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MnM3 Centropolis (Re-bot)
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<blockquote data-quote="Shayuri" data-source="post: 7033857" data-attributes="member: 4936"><p>Alright, I feel like there's a lot I'm missing or not getting here, so I want to go step by step.</p><p></p><p>Base</p><p>STR -2 STA 2 AGL 6 DEX 7 FGT 6 INT 10 AWE -3 PRE 3</p><p></p><p><em>Okay, so...I'm fuzzy on the difference between 'base' and 'out of suit.' He's either in the suit and uses his suit stats, or he's not in the suit and he's using the out of suit stats, right? When would 'base' attributes apply? Or do you mean that these are the attributes you paid for with Attribute points, and the other two are modified by super powers?</em></p><p></p><p>Out of suit</p><p>STR -2 STA 2 AGL 10 DEX 7 FGT 6 INT 10 AWE -3 PRE 3</p><p></p><p><em>Nothing wrong ruleswise with this, but it's a pretty wiggy set of stats. He's about as strong as a child, catastrophically oblivious, but possesses incredible superhuman speed and reflexes and intelligence. I'm very curious to see his description and background now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></p><p></p><p>In Suit</p><p>STR 8 STA 12 AGL 6 DEX 5 FGT 6 INT 10 AWE -3 PRE 3</p><p></p><p><em>So the suit slows him down but strengthens him and toughens him up. Seems legit. With a dodge of 1, you're actually well below PL in defenses, but I'll assume that's what you had in mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></p><p></p><p>Powers:</p><p></p><p>Suit</p><p>Growth 6 7(8)pp</p><p>-Permanent, Innate, removable</p><p>Alt-Enhanced Dexterity 2 (4pp)</p><p></p><p><em>So, I feel like it's a bit weird to have the 'alt' powers listed under 'suit.' They're the powers that specifically apply only when NOT wearing the suit, right? By the same token, the alt powers shouldn't benefit from the Removable limit? They can't be taken away from you without your consent. The suit can be stolen, but your enhanced speed and dexterity cannot be. This applies to other 'alt-suit' powers you have listed as well.</em></p><p></p><p>Density4 5(6)pp</p><p>-Permanent, Innate, removable</p><p>Alt-Healing 9 (2pp)</p><p>[Limited to others, Emphatic, Distracting, Activation(Movement)]</p><p></p><p>Impervious11 10(12)pp</p><p>-removable</p><p>Alt-Regen 5</p><p></p><p>Magic Array 12(14)pp</p><p>-Magic Eldritch Blast 9</p><p>--Blast 2, Distracting, Side effect(center on user), Skill Magic Role 16+ Removable</p><p></p><p><em>So...just to be clear. This is a magic item (it's removable) that causes a powerful detonation affecting everyone within 60' of you, including yourself, that activates with a skill check. Is that what you want it to be? This also seems to be your only attack? Oh, also, you can't take 'user at center' as a side effect. You bought an Area damage power with no Range. It is centered on you by default.</em></p><p></p><p>-Create, Force Wall 3</p><p>--Distracting, Stationary, Tether, Movable, Selective, Impervious, Removable</p><p>Alt-Enhanced Agility 4 (8pp)</p><p></p><p><em>Create can't have an 'alt power.' It's already in an array. Just pay another point and add Enhanced Agility to the array. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></p><p></p><p>Ground speed 3 3pp (effective rank 4 in suit)</p><p></p><p><em>I see what you're doing here, but it's a confusing way to write it. It'd be better to write '+1 Speed' under the suit powers, and have +3 Speed here under the powers you always have access to.</em></p><p></p><p>Quickness 2 2pp</p><p>Quickness 3 1pp</p><p>-mental only, distracting</p><p></p><p><em>This makes it look like you have 5 ranks in Quickness, 3 of which are for mental only tasks and are distracting. I think what you MEAN to have is 3 ranks in Quickness, 1 of which is mental only and distracting.