before they expose themselves as the “demons” they truly are. They have some unusually rich secret patrons that fund and support their activities around the US and the world.
The Medved Koroli (the ‘Bear Kings’ in Russian)– the Russian Mafia is one of the strongest crime families within Centropolis. Headed by Dmitri ‘the Crime Tsar’ Alexandroy, a ruthless and greedy man who surrounds himself by only most cutthroat knee-breakers, they control most of the crime in Red Haven and much of the drug trade within all of Centropolis. They destroyed most of the Old Italian mafia ten years ago with the assassination of Capo Tony ‘Pooki’ Diamonds and took over most of his old organization and crime infrastructure (although some escaped and are trying to make a comeback, see above). Dmitri has a core of ‘Chimera’ bear and wolf bodyguards provided to him by FleshWorks.
S.H.A.D.O.W. (the Secret Hierarchy of Agents for Domination Over the World)– while not a major force within Centropolis, the secretive overlord of this villainous organization, Overshadow, has agents and resources here due to his interest in the various high tech industries and the Unobtanium mines.
V.I.L.E. (Villains In Larcenous Enterprises)– formed for the express purpose of providing metahuman muscles for criminal enterprises that lack them. The group is run by a meta-villain known as Doctor Wraithman, who in his secret identity is also one Doctor Kenneth Washington, head doctor of the Lakota Hospital for the Criminally Insane (and their base is actually under the hospital). Note though that the group almost never takes any jobs within Centropolis itself as not to draw attention to their location.
V’sorri Infiltrators– there remains remnants of the vicious V’sorri invasion from five years ago, especially in Centropolis. These aliens live in disguise (though various technological or psychic illusions) and still stow dissent and disaster in and around the Unobtanium industry. It is unknown why the remained for when Atlas sacrificed his life to stop the invasion, their leader the Star Khan, promised never to invade the world again.
W.R.A.I.T.H. (World Renegade Anti-Industrial Terrorist Headquarters)– this villainous organization operations throughout the world, but due to the importance of the various corporate enterprises and the mining of Unobtanium in Centropolis, has made a major focus of their criminal enterprises here. Their goals are unknown but it seems to involve the destruction of most of the world’s industrial infrastructure and governments.
The Yellow Hand– the most powerful of Centropolis’s Triad gangs, whose’ mysterious leader they call the ‘Emperor in Yellow’. They control almost all crime within Centropolis’s Chinatown located in the lower-east side of Wellington Heights and Ridgeway, and also most of the prostitution and some gambling within the Red Haven. They are also involved with human trafficking and smuggling on the riverfront.

Brief History of Super-heroes in the City
Centropolis never had much of a metahuman presence until after the Perfect Human Project produced the city’s first major hero – Atlas. He, along with sponsorship by Raymond Shawe and Human Inc., formed the city’s first super team called the Centurions. Human Inc. helped build the Centurion Towers (across Centropolis Plaza from the Monolith Tower), a state of the art, 34-story ‘C’ shaped office tower built to withstand insane amounts of damage.

The Centurions battled F.O.E. and various other villains, including such world threats Doctor Destroyer and Firebird (presently imprisoned at Iron Rock).

Atlas was killed five years ago during the V’sorri Invasion, but his sacrifice saved the world. Most of the other Centurions were injured, killed or retired after this, while the remainder died almost three years ago during the now infamous Day of Destruction (the world’s most powerful supervillain, Doctor Destroyer, threatened to destroy Chicago, set off a ‘clean’ nuclear bomb in the city, killing over a million people and many of the world’s greatest heroes). Two years ago the Centurions were briefly reformed by a small team of heroes. Led by Freeze Police (a retired Centropolis police officer injured in the line of duty who was giving a cyborg body and ice/cold generating gloves by Marrs Military Industries as a promotion for their new weapons line), Hard Water (the ‘Old Man River’ river spirit of the Platt River), and Traveller (an extremely powerful teleporter). The group battled F.O.E., Medved Koroli and the Yellow Hand extensively but then disappeared over two years ago and their Tower base was empty for almost a year until a new group occupied it...

