RyvenCedrylle
First Post
While I suppose this is technically a 4E house rule, I'm placing it here because I want the input of both 4E and Burning Wheel players.
I tried running a Duel of Wits the other day in my 4E game translated as literally as possible from BW and it didn't work so well - the players didn't quite know where to go with it and it was difficult for them to come up with valid maneuvers like Feint and Obfuscate. So I've rejiggered the idea for my other group and am going to try it on Thursday night with them. I'd like to get some feedback on it first, if you please. It runs bascially like a skill challenge - first to 6 successes wins, script out 3 skills in advance and then volley.
Further Clarification:
a Bonus Token is nearly identical to a FATE point from the system of the same name. A Fallout Token is the exact opposite and controlled by the DM.
"Knowledge" refers collectively to Arcana, History, Religion, and Nature.
A Failure for the PCs is a Success for the opposition.
I tried running a Duel of Wits the other day in my 4E game translated as literally as possible from BW and it didn't work so well - the players didn't quite know where to go with it and it was difficult for them to come up with valid maneuvers like Feint and Obfuscate. So I've rejiggered the idea for my other group and am going to try it on Thursday night with them. I'd like to get some feedback on it first, if you please. It runs bascially like a skill challenge - first to 6 successes wins, script out 3 skills in advance and then volley.
Further Clarification:
a Bonus Token is nearly identical to a FATE point from the system of the same name. A Fallout Token is the exact opposite and controlled by the DM.
"Knowledge" refers collectively to Arcana, History, Religion, and Nature.
A Failure for the PCs is a Success for the opposition.
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