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MnM3 Centropolis (Re-bot)
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<blockquote data-quote="Zerith" data-source="post: 7033916" data-attributes="member: 99953"><p>Now THAT is the kind of comments I love <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>General not, the new Felix is Ment to be a flawed combatant (he use to have -2 Will originally)</p><p>Also, as it is, he fluxes between 3'11 and 4'1 out of the suit: as to why: he is, Basically made of condensed mana with a natural curative state: IE, he is made of healing potions; thus his heal. Also, after finding that out, he might have allowed himself to be pressed into being overly... Generous ;3</p><p><span style="font-size: 10px">What hospital would not beg barrow and steal for something that just Heals physical trauma on pare with meta regeneration?</span></p><p></p><p>Yes, Base is what is paid for by attribute points, and then the others are as they are seem</p><p></p><p>And yes, the powers marked "Alt" are out of suit only, as per GK's comment, they are weaker alt powers, and as it is set up at present, they are adding a full +1 point cost to each power (that aren't even set to increments of 5 in the first place I might add :3)</p><p>I'll admit having them there is a lil confusing, but I wanted it clear what each Alt power was tied to.</p><p>And, all the powers marked as "Alt" are locked out while in the mecha: for example, he can't use the heal in the suit, he has to risk getting out of the suit to heal.</p><p></p><p>Also, the heal is tied to the magic Array, not to Create, Sorry if I made that unclear. The Eldrich blast is based off Magic which is just a rename of the blast power, as both are simply ranged damage. No idea why they listed it as a separate power, but meh, I thought it fit <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p>So he can nuke them or, by rolling real low, nuke himself and maybe allies</p><p>Further, the magic ray is tied to the suit, no suit no magic aray (with the exception of heal)</p><p>Eldrich blast 10(12)pp</p><p>Create 10(12)pp Array cost 12(14)pp, 3 10(12)pp slots</p><p></p><p>The ground speed thing is inherently tied to growth: growth + 4-7 adds 1 speed rank, maybe writing it as:</p><p>Ground speed 3 3pp</p><p>-Ground speed 4 in suit</p><p></p><p>would work better?</p><p></p><p>As far as I know, Quickness stacks with itself, so quickness 2 and quickness 3 mental only works out to quickness 5 for mental tasks.</p><p>I Don't know if reading is tied to physical or mental so I just over killed it comically ^_^;</p><p>Also, distracting not fitting for reading makes sense, but if that is the case side, a effect making him less perceptive to whats going on around him works as well, lets say -8? 4 points worth.</p><p>then again, if reading is covered by mental, might just drop it and then add to his Str<img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p></p><p>The asterisk behind improved grab is because he got it by having the Extra Limbs power (a tail in this case) ;3</p><p></p><p></p><p>And yes, I'm fully aware of the defensive short comings: I don't like characters who can just do anything they like without fear of being below the curb. He is already nothing to ignore even with his weak points: He can make a wall, or walls and then start blasting and or walking through them while actively choosing who can or can't do the same. As is, he has a abusable power set and giving him no real short coming would make him boring.</p><p>Though I do think, depending on GK's ruling, he might have to drop all his walls to blast, but that is a small price to pay. for the raw versatility they offer as is. That, and letting the rest of the team just pelt the poor buggers is overly useful as is.</p><p>(the ruling being: if he changes off of Create to another power in the array do the walls all go poof or can he keep on making free actions to maintain them every turn?)</p><p></p><p>Addon: Forgot to mention it, but drop a skill down to fix the over spend, also fixed another minor error ^_^;</p></blockquote><p></p>
[QUOTE="Zerith, post: 7033916, member: 99953"] Now THAT is the kind of comments I love :D General not, the new Felix is Ment to be a flawed combatant (he use to have -2 Will originally) Also, as it is, he fluxes between 3'11 and 4'1 out of the suit: as to why: he is, Basically made of condensed mana with a natural curative state: IE, he is made of healing potions; thus his heal. Also, after finding that out, he might have allowed himself to be pressed into being overly... Generous ;3 [SIZE=2]What hospital would not beg barrow and steal for something that just Heals physical trauma on pare with meta regeneration?[/SIZE] Yes, Base is what is paid for by attribute points, and then the others are as they are seem And yes, the powers marked "Alt" are out of suit only, as per GK's comment, they are weaker alt powers, and as it is set up at present, they are adding a full +1 point cost to each power (that aren't even set to increments of 5 in the first place I might add :3) I'll admit having them there is a lil confusing, but I wanted it clear what each Alt power was tied to. And, all the powers marked as "Alt" are locked out while in the mecha: for example, he can't use the heal in the suit, he has to risk getting out of the suit to heal. Also, the heal is tied to the magic Array, not to Create, Sorry if I made that unclear. The Eldrich blast is based off Magic which is just a rename of the blast power, as both are simply ranged damage. No idea why they listed it as a separate power, but meh, I thought it fit :blush: So he can nuke them or, by rolling real low, nuke himself and maybe allies Further, the magic ray is tied to the suit, no suit no magic aray (with the exception of heal) Eldrich blast 10(12)pp Create 10(12)pp Array cost 12(14)pp, 3 10(12)pp slots The ground speed thing is inherently tied to growth: growth + 4-7 adds 1 speed rank, maybe writing it as: Ground speed 3 3pp -Ground speed 4 in suit would work better? As far as I know, Quickness stacks with itself, so quickness 2 and quickness 3 mental only works out to quickness 5 for mental tasks. I Don't know if reading is tied to physical or mental so I just over killed it comically ^_^; Also, distracting not fitting for reading makes sense, but if that is the case side, a effect making him less perceptive to whats going on around him works as well, lets say -8? 4 points worth. then again, if reading is covered by mental, might just drop it and then add to his Str:angel: The asterisk behind improved grab is because he got it by having the Extra Limbs power (a tail in this case) ;3 And yes, I'm fully aware of the defensive short comings: I don't like characters who can just do anything they like without fear of being below the curb. He is already nothing to ignore even with his weak points: He can make a wall, or walls and then start blasting and or walking through them while actively choosing who can or can't do the same. As is, he has a abusable power set and giving him no real short coming would make him boring. Though I do think, depending on GK's ruling, he might have to drop all his walls to blast, but that is a small price to pay. for the raw versatility they offer as is. That, and letting the rest of the team just pelt the poor buggers is overly useful as is. (the ruling being: if he changes off of Create to another power in the array do the walls all go poof or can he keep on making free actions to maintain them every turn?) Addon: Forgot to mention it, but drop a skill down to fix the over spend, also fixed another minor error ^_^; [/QUOTE]
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