Recent Events...
Last year there was a huge explosion on the river waterfront that did not kill as many people as one who think and instead grant over two hundred power Super powers. This even was called the Silver Storm as there was a silver afterglow and storm that happened right afterwards. Those people granted powers are now called Stormers but most have returned to some semi-balance of normal life. The explosion was caused by a band of Villains who were working for some outworldly (extra dimensional) being from a place called Terminus, hence the event has been called the Terminus Incident by the news. The heroes battle and defeated the villains before they could set their plan in motion. What they were trying to do was use the psychic energy of all these new Superheroes (who were giving off huge amounts of psychic energy due to the process of creating them) to open a dimensional gateway and allow the Terminus Army and Warlord to spill through.

It has been about a year since these events and the heroes reformed the city's super team the Centurions and now occupy the old team’s base in downtown Centropolis, the Centurion Tower. The team is being sponsored by the city's richest man, Raymond Shaye, CEO of Human, Inc. one of the largest corporations in the world.[/sblock]

[sblock=Centurion Tower]
Headquarters: Size – Gargantuan (Skyscraper) 4, Toughness 14, Features – Combat Simulator (Danger Room), Computer 4 (base 20PP), Defense Systems 10 (50PP), Hanger Bay, Holding Cells (2 temporary; Toughness 16, Null 9), Infirmary (9 beds), Living Space (Luxury), Laboratory, Library, Personnel (on lower level only, Federal AEGIS Agents), Power System, Sealed (Anti-Teleport and Incoporal features), Security Systems (base DC 30), Underground Dock, Underground Garage, Underground Safe (Toughness 16 impervious), Workshop.

View attachment 80908

This distinctive C-shaped building graces the City Center. Centurion Tower was built by Raymond Shawe and Human Inc. to house the city’s heroes, the Centurions under the leadership of Atlas. But alas with his death and the death of so many other team members during the V’sorri Invasion and then Destruction Day ended with the deaths of most of the remaining team the city lost its heroes. The new Centurions moved in last year. They included the Shadow, Kitsune, Galatea, the Paladin and Ariel *the last two who have gone into semi-retirement). The base itself is only the top 4 floors of this 34-floor tower, most of the rest was meant to be leased out too businesses and as office space, but is mostly unoccupied… too many villains in the past have attacked it thus make it unattractive for most mild manner businessmen and women. Human Inc. still leases few floors and spaces for those brave enough to be drawn in by the very low rates but they maintain the rest as a loss each year. Raymond has been making hints about hiring a team of supers to come and occupy the base again but so far, no takes have appeared.

The first two floors consists of a public areas (including the reception lobby and lecture hall), conference rooms, a dinner and a number of shop and coffee spaces (including Zap’s Coffee Station #12, Xanadu Seafood Restaurant, and Red Dragon Diner) and lobby elevators to floors 2-30, and three of the parking sub-basements. Access to levels 31-34 and sub-basement 4 are restricted to card and retrial scans by authorized personal only. The roof has a helicopter landing pad and access to the lower floors but again only through a heavily reinforced security door. The windows on the entire building have been reinforced and can change from reflective to opaque or normal transparent, depending on what situation or privacy desires. The top four floors, the secure access, high speed elevator and the subbasement are all heavily reinforced and include a low-level force field/electrical field to prevent many types of meta-human instruction (blocking most forms of teleportation and desolidifcation).

Floor 34th contains the six large luxury bedrooms and four smaller guest bedrooms (each with its only bathroom facility and storage space area) along with a large common kitchen area and entertainment lounge. The 33rd floor contains extensive laboratories, a monitor and communications room and space for expansion. The entire 32nd floor contains the team’s danger and various training/exercise rooms and is the locations of the core computer servers and network facility. The 31st contains the original team’strophy room, and various utilitarian features such as extra storage and a large value along with a large meeting/conference room and offices for city, state or federal government liaison(s). The subbasement on level 4 has a security value, backup generator and parking facility for any vehicles that group might have.[/sblock]
 
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KahlessNestor

Explorer
I like supers :) I have Mutants and Masterminds 3rd ed (though never played it) and have and more familiar with Marvel Heroic RPG. I don't know any of the other systems.
 

