• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Modern Advances: The Garden Mage

IDA_Guy

First Post
Modern Advances: The Garden Mage is the first in a series of small supplements from veteran game designer Steve Miller that present quirky advanced classes and other material for use in Modern OGL games.

Featured in the premiere release are:


  • The Garden Mage advanced class.
  • Six garden mage spells, including Kyle's Marvelous Mower and Perfect Lawn.
  • Four new magic items that no well-equipped garden mage will want to be without.
  • A fully detailed NPC--world-famous garden mage Kyle Bellamy.
Available at e23, RPGNow, and DriveThruRPG.

[font=Arial, Helvetica, sans-serif][size=-1]Download the Modern Advances Freebie![/size][/font]
 
Last edited:

log in or register to remove this ad

Garden Mage

[imager]http://www.rpgnow.com/products/product_4599.jpg[/imager]

One of the strengths of the PDF industry is the ability to put out a little quirky product that does not really fit anywhere and just see how it does. PDFs can be of short lengths so devoting a dozen or less pages to a single well defined class or a small collection of magical items or even a few templated creatures and just see what happens. I mention the see what happens since it is hard to predict the popularity of some of these less main streamed products. Modern Advances: Garden Mage is one such book. It is a fully defined class with a few other things thrown in that fit the theme.

Garden Mage is a PDF by Interactive Design Adventures and is written by Steve Miller. The twelve page PDF has a simple layout with a few pictures and a very plain look to it. There is some color to the book so printing it out can be a problem but for the most part there is little that will consume lots of ink. The book does have book marks but only to the different sections and not very complete like book marking each important item in the book.

The Garden Mage is an Advanced Class for d20 Modern. As one may guess from the name of the class, this is a person who uses magic for plants and that nature. They are a little druidic in nature but the abilities they get are not just copied from that class. Although there does seem to be some need for a bit more creativity in the abilities gained. The class gets spell ability with it, the ability to do more damage to plant creatures, bonuses for skills when focusing them on plants, and some bonus feats.

The book also presents six new spells, four new magical items, and one Garden Mage NPC. All of these are perfectly in theme with the garden mage. My favorite spell here is called Perfect Lawn. This zero level spell protects the lawn and allows it to flourish and is the perfect example of magic in the modern age. It is a simple and very useful spell that people would want to be able to have use of. With the hours I know some people spend on their lawn, I can see this type of spell alone be a money maker for the class.

I really like the quirkiness of the class. It even says how other mages look down on the Garden Mage for their craft is not exactly what a true Wizard would pursue. It makes a better NPC class then a player class I imagine. While the class in itself is nice and unique the abilities they gain are not all that exciting and might have a player lose interest in it. I would have liked to have seen a bit more creativity with the class. The bonus feats and extra damage verse plant creatures just seems more like filler in the class.

Garden Mage does a good job of filling a niche that most people probably did not realize was there. I like that the company took a bit of a chance with putting something out that is a bit away from the usual inn terms of what it covers. The class is creative in concept and offers new perspectives on allies and potential enemies a DM can use.
 

(Reviewer Copy) Modern Advances - Garden Mage

This book is an example of the statement that there is something for everyone out there. I personally know of no-one that would use this in a regular campaign, but I can see that there may be a use for it. On to the review...

I will score a few seperate sections and grade from there.

1. Art - All Photographs. They fit the concept and show Gardening and a guy that look like a mix between a gardener and a fisherman. There are a grand total of 3 photos and they are alright. They have nice composition, but could be served well by a small bit of background scenery. Grade - 4

2. Concept - Weak. The idea is that to be a good gardener mage you must be well versed in the ability to Research and have a strong grasp of Earth and Life Sciences. This then leads to a weak spell casting list that offers very little of use to an adventurer character. The whole concept appears to have been designed as a joke based on the old statement 'Hedge-Wizard' and even goes so far as to say it is an insult to call a Garden Mage just that. Grade - 2

3. Layout - Not bad, it is clean and readable. The sections are headed and easily read. The information is readily available and useable. Grade - 3

4. Extras - It has extra spells that a Garden Mage would know and states that they are basically toned down versions of druid spells for the most part. The NPC created has 15 levels, but the Author did not even find the class strong enough to give the NPC the 10th level of the class. The new equipment and magic items are patently Silly and would have no place in most D20 Modern Campaigns. (Really, Edge Trimmer of Precision? Who is going to spend the time and Feat to learn a REALLY strange Exotic Weapon to do 2d6 damage (with a +2 to attack and damage) to plant creatures?) Grade -2

Overall I find it a weak class and see it being relegated to the place of a lesser druid in the average D20 Modern campaign. I guess I could see stretching it and offering the Wealthy PC in the party access to 1 or 2 of these as employees for his grounds. Overal Grade - 2.75 (3)
 

Thanks for the review!

I'm glad you appreciated the quirkiness of 'Modern Advances: Garden Mage.'

Shaun Horner at ID Adventures is giving me a chance to play around with oddball ideas and class concepts that I'd probably not be able to do anywhere else.
 

Quick note...

The sample NPC didn't have ten levels in the Garden Mage class because I don't max out any of the NPCs in the 'Modern Advances' booklets.

It's nothing to do with whether I think the class is weak or not, but rather because the character is there to show what one might look like with the featured advanced class "in play."
 

Into the Woods

Remove ads

Top