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MnM3 Centropolis (Re-bot)
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<blockquote data-quote="Charwoman Gene" data-source="post: 7015434" data-attributes="member: 5044"><p><span style="font-size: 18px"><strong>Galatea</strong></span></p><p><span style="font-size: 18px"><strong>PL9</strong></span></p><p>[sblock=Details]</p><p><strong>Abilities</strong></p><p>Strength 12(0), Stamina 9(2), Agility 3, Dexterity 2, Fighting 3, Intellect 4, Awareness 4, Presence 2</p><p></p><p><strong>Powers</strong></p><p>"<strong>Marble Form: </strong></p><p> Marble Form: Alternate Form [Activation (Move Action)], Marble Strength: Enhanced Strength 12 [Permanent], Marble Stamina: Enhanced Stamina 7 [Permanent], Suffocation Immunity: Immunity 2 [Immune to Suffocation], Environmental Immunity: Immunity 5 [Immune to cold, heat, high pressure, radiation, and vacuum], Jumping: Leaping 7, unharmed: Impervious 10 [Toughness], skin: Protection 4</p><p>(65 points)"</p><p></p><p><strong>Equipment</strong></p><p></p><p></p><p><strong>Advantages</strong></p><p>, Benefit 1 [Wealthy], Languages 4 [8 Languages]</p><p></p><p><strong>Skills</strong></p><p>Athletics 5 (+17), Close Combat: Unarmed 3 (+6), Deception (+2), Expertise: Art History 4 (+8), Insight 4 (+8), Intimidation (+2), Investigation 4 (+8), Perception 4 (+8), Persuasion (+2), Ranged Combat: Throwing 3 (+5), Stealth (+3), Technology 4 (+8)</p><p></p><p><strong>Offense</strong></p><p>Initiative +3</p><p></p><p></p><p><strong>Defense</strong></p><p>Dodge 5, Parry 5</p><p>Toughness 13 (Def Roll 0), Fortitude 9, Will 9</p><p></p><p><strong>Power Points</strong></p><p><strong>Abilities 40 + Powers 65 + Advantages 5 + Skills 16 + Defenses 9 = Total 135</strong></p><p></p><p><strong>Complications</strong></p><p>"Family: Eliza is wealthy from her Old Money family, but they are constantly poking into her life and would likely not approve of her heroic shenanigans.</p><p>Motivation: Thrills. Being a hero is fun, and I haven't run into real trouble yet."</p><p>[/sblock]</p><p></p><p>I made some changes to toughness and other defenses, as well as keeping my attacks in line to bring my trade offs to 4 or less. Permanent means the enhanced abilities can't be turned on and off. They can be nullified. also means they cant be stunted.</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7015434, member: 5044"] [size=5][b]Galatea[/b] [b]PL9[/b][/size] [sblock=Details] [b]Abilities[/b] Strength 12(0), Stamina 9(2), Agility 3, Dexterity 2, Fighting 3, Intellect 4, Awareness 4, Presence 2 [b]Powers[/b] "[b]Marble Form: [/b] Marble Form: Alternate Form [Activation (Move Action)], Marble Strength: Enhanced Strength 12 [Permanent], Marble Stamina: Enhanced Stamina 7 [Permanent], Suffocation Immunity: Immunity 2 [Immune to Suffocation], Environmental Immunity: Immunity 5 [Immune to cold, heat, high pressure, radiation, and vacuum], Jumping: Leaping 7, unharmed: Impervious 10 [Toughness], skin: Protection 4 (65 points)" [b]Equipment[/b] [b]Advantages[/b] , Benefit 1 [Wealthy], Languages 4 [8 Languages] [b]Skills[/b] Athletics 5 (+17), Close Combat: Unarmed 3 (+6), Deception (+2), Expertise: Art History 4 (+8), Insight 4 (+8), Intimidation (+2), Investigation 4 (+8), Perception 4 (+8), Persuasion (+2), Ranged Combat: Throwing 3 (+5), Stealth (+3), Technology 4 (+8) [b]Offense[/b] Initiative +3 [b]Defense[/b] Dodge 5, Parry 5 Toughness 13 (Def Roll 0), Fortitude 9, Will 9 [b]Power Points[/b] [b]Abilities 40 + Powers 65 + Advantages 5 + Skills 16 + Defenses 9 = Total 135[/b] [b]Complications[/b] "Family: Eliza is wealthy from her Old Money family, but they are constantly poking into her life and would likely not approve of her heroic shenanigans. Motivation: Thrills. Being a hero is fun, and I haven't run into real trouble yet." [/sblock] I made some changes to toughness and other defenses, as well as keeping my attacks in line to bring my trade offs to 4 or less. Permanent means the enhanced abilities can't be turned on and off. They can be nullified. also means they cant be stunted. [/QUOTE]
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