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Modified Duel of Wits
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<blockquote data-quote="Noumenon" data-source="post: 5130307" data-attributes="member: 70102"><p>I never actually played the system, just read some actual play reports. Too bad it doesn't run so smooth.</p><p></p><p></p><p></p><p>I made a version of this that takes out all your complexity and leaves only the RPS choices. If this is the most stripped-down version possible, then it might be possible to add some of the complexity back in without getting too confusing.</p><p></p><p><img src="http://i262.photobucket.com/albums/ii95/noumenon72/DnD/DuelofWits.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Simply having this table in front of them, with your excellent descriptions of the skills as a guide to roleplaying and the +/- columns as a guide to rollplaying, might be enough to let my players run a Duel of Wits social combat in 4E. </p><p></p><p>The +/- bonuses are not totally polished -- I tried to get a +4, +2, -2, and -4 in each column, but some didn't work out. I thought maybe you could differentiate the skills by having one skill be +4 +4 +4 -4 -4 -4 (risky Intimidate) and another be 0 0 +2 -2 0 0 (safe choice of Diplomacy) but it would take some work to get all those things to line up and balance.</p><p></p><p>One thing I'd like to add back in is that cool "Finish him!" maneuver that Duel of Wits has with the Dismiss move.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 5130307, member: 70102"] I never actually played the system, just read some actual play reports. Too bad it doesn't run so smooth. I made a version of this that takes out all your complexity and leaves only the RPS choices. If this is the most stripped-down version possible, then it might be possible to add some of the complexity back in without getting too confusing. [IMG]http://i262.photobucket.com/albums/ii95/noumenon72/DnD/DuelofWits.gif[/IMG] Simply having this table in front of them, with your excellent descriptions of the skills as a guide to roleplaying and the +/- columns as a guide to rollplaying, might be enough to let my players run a Duel of Wits social combat in 4E. The +/- bonuses are not totally polished -- I tried to get a +4, +2, -2, and -4 in each column, but some didn't work out. I thought maybe you could differentiate the skills by having one skill be +4 +4 +4 -4 -4 -4 (risky Intimidate) and another be 0 0 +2 -2 0 0 (safe choice of Diplomacy) but it would take some work to get all those things to line up and balance. One thing I'd like to add back in is that cool "Finish him!" maneuver that Duel of Wits has with the Dismiss move. [/QUOTE]
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