GreenKarl

Villager
Yes Champions and Villains and Vigilantes where my first super systems back in the days. I still play Champions (Hero 6th) every now and again face to face but I could not imagine trying to run it in a PBP... the speed chart is not your friend here :)
 

GreenKarl

Villager
Yea I think that M&M 3rd might be good for a PBP supers game. Partly for the system and partly because more people are familiar with it. If we get some interest for that... maybe... I'm still interested in trying something out
 

Shayuri

Villager
I really like superhero games! I'm very familiar with Mutants and Masterminds, and pretty good with Savage World. Other systems I'd need some learning curve time.
 

GreenKarl

Villager
Sure... maybe it would get others interested. I tend to enjoy supers in the style of Modern (heroes are generally heroes, villains are generally villains, etc. but both have unwritten codes. You tend not to go out of your way to target relatives, secret identities exist, loners are rare, etc.) with some consequences (unless you 'pull your punches", super strong fists can kill, laser beams are lethal, collateral damage is hard on civilians, etc.)

Lets start at PL 8 with 120 power points and no more then +/- 50% for trade-offs. If there is interest for higher level I will bump it to PL10/150pp but want to see first...
 

Shayuri

Villager
Throwing this up here...see if it sticks:

Keiko "Kitsune" Ichimura
Reformed Superthief!

Abilities: 32pp
STR 0 (0pp)
STA 2 (4pp)
DEX 3 (6pp)
AGI 4 (8pp)
FGT 0 (0pp)
INT 2 (4pp)
AWE 3 (6pp)
PRE 2 (4pp)

Offenses:
Initiative: +4 (4 agi)
Melee Attack: +0 (0 fgt)
Ranged Attack: +3 (3 dex)
Specific Attacks:
- Photokinetic Laser: +7, DC23 (multifire), 250' rng (indirect 4)

Defenses: (11 pp)
Dodge: +8 (4 base + 4 agi)
Parry: +0
Toughness: +2 (2 sta) +8 total when power is active
Fort +6 (4 base + 2 sta)
Will +6 (3 base + 3 awe)

Skills: (24 ranks) 12pp
Acrobatics +5 (1 ranks + 4 agi)
Deception +8 (6 ranks + 2 Pre)
Insight +5 (2 rank + 3 Awe)
Perception +7 (4 ranks + 3 awe)
Sleight of Hand +7 (4 ranks + 3 dex)
Stealth +8 (4 ranks + 4 agi)
Technology +5 (3 rank + 2 int)

Advantages: 3 pp
Attractive 1
Languages (Japanese) 1
Equipment (5 pts) 1
- Gas Mask (concealed in mask), 1
- Rebreather (also concealed in mask), 1
- Digital Camera, 1
- Undercover shirt (protection 2, limited to ballistics, subtle; doesn't stack with TK shield), 2


POWERS 62
Morph 2 (humanoids of roughly the same size and gender), 11pp
- PF: Invisibility (Concealment +4: All Vision, PF Precise)
Super Senses (Radius (Sight) 1, Low Light Vision 1, Infrared vision 1) +3 3pp

Photokinesis Array 34pp (32 + 2 AP)
Illusion (Visual + Auditory, Duration: Sustained) +8 24pp
- Link: Environment 1 (Light: Bright) 2pp/rank; 2pp
- Link: Concealment 2 (Normal Vision, Burst Area, Attack) 3pp/rank; 6pp
PF: Damage 8 (Ranged, Multiattack, PF Accurate 2, PF Precise 1, Indirect 4) 1pp
PF: Affliction (Dazzle) 8 (Ranged, Burst Area, Selective Attack, Cumulative, Limited to Vision) 1pp

