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Modernist and Postmodernist RPGs?
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<blockquote data-quote="Wayside" data-source="post: 3763924" data-attributes="member: 8394"><p>Ah, now I see where we're split. I'd actually say that Kant's refutation of idealism (Cartesianism specifically, really) in the first Critique, and his explicit rejection of the possibility of mind-body dualism, is what starts him down the path to modernity. Now, bearing that in mind, there are people who don't see Descartes as really advancing that sort of idealism or dualism at all, but rather simply relying on it to make his point about the self-evidency of the thinking being. It's a less established reading, but it's out there.</p><p></p><p>-------</p><p></p><p>Thinking more about potentially postmodern games, I'm not coming up with much mechanics-wise. In terms of setting, Mage:tA definitely makes the list, and the Demons chapter of Exalted's <em>Games of Divinity</em> fits too. TB is probably right about how Nobilis is played, but as far as fluff goes I don't think it's terribly postmodern. I'd be interested to hear what eyebeams thinks, since he tends to look at lots of games with this sort of thing in mind, but I can't remember seeing a post from him here in quite a while.</p></blockquote><p></p>
[QUOTE="Wayside, post: 3763924, member: 8394"] Ah, now I see where we're split. I'd actually say that Kant's refutation of idealism (Cartesianism specifically, really) in the first Critique, and his explicit rejection of the possibility of mind-body dualism, is what starts him down the path to modernity. Now, bearing that in mind, there are people who don't see Descartes as really advancing that sort of idealism or dualism at all, but rather simply relying on it to make his point about the self-evidency of the thinking being. It's a less established reading, but it's out there. ------- Thinking more about potentially postmodern games, I'm not coming up with much mechanics-wise. In terms of setting, Mage:tA definitely makes the list, and the Demons chapter of Exalted's [I]Games of Divinity[/I] fits too. TB is probably right about how Nobilis is played, but as far as fluff goes I don't think it's terribly postmodern. I'd be interested to hear what eyebeams thinks, since he tends to look at lots of games with this sort of thing in mind, but I can't remember seeing a post from him here in quite a while. [/QUOTE]
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