</em></p><p></p><p>Quickness 8 2pp</p><p>-reading only, distracting</p><p></p><p><em>GM call, but I dunno if 'distracting' is redundant with reading, since reading would probably generally be considered a distraction regardless? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></p><p></p><p>Improved Initiative 5 5pp</p><p>Jumping 2 2pp</p><p>1 Extra Limbs 2pp</p><p>-Innate</p><p>Senses Acute Smell, Tracking Smell, Low-Light, Ultra-Hearing 5pp</p><p></p><p></p><p>Advantages: Wealth 2, Improved Grab*, Interpose, Hide in plain Sight, Eidetic Memory.</p><p></p><p><em>What's the asterisk for? Just curious.</em></p><p></p><p>Skills: Expertise: Acrobatics 2 (+12), Athletics7 (+5), Computers 3 (+13), Expertise: Art 1 (+11), Stealth 5 (+15), Expertise: Magic 4 (+14), Treatment 1 (+11), Technology 5 (+15), Vehicles 1 (+8)</p><p></p><p>Suit Skill Totals: Expertise: Acrobatics 2 (+8), Athletics7 (+19), Computers 3 (+13), Expertise: Art 1 (+11), Stealth 5 (+1), Expertise: Magic 4 (+14), Treatment 1 (+11), Technology 5 (+15), Vehicles 1 (+6)</p><p></p><p>Offense: Initiative +30 , Unarmed +6 (Close, Damage -2)</p><p>Suit Offense: Initiative +26 , Unarmed +6 (Close, Damage 8)</p><p></p><p>Defense: Dodge 20 (+10), Parry 16 (+6), Fortitude +2, Toughness +2, Will 2(5pp)</p><p>Suit Defense: Dodge 11 (+1), Parry 11 (+1), Fortitude +12, Toughness +12, Will 2(5pp)</p><p></p><p><em>So it bears a mention; your defenses are out of whack to the point I'm afraid it may cause you frustration. Your battlesuit has great Toughness to be sure, but with Dodge and Parry of 1, a number of foes will be able to trade accuracy for hitting power (with an Advantage)...and with Will 2, you'll be incredibly vulnerable to mental powers as well. Conversely, in speedster form, out of your suit, your Dodge is good, but not INCREDIBLY good, and your Toughness is paper thin. 10 Dodge is not -that- hard to hit, and with just +2 toughness, you could easily be put down in one or two hits.</em></p><p><em></em></p><p><em>If that's what you want, that's fine. It's perfectly legal. I just want to mention it to be sure you're aware of the ramifications of these choices.</em></p><p></p><p>Totals: Abilities 60 + Powers 51 + Advantages 5 + Skills 14 + Defense 5 = 135</p><p></p><p><em>You've spent 29 skill points by my count (2+7+3+1+5+4+1+5+1), which means you either have 15cp in skills and have a skill point left...or you need to drop a skill point to hit 14cp</em>.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7033857, member: 4936"] Alright, I feel like there's a lot I'm missing or not getting here, so I want to go step by step. Base STR -2 STA 2 AGL 6 DEX 7 FGT 6 INT 10 AWE -3 PRE 3 [I]Okay, so...I'm fuzzy on the difference between 'base' and 'out of suit.' He's either in the suit and uses his suit stats, or he's not in the suit and he's using the out of suit stats, right? When would 'base' attributes apply? Or do you mean that these are the attributes you paid for with Attribute points, and the other two are modified by super powers?[/I] Out of suit STR -2 STA 2 AGL 10 DEX 7 FGT 6 INT 10 AWE -3 PRE 3 [I]Nothing wrong ruleswise with this, but it's a pretty wiggy set of stats. He's about as strong as a child, catastrophically oblivious, but possesses incredible superhuman speed and reflexes and intelligence. I'm very curious to see his description and background now. :)[/I] In Suit STR 8 STA 12 AGL 6 DEX 5 FGT 6 INT 10 AWE -3 PRE 3 [I]So the suit slows him down but strengthens him and toughens him up. Seems legit. With a dodge of 1, you're actually well below PL in defenses, but I'll assume that's what you had in mind. :)[/I] Powers: Suit Growth 6 7(8)pp -Permanent, Innate, removable Alt-Enhanced Dexterity 2 (4pp) [I]So, I feel like it's a bit weird to have the 'alt' powers listed under 'suit.' They're the powers that specifically apply only when NOT wearing the suit, right? By the same token, the alt powers shouldn't benefit from the Removable limit? They can't be taken away from you without your consent. The suit can be stolen, but your enhanced speed and dexterity cannot be. This applies to other 'alt-suit' powers you have listed as well.