Telekinetic Array 14pp
Leap +3, Speed +2, Super Movement: Wallcrawling +2, Safe Fall +1, 11pp
PF: Telekinesis (Perception, PF Subtle, PF Precise) +3, 1pp
PF: Enhanced Str (sustained, subtle 1) +5, 1pp
PF: Protection (Sustained, Subtle 1) +6; Linked to Enhanced Trait: Parry +4, 1pp

Complications:
Physically Blind - Has congenital condition rendering eyes useless; is completely blind if powers aren't working.
Center of Attention - Likes to feel important, to be noticed; tends to showboat.
Motivation: Fame and Fortune - Wants to be a celebrity, known to all, and to have whatever she wants without having to answer to anyone.

COST: 32 Abilities + 12 Skills + 3 Advantages + 62 Powers + 11 Defenses = 120/120

[sblock=Background]Keiko was born with a degenerative condition in her optic nerves that led to permanent, incurable blindness by the time she turned ten. The youngest of three children, she was already the 'baby' of her well-off family, and her condition ensured that she would be kept in a gilded cage; pampered but kept out of public view for fear of embarrassment.

But even as her eyesight faded, Keiko began to realize other senses. While she could see she read stories about people who could do almost as well with hearing as with sight. She worked hard to try to develop this for herself, but with mixed results. You couldn't 'see' with sound, not unless you were a bat, and running around screeching at as high a pitch as possible was not greeted with approval by the others in the house. Then Keiko reasoned that her eyes were still working, really. It was just that the signals weren't reaching her brain right. Maybe, she thought, she could find some way to get those signals flowing again. She spent days just sitting still and concentrating, trying to find the light. Perhaps it is inevitable that her diligence was rewarded. At first Keiko thought she was just imagining things. The 'feeling' of light in her head was just wishful thinking. In spite of this, experience rapidly proved that she could sense the presence or absence of light, despite the nonfunctioning status of her eyes.

Things progressed quickly after that initial breakthrough. She learned to distinguish between intensities of light, then colors. Then, with time, she learned to use her ability to "see" again; to mentally construct images from light just as she had before she'd gone blind. Only now the information was coming from her psionic power rather than from her eyes. This had advantages. She could 'see' in any direction without turning her head, and her mind was potentially much more sensitive to light than her eyes, letting her see in relative darkness. It went farther than that though. She could not just sense light, but change it. Shape it. Control it.

At first Keiko was overjoyed and told her parents and siblings about the breakthrough, back when she first learned she could still sense light. They didn't believe her, and told her it was all in her head. After a couple of depressing talking-tos from her father, Keiko stopped coming to them about it. Even after she learned to see again...for by then she'd realized that there were advantages to this arrangement.

Her father was an executive officer, a vice president in charge of Western Division sales for a powerful Japanese corporation; manufacturers of consumer electronics for automobiles and personal use. When she was younger and living in Tokyo, he was often away on business. Finally the company purchased offices in New York, and moved most of its Western Division executives there full time...including Keiko's father. She began to sneak out of the house to experience the world that her family tried to shield her from. With clever use of images of sculpted light, and blanking out her own image, she found it easy to get away and back with none the wiser.

Reveling in her newfound freedom, she quickly got into trouble on the streets, and her latent telekinetic ability manifested to protect her. Mental force bolstered her muscles, though her comparatively weak power could only empower her arms OR her legs, not both at once. She did learn to project it outside herself as well, but its force was considerably reduced when moving distant objects.

Now in her late teens, Keiko found herself in a perfect position to express all the frustrations she'd endured, along with the everyday angsts of any teenager. She put on a black bodysuit and a kitsune mask with the intention of becoming a sort of 'silent ninja avenger.' More often than not though she wound up playing petty pranks on kids that annoyed her, or teachers that gave her bad marks. From this she graduated to petty thefts as she learned to 'cloak' herself, by changing light reflecting from her to match light hitting her on the other side. It was effectively perfect transparency. It didn't come easily or quickly, but when she mastered the trick, it gave her a free hand to do as she pleased.

