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Modified Cleric
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<blockquote data-quote="Victim" data-source="post: 46068" data-attributes="member: 78"><p>First of all, I think spontaneously casting domain spells is a poor idea. Clerics were given spontaneous heal casting not because it would fit every god, but because it makes them more playable. Without spontaneous heals, a cleric needs to keep many slots in reserve for healing. Either that, or clerics won't prepare heals, screw the party and use most of their spells on whatever. Ask druids how many healing spells they preapre; I've seen them take one or two, but not enough to keep the group going. Also, domain spells work pretty well as once per day tricks. However, an 11th level cleric spontaneously casting chain lightning might place the wizard down a bit. The disadvantage of being restricted to domains isn't that bad, players will simply pick an appropriate package of abilities. Spontaneous Flame Strike anyone?</p><p></p><p>If I wanted to change clerics, I'd probably nerf base attack or fort saves, along with the heavy armor prof. Full spell casting and pretty good combat aren't the best combination.</p></blockquote><p></p>
[QUOTE="Victim, post: 46068, member: 78"] First of all, I think spontaneously casting domain spells is a poor idea. Clerics were given spontaneous heal casting not because it would fit every god, but because it makes them more playable. Without spontaneous heals, a cleric needs to keep many slots in reserve for healing. Either that, or clerics won't prepare heals, screw the party and use most of their spells on whatever. Ask druids how many healing spells they preapre; I've seen them take one or two, but not enough to keep the group going. Also, domain spells work pretty well as once per day tricks. However, an 11th level cleric spontaneously casting chain lightning might place the wizard down a bit. The disadvantage of being restricted to domains isn't that bad, players will simply pick an appropriate package of abilities. Spontaneous Flame Strike anyone? If I wanted to change clerics, I'd probably nerf base attack or fort saves, along with the heavy armor prof. Full spell casting and pretty good combat aren't the best combination. [/QUOTE]
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