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Modernist and Postmodernist RPGs?
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<blockquote data-quote="lin_fusan" data-source="post: 3767171" data-attributes="member: 37085"><p><strong>From my screenwriting class</strong></p><p></p><p>In my screenwriting class, post-modern storytelling tends to be about a certain level of "inconsistency," meaning that the most-classical elements of storytelling (one protagonist, a narrative arc, one theme or perspective) is eliminated in one form or another.</p><p></p><p>An example would inconsistent time, ie. storytelling where time changes. This does not necessarily mean time travel, but in the most light form, flashbacks, to the most disorientating, images or people moving/acting backwards in time. This might includes looping stories where the protagonist finds himself/herself in the exact same situation, down to the minute detail, at the end of the story as in the beginning.</p><p></p><p>Another example would be an inconsistent protagonist, where he/she acts completely different from one scene or another. This could include stories where the character is seen differently from each of the other characters.</p><p></p><p>This does not include bad acting or writing, but where the purpose is to disorientate or confuse. </p><p></p><p>Some people consider <em>Memento</em> to be post-modern, because pseudo-nonlinear time in the story is important to how the character is perceived. Also, the movie imparts a change in perspective in the character while the audience watches the movie. (Whereas most protagonists in certain stories are supposed to change for the better or for the worst and thus the audience changes their perspective of the character, in <em>Memento</em> the structure of the story itself forces a change in the audiences' perception.)</p><p></p><p>That's my two copper.</p></blockquote><p></p>
[QUOTE="lin_fusan, post: 3767171, member: 37085"] [b]From my screenwriting class[/b] In my screenwriting class, post-modern storytelling tends to be about a certain level of "inconsistency," meaning that the most-classical elements of storytelling (one protagonist, a narrative arc, one theme or perspective) is eliminated in one form or another. An example would inconsistent time, ie. storytelling where time changes. This does not necessarily mean time travel, but in the most light form, flashbacks, to the most disorientating, images or people moving/acting backwards in time. This might includes looping stories where the protagonist finds himself/herself in the exact same situation, down to the minute detail, at the end of the story as in the beginning. Another example would be an inconsistent protagonist, where he/she acts completely different from one scene or another. This could include stories where the character is seen differently from each of the other characters. This does not include bad acting or writing, but where the purpose is to disorientate or confuse. Some people consider [I]Memento[/I] to be post-modern, because pseudo-nonlinear time in the story is important to how the character is perceived. Also, the movie imparts a change in perspective in the character while the audience watches the movie. (Whereas most protagonists in certain stories are supposed to change for the better or for the worst and thus the audience changes their perspective of the character, in [I]Memento[/I] the structure of the story itself forces a change in the audiences' perception.) That's my two copper. [/QUOTE]
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