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Modernist and Postmodernist RPGs?
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<blockquote data-quote="Mallus" data-source="post: 3764947" data-attributes="member: 3887"><p>I've been letting this one percolate around my brain for most of today. Here's my (limited) results.</p><p></p><p>re: modernism and RPG's. Sorry, I got bupkis. Even when I let my ass to the talking, I couldn't find any interesting or plausible things to say about the way modernism maps to RPG's. As far as I'm concerned, it doesn't.</p><p></p><p>re: postmodern. I got a little more here. Two possible line of discussion. One centers on the use of distributed narrative authority techniques that alter the traditional relationship between the player and GM, everything from elements like the Action/Hero points used in d20 Modern/M&M to whole systems like Burning Wheel or Capes. The decentralization of narrative power strikes me as a very postmodern thing to do, exploring and subverting the power relationships inherent in the medium...</p><p></p><p>The seconds a little more nebulous, but hey, that fits any discussion where the word 'postmodern' is used as something other than a slur.</p><p></p><p>It's pretty easy to look at RPG's a kind of text-at-play. By definition it's metafictional, as the participants freely move in and out of the real world and the constructed fictional space over the course of the session. There's a lot genre-bending/blending, exploration of fictional spaces from the inside-out, adoption and often subversion of fictional types. Basically, RPG's place the reader/player in a much different relation to the 'text' (inside, as a elf), which is kinda sorta what a lot of postmodern criticism is supposed to do.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3764947, member: 3887"] I've been letting this one percolate around my brain for most of today. Here's my (limited) results. re: modernism and RPG's. Sorry, I got bupkis. Even when I let my ass to the talking, I couldn't find any interesting or plausible things to say about the way modernism maps to RPG's. As far as I'm concerned, it doesn't. re: postmodern. I got a little more here. Two possible line of discussion. One centers on the use of distributed narrative authority techniques that alter the traditional relationship between the player and GM, everything from elements like the Action/Hero points used in d20 Modern/M&M to whole systems like Burning Wheel or Capes. The decentralization of narrative power strikes me as a very postmodern thing to do, exploring and subverting the power relationships inherent in the medium... The seconds a little more nebulous, but hey, that fits any discussion where the word 'postmodern' is used as something other than a slur. It's pretty easy to look at RPG's a kind of text-at-play. By definition it's metafictional, as the participants freely move in and out of the real world and the constructed fictional space over the course of the session. There's a lot genre-bending/blending, exploration of fictional spaces from the inside-out, adoption and often subversion of fictional types. Basically, RPG's place the reader/player in a much different relation to the 'text' (inside, as a elf), which is kinda sorta what a lot of postmodern criticism is supposed to do. [/QUOTE]
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