Stormonu
NeoGrognard
I’m contemplating modifying ritual spells as follows in my D&D games, and wanted to share to see what others think. I’m only listing PHB spells in this first post, but may add spells from other sources as I work this out further.
Wording of ritual spells would change thusly:
Ritual Spells
Ritual spells can be cast following the normal rules for spellcasting. The ritual version of a spell takes 10 minutes per spell level longer to cast than normal (for example, a 5th level ritual takes an extra 50 minutes to cast). Casting a ritual version of a spell doesn't expend a spell slot, which means the ritual version of a spell can't be cast at a higher level. A ritual version of a spell cannot be cast more than once per day
To cast a spell as a ritual, a spellcaster must have a feature that grants the ability to do so. The cleric, druid and wizard, for example, have such a feature. The caster must also have the spell prepared or on his or her list of spells known, unless the character's ritual feature specifies otherwise, as the wizard's does. Likewise, the spellcaster must attune themselves to the ritual spell to use it in ritual version. A spellcaster can attune themselves to a number of ritual spells at one time equal to their Proficiency modifier. It takes 24 hours to attune or reattune one's self to a ritual spell.
Level 1
Alarm (1)
Animal Friendship (1)
Bless (1)
Charm Person (1)
Comprehend Languages (1)
Create or Destroy Water (1)
Detect Magic (1)
Detect Poison And Disease (1)
Disguise Self (1)
Faerie Fire (1)
False Life (1)
Find Familiar (1)
Healing Word (1)
Identify (1)
Illusory Script (1)
Longstrider (1)
Mage Armor (1)
Protection from Evil and Good (1)
Purify Food And Drink (1)
Sanctuary (1)
Silent Image (1)
Speak With Animals (1)
Tenser's Floating Disk (1)
Unseen Servant (1)
Level 2
Aid (2)
Alter Self (2)
Animal Messenger (2)
Arcane Lock (2)
Augury (2)
Barkskin (2)
Beast Sense (2)
Continual Flame (2)
Darkness (2)
Darkvision (2)
Detect Thoughts (2)
Enhance Ability (2)
Enlarge/Reduce (2)
Find Traps (2)
Gentle Repose (2)
Invisibility (2)
Lesser Restoration (2)
Levitate (2)
Locate Animals Or Plants (2)
Locate Object (2)
Magic Mouth (2)
Mirror Image (2)
Nystul's Magic Aura (2)
Phantasmal Force (2)
Prayer of Healing (2)
Protection from Poison (2)
Rope Trick (2)
See Invisibility (2)
Silence (2)
Suggestion (2)
Zone of Truth (2)
Level 3
Animate Dead (3)
Bestow Curse (3)
Clairvoyance (3)
Feign Death (3)
Fly (3)
Gaseous Form (3)
Glyph of Warding (3)
Leomund S Tiny Hut (3)
Magic Circle (3)
Major Image (3)
Mass Healing Word (3)
Meld Into Stone (3)
Nondetection (3)
Phantom Steed (3)
Protection from Energy (3)
Remove Curse (3)
Revivify (3)
Sending (3)
Speak with Dead (3)
Spirit Guardians (3)
Tongues (3)
Water Breathing (3)
Water Walk (3)
Level 4
Arcane Eye (4)
Banishment (4)
Conjure Minor Elementals (4)
