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General Tabletop Discussion
*Dungeons & Dragons
Modified Swashbuckler Archetype (3 musketeers genre)
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<blockquote data-quote="Quickleaf" data-source="post: 6475243" data-attributes="member: 20323"><p>Nice! Imitation is the finest form of flattery, so they say <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A few quick observations... Your SBLOCK tags have a space where there shouldn't be any, omit the space and they will work fine. Also, it's "thieves' tools" not "rogue's tools" (language difference between English & French maybe?). And I'm not sure exactly how proficiency with courtier's clothes and accessories is supposed to help a PC?</p><p></p><p>I think your multi classing rule about feature substitution is well conceived.</p><p></p><p></p><p>I like the ide! However this is overpowered and needs reworking. Compelling someone to attack you AND imposing disadvantage on those attacks is very very powerful.</p><p></p><p>I would change it like this... First, I would make it a bonus action that only affects one creature. Second, I would apply disadvantage on the creature's next attack against you only. Third, I'd allow a Wisdom saving throw against the <em>suggestion</em> effect (or better yet come up with languaging that doesn't reference spells at all) to attack the Musketeers at the exclusion of others. Fourth, I'd make a creature who succeeds their saving throw immune to the Musketeer's Taunt for 24 hours.</p><p> </p><p></p><p>I love the name "Panache", however this is exploitable and ridiculously overpowered. 5e works on bounded accuracy. With your current version, a Dexterity 16 and Charisma 20 Musketeer of 4th level could <em>double</em> their attack bonus (+5 to +10) for 5 rounds (effectively the entire fight in 5e). And they could do this after every short rest!!! </p><p></p><p>The only thing constraining this is the requirement to have a crowd of NPCs viewing you. So, narratively, how do you explain a character fighting in front of a crowd suddenly hitting way more often? The idea that their morale is bolstered by the crowd so they become more accurate seems....thin...to me.</p><p></p><p>Don't get me wrong, the basic idea of a feature involving "fighting for the crowd" is intriguing. My thoughts are to reorient this toward 1-on-1 Dueling, as in the Codo Duello.</p><p></p><p></p><p>Love it. However, this is essentially the Charger feat by another name isn't it? IMO class or archetype features should not duplicate feats.</p><p> </p><p></p><p>Same goes here. Tavern Brawler is already a feat.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6475243, member: 20323"] Nice! Imitation is the finest form of flattery, so they say :) A few quick observations... Your SBLOCK tags have a space where there shouldn't be any, omit the space and they will work fine. Also, it's "thieves' tools" not "rogue's tools" (language difference between English & French maybe?). And I'm not sure exactly how proficiency with courtier's clothes and accessories is supposed to help a PC? I think your multi classing rule about feature substitution is well conceived. I like the ide! However this is overpowered and needs reworking. Compelling someone to attack you AND imposing disadvantage on those attacks is very very powerful. I would change it like this... First, I would make it a bonus action that only affects one creature. Second, I would apply disadvantage on the creature's next attack against you only. Third, I'd allow a Wisdom saving throw against the [i]suggestion[/i] effect (or better yet come up with languaging that doesn't reference spells at all) to attack the Musketeers at the exclusion of others. Fourth, I'd make a creature who succeeds their saving throw immune to the Musketeer's Taunt for 24 hours. I love the name "Panache", however this is exploitable and ridiculously overpowered. 5e works on bounded accuracy. With your current version, a Dexterity 16 and Charisma 20 Musketeer of 4th level could [i]double[/i] their attack bonus (+5 to +10) for 5 rounds (effectively the entire fight in 5e). And they could do this after every short rest!!! The only thing constraining this is the requirement to have a crowd of NPCs viewing you. So, narratively, how do you explain a character fighting in front of a crowd suddenly hitting way more often? The idea that their morale is bolstered by the crowd so they become more accurate seems....thin...to me. Don't get me wrong, the basic idea of a feature involving "fighting for the crowd" is intriguing. My thoughts are to reorient this toward 1-on-1 Dueling, as in the Codo Duello. Love it. However, this is essentially the Charger feat by another name isn't it? IMO class or archetype features should not duplicate feats. Same goes here. Tavern Brawler is already a feat. [/QUOTE]
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