[/I] Density4 5(6)pp -Permanent, Innate, removable Alt-Healing 9 (2pp) [Limited to others, Emphatic, Distracting, Activation(Movement)] Impervious11 10(12)pp -removable Alt-Regen 5 Magic Array 12(14)pp -Magic Eldritch Blast 9 --Blast 2, Distracting, Side effect(center on user), Skill Magic Role 16+ Removable [I]So...just to be clear. This is a magic item (it's removable) that causes a powerful detonation affecting everyone within 60' of you, including yourself, that activates with a skill check. Is that what you want it to be? This also seems to be your only attack? Oh, also, you can't take 'user at center' as a side effect. You bought an Area damage power with no Range. It is centered on you by default.[/I] -Create, Force Wall 3 --Distracting, Stationary, Tether, Movable, Selective, Impervious, Removable Alt-Enhanced Agility 4 (8pp) [I]Create can't have an 'alt power.' It's already in an array. Just pay another point and add Enhanced Agility to the array. :)[/I] Ground speed 3 3pp (effective rank 4 in suit) [I]I see what you're doing here, but it's a confusing way to write it. It'd be better to write '+1 Speed' under the suit powers, and have +3 Speed here under the powers you always have access to.[/I] Quickness 2 2pp Quickness 3 1pp -mental only, distracting [I]This makes it look like you have 5 ranks in Quickness, 3 of which are for mental only tasks and are distracting. I think what you MEAN to have is 3 ranks in Quickness, 1 of which is mental only and distracting.[/I] Quickness 8 2pp -reading only, distracting [I]GM call, but I dunno if 'distracting' is redundant with reading, since reading would probably generally be considered a distraction regardless? :)[/I] Improved Initiative 5 5pp Jumping 2 2pp 1 Extra Limbs 2pp -Innate Senses Acute Smell, Tracking Smell, Low-Light, Ultra-Hearing 5pp Advantages: Wealth 2, Improved Grab*, Interpose, Hide in plain Sight, Eidetic Memory. [I]What's the asterisk for? Just curious.[/I] Skills: Expertise: Acrobatics 2 (+12), Athletics7 (+5), Computers 3 (+13), Expertise: Art 1 (+11), Stealth 5 (+15), Expertise: Magic 4 (+14), Treatment 1 (+11), Technology 5 (+15), Vehicles 1 (+8) Suit Skill Totals: Expertise: Acrobatics 2 (+8), Athletics7 (+19), Computers 3 (+13), Expertise: Art 1 (+11), Stealth 5 (+1), Expertise: Magic 4 (+14), Treatment 1 (+11), Technology 5 (+15), Vehicles 1 (+6) Offense: Initiative +30 , Unarmed +6 (Close, Damage -2) Suit Offense: Initiative +26 , Unarmed +6 (Close, Damage 8) Defense: Dodge 20 (+10), Parry 16 (+6), Fortitude +2, Toughness +2, Will 2(5pp) Suit Defense: Dodge 11 (+1), Parry 11 (+1), Fortitude +12, Toughness +12, Will 2(5pp) [I]So it bears a mention; your defenses are out of whack to the point I'm afraid it may cause you frustration. Your battlesuit has great Toughness to be sure, but with Dodge and Parry of 1, a number of foes will be able to trade accuracy for hitting power (with an Advantage)...and with Will 2, you'll be incredibly vulnerable to mental powers as well. Conversely, in speedster form, out of your suit, your Dodge is good, but not INCREDIBLY good, and your Toughness is paper thin. 10 Dodge is not -that- hard to hit, and with just +2 toughness, you could easily be put down in one or two hits. If that's what you want, that's fine. It's perfectly legal. I just want to mention it to be sure you're aware of the ramifications of these choices.[/I] Totals: Abilities 60 + Powers 51 + Advantages 5 + Skills 14 + Defense 5 = 135 [I]You've spent 29 skill points by my count (2+7+3+1+5+4+1+5+1), which means you either have 15cp in skills and have a skill point left...or you need to drop a skill point to hit 14cp[/I]. [/QUOTE]
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