Conjure Woodland Beings (4)
Control Water (4)
Death Ward (4)
Divination (4)
Fabricate (4)
Freedom of Movement (4)
Giant Insect (4)
Hallucinatory Terrain (4)
Leomund's Secret Chest (4)
Locate Creature (4)
Mordenkainen's Faithful Hound (4)
Mordenkainen's Private Sanctum (4)
Polymorph (4)
Stone Shape (4)
Wall of Fire (4)
Level 5
Animate Objects (5)
Antilife Shell (5)
Awaken (5)
Commune (5)
Commune With Nature (5)
Conjure Elemental (5)
Contact Other Plane (5)
Contagion (5)
Creation (5)
Dispel Evil and Good (5)
Dream (5)
Geas (5)
Greater Restoration (5)
Hallow (5)
Insect Plague (5)
Legend Lore (5)
Mislead (5)
Modify Memory (5)
Planar Binding (5)
Raise Dead (5)
Reincarnate (5)
Scrying (5)
Seeming (5)
Teleportation Circle (5)
Wall of Force (5)
Wall of Stone (5)
Level 6
Arcane Gate (6)
Blade Barrier (6)
Conjure Fey (6)
Contingency (6)
Create Undead (6)
Drawmij's Instant Summons (6)
Find the Path (6)
Forbiddance (6)
Guards and Wards (6)
Heroes' Feast (6)
Magic Jar (6)
Mass Suggestion (6)
Move Earth (6)
Planar Ally (6)
Programmed Illusion (6)
Transport via Plants (6)
True Seeing (6)
Wall of Ice (6)
Wall of Thorns (6)
Wind Walk (6)
Word of Recall (6)
Level 7
Conjure Celestial (7)
Etherealness (7)
Forcecage (7)
Mirage Arcana (7)
Mordenkainen's Magnificent Mansion (7)
Plane Shift (7)
Project Image (7)
Regeneration (7)
Ressurrection (7)
Reverse Gravity (7)
Sequester (7)
Simulacrum (7)
Symbol (7)
Teleport (7)
Level 8
Animal Shapes (8)
Antimagic Field (8)
Antipathy/Sympathy (8)
Clone (8)
Control Weather (8)
Demiplane (8)
Earthquake (8)
Holy Aura (8)
Mind Blank (8)
Telepathy (8)
Trap the Soul (8)
Level 9
Astral Projection (9)
Foresight (9)
Gate (9)
Imprisonment (9)
Prismatic Wall (9)
Shapechange (9)
Time Stop (9)
True Polymorph (9)
True Ressurrection (9)
Weird (9)
Wish (9)
Wording of ritual spells would change thusly:
Ritual Spells
Ritual spells can be cast following the normal rules for spellcasting. The ritual version of a spell takes 10 minutes per spell level longer to cast than normal (for example, a 5th level ritual takes an extra 50 minutes to cast). Casting a ritual version of a spell doesn't expend a spell slot, which means the ritual version of a spell can't be cast at a higher level. A ritual version of a spell cannot be cast more than once per day
To cast a spell as a ritual, a spellcaster must have a feature that grants the ability to do so. The cleric, druid and wizard, for example, have such a feature. The caster must also have the spell prepared or on his or her list of spells known, unless the character's ritual feature specifies otherwise, as the wizard's does. Likewise, the spellcaster must attune themselves to the ritual spell to use it in ritual version. A spellcaster can attune themselves to a number of ritual spells at one time equal to their Proficiency modifier. It takes 24 hours to attune or reattune one's self to a ritual spell.