After a while her nightly outings were more about thrills and excitement than a need for money...though she found ways to spend what she stole, making a secret stash that was just hers, not her family's. Her first 'big time' job was a jewelry store, and it was very nearly a disaster. The store used ultrasonic sensors, not infrared, and was easily able to detect her moving in. The police were nearby and responded quickly. And when they realized they had her cornered inside, but couldn't see her, they used tear gas to flush her out. The smoky gas made her invisibility less useful, and blocked her own sight.

The coughing gave her away too. Just before they found her, Keiko managed to make an image of herself running away as she held her breath, luring the police to chase the decoy. She escaped.

After that close call, Keiko kept a low profile. She used some of her ill-gotten goods to upgrade her gear, making a new mask that was actually a filter mask disguised to look like a kitsune. Her new bodysuit was padded and made of ballistic nylon...a special order that cost her most of what she had. She practiced using these projected holograms more, even working out how to use her telekinesis to move the air to make sounds.

The setbacks she'd suffered only made Keiko more determined than ever to learn about her powers and use them...but now she started re-thinking whether or not she wanted to be a criminal, or a 'villain.' As she watched television coverage of the jewelry store, she made a decision. From then on, she'd only use her powers against things that deserved it. Anyone, or anything who did wrong and thought themselves above justice would soon learn otherwise.[/sblock]
 
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KahlessNestor

Explorer
I'm in. I have the book and read most of it, though never played M&M so it might take me a bit to review and create a character.

Now to decide which of my stable of writing RP characters to translate over...
 

pathfinderq1

Villager
I would also be interested if you go with M&M 3.

I have 2e, and i've played a bit- give me a day or two to upgrade to 3e and review any changes.

I will also look over the setting stuff too see if anything seems particularly intriguing...
 

GreenKarl

Villager
Yea lets go with the current version of 3rd ed. as it is the most readily available.

Shayuri, Kitsune looks good at first glance. Interesting background but then reformed thieves/criminals are always fun. Now why has she come to Centropolis? What makes her get involved in "the" crisis? Has she decided to go full 'hero' :)
 

Shayuri

Villager
I'll be adding a lot of this into the sheet soon, but the basic rundown:

Her dad is a successful businessman, an executive for a Japanese company that recently entered into a partnership with one of the companies based in Centropolis (still haven't decided on specifics). At that time he and his family moved there as well, at the behest of his company, to better serve as a liason, and to further the interests of that partnership. This happened several years back, when Keiko was still pretty young.

Keiko's older now, but because of her condition is still living in her family's home in Park Ridge.

I'm not sure what "the" crisis is, but Keiko is a thrillseeker and has a bit of an invincibility complex at the moment, so she could very easily be drawn into a crisis of any sort. :)

As for the extent to which she is a hero, that's debatable I'd say. She's a nice person overall, but also irrepressibly mischievous and sometimes takes things too far. A lot of the time, really. Her brief foray into crime wasn't really about needing money...it was about asserting power and independence and taking risks. Things that, in her normal life, she is pretty much absolutely forbidden from doing.

When things went so very wrong, she decided to try the other side of the coin instead. So at this point in time, she's not really emotionally committed to being a hero, any more than she was committed to being a thief. She's experimenting...trying things out...exploring the world, her abilities, and herself, to see where she fits in.
 

GreenKarl

Villager
The "crisis" is what will get all the players together for the first adventure... some emergency that everyone hears about at around the same time and goes to help. So yes the thrillseeker part of her will have a reason to go I would bet
 
Here's mine

"Karl Svenson" - The Paladin
Dimensional castaway

Abilities: 38pp
STR 3 (6pp)
STA 3 (6pp)
DEX 2 (4pp)
AGI 2 (4pp)
FGT 3 (6pp)
INT 0 (0pp)
AWE 3 (6pp)
PRE 3 (6pp)

