"Mo' Dungeon = Mo' fun?"

How much Dungeon to you like to encounter in an adventure?

  • 0% - I'm one with the wild and sky

    Votes: 1 0.9%
  • 25% - I like to dust off the old lamp every once in a while

    Votes: 33 29.7%
  • 50% - Above ground/below ground: just give me some action

    Votes: 48 43.2%
  • 75% - I like dark places

    Votes: 26 23.4%
  • 100% - I'm a dwarf baby! Who needs sky?!

    Votes: 3 2.7%

I voted for 25%, which is probably quite accurate.

Lord Tirian said:
Meh, as DM and as player, I'm a story-obsessed above-guy. Okay, not story-obsessed, but I like my city/wilderness/whatever adventures, but a dungeon in a while is good, so 25%.

Agreed. A dungeon every now and then can be an interesting encounter, and it is certainly a wonderful tool for the beginning DM, but, IMHO, an interesting dungeon should never take the place of an interesting story.


Good luck!
 

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I prefer larger dungeons, but mixed with occasional short stuff. And the short stuff usually being of teh players choice (rather then being written into the plot). The side track in town, or the lair you occasionally find when out exploring.
 

I am in the 50-75 %. Lots of good things can happen above ground too, but it seems that the bad guys always want to hide underground. The key is to make each dungeon crawl a little different.
 

Went with 25%.

As a DM now I like storylines, where the occasional dungeon crawl might add to it and makes sense. I used dungeons alot more when I first started running games but my suspension of disbelief and my style of game eventually clashed with it as a recurring theme.

As a player they bore me when overdone. But an occasional crawl can be a nice change of pace.
 


Dungeons were great when I first started playing rpgs.

Unfortunately that was 30-odd years ago now and currently I crave something other than dungeons.

Dungeons are very fine for now and again, especially if you have come come up with an adventure on the fly. They are limiting, non-messy in consequences, and you don't have to worry about reality too much with them.

Me, I prefer moral conundrums, wide-ranging searches/quests, and social interaction.
 


I find it interesting to note that many seem to feel that stories and dungeons are two things that cannot co-exist.

I played a lot of AD&D campaigns where we essentially hopped from dungeon module to dungeon module, and still managed to tell a pretty good story, with character development and everything. The dungeons were just part of the stories.
 

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