Trainz said:
Why not ? I've just read malladin's review (
http://www.enworld.org/reviews/index.php?sub=yes&where=active&reviewer=malladin&product=AD), and it has potential.
I'll have to take a good look at it. Please answer a few questions for me:
Is it print or PDF ?
Print. Published by White Wolf and Sword & Sorcery. Part of the
Trinity Universe line, which debuted as a
Storyteller Sytem product.
Trainz said:
The setting seems very precise; would you say you can still use it for a generic modern adventure ?
Honestly, as with fantasy genre, modern genre varies as well. Trying to find something universal is very limiting, at least in the market.
So, you're going to have to be very specific as to what "flavor" of modern campaign you want to run. Otherwise, your best bet for you or for any individual is to research a lot to make up your own "alternate modern Earth" setting.
As for
Adventure! d20, it's based on pulp genre of the 1920's & 30's. Think
Sky Captain and the World of Tomorrow, The Rocketeer, Sir Arthur Conan Doyle's
The Lost World &
Tarzan, Indiana Jones, etc.
Trainz said:
Are the classes single classed ?
If you mean class by archetype/career/profession such as a soldier? Yes.
Trainz said:
Nope. It uses standard HP system. The publisher want to market the product to a much larger audience: owners of
Player's Handbook.
But if you happen to be well-versed with VP/WP (either by
Star Wars, Spycraft, SG-1, or own the
D&D Unearthed Arcana book), you shouldn't have any problem converting.
Trainz said:
How is the wealth system ? Is it simple cash ?
Nope, it is based on
d20 Modern wealth system.
Trainz said:
It is a "pulp" game. Does the technology (equipment) matches today's standards, or is it some kind of 60's gear ?
Think earlier. Pulp genre are typically stories set in the 1920's. The setting in the book is set for the mid-20's.
Trainz said:
The classes; Aristocrat, Entertainer, Investigator, Scholar, Scoundrel and Warrior. Does any-one has some ability to "cure" wounds ?
Only the scholar have Heal skill. If you want, you may wish to invest in one of the templates: Superhuman and Psychic (Daring is the third one but may not be your worth if you're making a "healer" type character). Either can give you a Knack (special ability, usually unnatural) to "cure" wounds.