Level 1
Alarm (1)
Animal Friendship (1)
Bless (1)
Charm Person (1)
Comprehend Languages (1)
Create or Destroy Water (1)
Detect Magic (1)
Detect Poison And Disease (1)
Disguise Self (1)
Faerie Fire (1)
False Life (1)
Find Familiar (1)
Healing Word (1)
Identify (1)
Illusory Script (1)
Longstrider (1)
Mage Armor (1)
Protection from Evil and Good (1)
Purify Food And Drink (1)
Sanctuary (1)
Silent Image (1)
Speak With Animals (1)
Tenser's Floating Disk (1)
Unseen Servant (1)
Level 2
Aid (2)
Alter Self (2)
Animal Messenger (2)
Arcane Lock (2)
Augury (2)
Barkskin (2)
Beast Sense (2)
Continual Flame (2)
Darkness (2)
Darkvision (2)
Detect Thoughts (2)
Enhance Ability (2)
Enlarge/Reduce (2)
Find Traps (2)
Gentle Repose (2)
Invisibility (2)
Lesser Restoration (2)
Levitate (2)
Locate Animals Or Plants (2)
Locate Object (2)
Magic Mouth (2)
Mirror Image (2)
Nystul's Magic Aura (2)
Phantasmal Force (2)
Prayer of Healing (2)
Protection from Poison (2)
Rope Trick (2)
See Invisibility (2)
Silence (2)
Suggestion (2)
Zone of Truth (2)
Level 3
Animate Dead (3)
Bestow Curse (3)
Clairvoyance (3)
Feign Death (3)
Fly (3)
Gaseous Form (3)
Glyph of Warding (3)
Leomund S Tiny Hut (3)
Magic Circle (3)
Major Image (3)
Mass Healing Word (3)
Meld Into Stone (3)
Nondetection (3)
Phantom Steed (3)
Protection from Energy (3)
Remove Curse (3)
Revivify (3)
Sending (3)
Speak with Dead (3)
Spirit Guardians (3)
Tongues (3)
Water Breathing (3)
Water Walk (3)
Level 4
Arcane Eye (4)
Banishment (4)
Conjure Minor Elementals (4)
Conjure Woodland Beings (4)
Control Water (4)
Death Ward (4)
Divination (4)
Fabricate (4)
Freedom of Movement (4)
Giant Insect (4)
Hallucinatory Terrain (4)
Leomund's Secret Chest (4)
Locate Creature (4)
Mordenkainen's Faithful Hound (4)
Mordenkainen's Private Sanctum (4)
Polymorph (4)
Stone Shape (4)
Wall of Fire (4)
Level 5
Animate Objects (5)
Antilife Shell (5)
Awaken (5)
Commune (5)
Commune With Nature (5)
Conjure Elemental (5)
Contact Other Plane (5)
Contagion (5)
Creation (5)
Dispel Evil and Good (5)
Dream (5)
Geas (5)
Greater Restoration (5)
Hallow (5)
Insect Plague (5)
Legend Lore (5)
Mislead (5)
Modify Memory (5)
Planar Binding (5)
Raise Dead (5)
Reincarnate (5)
Scrying (5)
Seeming (5)
Teleportation Circle (5)
Wall of Force (5)
Wall of Stone (5)
Level 6
Arcane Gate (6)
Blade Barrier (6)
Conjure Fey (6)
Contingency (6)
Create Undead (6)
Drawmij's Instant Summons (6)
Find the Path (6)
Forbiddance (6)
Guards and Wards (6)
Heroes' Feast (6)
Magic Jar (6)
Mass Suggestion (6)
Move Earth (6)
Planar Ally (6)
Programmed Illusion (6)
Transport via Plants (6)
True Seeing (6)
Wall of Ice (6)
Wall of Thorns (6)
Wind Walk (6)
Word of Recall (6)
Level 7
Conjure Celestial (7)
Etherealness (7)
Forcecage (7)
Mirage Arcana (7)
Mordenkainen's Magnificent Mansion (7)
Plane Shift (7)
Project Image (7)
Regeneration (7)
Ressurrection (7)
Reverse Gravity (7)
Sequester (7)
Simulacrum (7)
Symbol (7)
Teleport (7)
Level 8
Animal Shapes (8)
Antimagic Field (8)
Antipathy/Sympathy (8)
Clone (8)
Control Weather (8)
Demiplane (8)
Earthquake (8)
Holy Aura (8)
Mind Blank (8)
Telepathy (8)
Trap the Soul (8)
Level 9
Astral Projection (9)
Foresight (9)
Gate (9)
Imprisonment (9)
Prismatic Wall (9)
Shapechange (9)
Time Stop (9)
True Polymorph (9)
True Ressurrection (9)
Weird (9)
Wish (9)
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