Is this a selling point for people? I mean, I play lots of different kinds of games but are there people for whose hat of d02 still knows no limit?
Yet the game still uses static madifiers, which throws the math way out on a bell curve system.
Non vancian casting is nice.
But hit points still increase per level. Doesn't that just result in fighters getting even longer over time?
I'll be honest, I was reading through it to see if it offered a different kind of game than D&D does, with rules for things like exploration or domain management out of the box. As far as I can tell, it treads pretty much the same ground, conceptually, as D&D does.
The stunt system does look interesting. I like games that reflect capability and success after the roll, rather than penalizing the attempt.