Offenses:
Initiative: +2 (2 agi)
Melee Attack: +3 (3 fgt)
Ranged Attack: +2 (2 dex)
Specific Attacks:
- Hammer Smash: +6, DC 23
- Hammer Throw: +4, DC23, range 125/250/500

Defenses: (11 pp)
Dodge: +8 (6 base + 2 agi)
Parry: +8 (5 shield + 3 ftg)
Toughness: +8/5 (3 sta +5 chainmail)
Fort +8 (5 base + 3 sta)
Will +8 (5 base + 3 awe)

Skills: (10 ranks) 5pp
Athletics +3 (0 ranks + 3 str)
Close Combat +6 (3 ranks + 3 ftg)(Hammer Smash)
Deception +3 (0 ranks + 3 pre)
Expertise +3 (3 ranks + 0 int)(Mining Engineer)
Insight +3 (0 ranks + 3 awe)
Intimidation +3 (0 ranks + 3 pre)
Perception +3 (0 ranks + 3 awe)
Persuasion +3 (0 ranks + 3 pre)
Ranged Combat +4 (2 ranks + 2 dex)(Hammer Throw)
Stealth +2 (0 ranks + 2 agi)
Treatment +2 (2 ranks + 0 int)

Advantages: 1 pp
Wealth 1 (well-off)

Powers: 60 pp
Chainmail Armor 8 pp (2/rank -2)
- Protection 5, Impervious, Removable

Shield 5pp (1/rank +1 arr -1)
Array, Removable
- Shield +5 parry
- Shield Wall: Create 8, Volume 250 cu ft, DC 18, Reduced Range (close), Concentration, Limited (Only while stationary), Limited (Can only create wall 25' x 10' x 1', centered on shield)

Warhammer 7pp (2/rank +1 arr -4)
Array, Easily Removable
- Hammer Smash: Strength-based Damage 5, DC 23, linked to Healing Smite
- Hammer Throw: Strength-based Damage 5, DC 23, ranged 125/250/500

Dwarven Senses 2pp
- Bump of Direction: Senses 1 (Direction Sense)
- Nightvision: Senses 1 (Low-Light Vision)

Divine Magic 38pp
- Aura of Courage: Burst Area Immunity 5 (Emotion Effects, Limited (Fear Effects Only), Limited (Half Effect), Selective, DC15)
- Healing Smite: Burst Area Healing 8 (DC18, Selective, linked to Hammer Smash)

Complications:
Secret - Paladin is not a human being, he is a dwarf. He is originally from another universe, trapped here when he was thrown through a portal opened by an evil wizard.
Phobia - Paladin has a strong fear of deep water (over his head). This stems from the fact that he is unable to swim at all (sinks like a rock).
Motivation: Doing Good - In his own world, Paladin was a servant of the Sun God. In this world, he continues to serve as best he can, using the magic at his command to combat evil and protect the innocent.

COST: 38 Abilities + 5 Skills + 1 Advantages + 60 Powers + 16 Defenses = 120/120

[sblock=Paladin's Background]Battered and bloodied, Hrothnak smashed the last gate crystal, then ran for the portal, only to watch in dismay as it closed - with him on the wrong side! Perhaps his friends would be able to re-open the portal to retrieve him, but until then he needed to find shelter before the wizard's strangely clad allies came to. At least they wouldn't be bringing any more of their fiendish weapons into his world!


Paladin comes from a world different from that of Centropolis, a world of elves, dwarves, and magic. When he came to this world, he had no knowledge of its technology, history, or customs. Fortunately, the magic that brought him here provided him with the ability to speak the language, though with an odd accent. He was also fortunate in that the first people he met were inclined to assist him, showing that good people can be found anywhere, even in the District. With their help, he was able to establish an identity for himself as Karl Svenson, with a background in mining that got him a job. He was also able to convert the gold coins that the wizard was using to buy guns into a tidy sum of cash.


Over the next several months, "Karl" settled into his new life in Wellington Heights, his armor and hammer stored in his closet. The disappearance of the Centurians last month caught his attention, though, and he is thinking of taking up arms again.[/sblock]
 
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