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Modified Duel of Wits
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<blockquote data-quote="Noumenon" data-source="post: 5129768" data-attributes="member: 70102"><p>I love Duel of Wits and wish D&D had a "social combat" aspect to it. Hopefully the 6 success 3 failure skill challenge will work for representing the "social hit points" Duel of Wits gives you.</p><p></p><p>Your chart looks really complicated. Looking at the Duel of Wits rules, I think those are just as complicated -- they could probably use a chart like yours for the moment of play! </p><p></p><p>So in Duel of Wits you have these options: Avoid, Dismiss, Feint, Incite, Obfuscate, Point, Rebut. So how did you map those to skills?</p><ul> <li data-xf-list-type="ul">Avoid = Bluff</li> <li data-xf-list-type="ul">Dismiss = Intimidate</li> <li data-xf-list-type="ul">Feint = Bluff again</li> <li data-xf-list-type="ul">Incite = Streetwise</li> <li data-xf-list-type="ul">Obfuscate = Knowledge?</li> <li data-xf-list-type="ul">Point = Diplomacy</li> <li data-xf-list-type="ul">Rebut = Insight</li> </ul><p></p><p>Looks to me like you probably didn't do things that way -- you're one skill short. Also, "Point" is a bread-and-butter skill in Duel of Wits, so is it OK to make Diplomacy do what it does and have non-diplomatic characters do other things? Probably, if you have the whole party involved in the duel. In Burning Wheel, is it possible to suck at the skill check involved in making Points so that you have to go for all Avoid or Incite instead?</p><p></p><p>If you didn't match up skills one-to-one, how'd you make your table? Just imagining?</p><p></p><p>I do not understand the cells being subdivided into</p><p>DC Win (vs. Win)</p><p>DC Lose (vs. Lose)</p><p></p><p>Is that when both players roll versus a DC, and then if they both win, you have to compare how much they beat the DC?</p><p></p><p>Finally, I don't think the color-coding is working for you. Can I look at the green and say "Ah, I see the pattern of where the PC rolls and where the NPC rolls?" Not really. I'd repurpose the color coding so that red means Bad Failure (fallout token), green means Good Success, light red means regular failure, and light green means regular success. Then I could get a clue by looking whether using Intimidate vs Streetwise was good or bad.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 5129768, member: 70102"] I love Duel of Wits and wish D&D had a "social combat" aspect to it. Hopefully the 6 success 3 failure skill challenge will work for representing the "social hit points" Duel of Wits gives you. Your chart looks really complicated. Looking at the Duel of Wits rules, I think those are just as complicated -- they could probably use a chart like yours for the moment of play! So in Duel of Wits you have these options: Avoid, Dismiss, Feint, Incite, Obfuscate, Point, Rebut. So how did you map those to skills? [LIST] [*]Avoid = Bluff [*]Dismiss = Intimidate [*]Feint = Bluff again [*]Incite = Streetwise [*]Obfuscate = Knowledge? [*]Point = Diplomacy [*]Rebut = Insight [/LIST] Looks to me like you probably didn't do things that way -- you're one skill short. Also, "Point" is a bread-and-butter skill in Duel of Wits, so is it OK to make Diplomacy do what it does and have non-diplomatic characters do other things? Probably, if you have the whole party involved in the duel. In Burning Wheel, is it possible to suck at the skill check involved in making Points so that you have to go for all Avoid or Incite instead? If you didn't match up skills one-to-one, how'd you make your table? Just imagining? I do not understand the cells being subdivided into DC Win (vs. Win) DC Lose (vs. Lose) Is that when both players roll versus a DC, and then if they both win, you have to compare how much they beat the DC? Finally, I don't think the color-coding is working for you. Can I look at the green and say "Ah, I see the pattern of where the PC rolls and where the NPC rolls?" Not really. I'd repurpose the color coding so that red means Bad Failure (fallout token), green means Good Success, light red means regular failure, and light green means regular success. Then I could get a clue by looking whether using Intimidate vs Streetwise was good or bad. [/QUOTE]
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