demiurge1138
Inventor of Super-Toast
CR 6 seems alright for the neo-otyugh's CR. And I still love Wield Foe.
I agree that the dinosaurs need some significant work--that's why I did the World of Kong project! I pretty much consider the "juvenile V. rex" stats as my canon Tyrannosaurus, with a few modifications. Let's take a look, shall we?
CR 6 seems alright for the neo-otyugh's CR. And I still love Wield Foe.
You might consider making your Primal Tyrannosaur a Magical Beast with an Int of 3--I could definately see a Terror Raptor with an Int of, say, 7, coming out of the same project. I think that pin underfoot is good for a Jurassic Park-y, eating the car feeling, and I like the idea of ferocity enough that I'm going to steal it for my realistic T. rex. Festering jaws I'm not much of a fan of--tyrannosauruses were probably active predators that wouldn't pass up a meal of carrion (think a modern day lion or spotted hyena), not sluggish creatures that would rely on disease and a slow metabolism to kill their prey before starvation set in (like a komodo dragon).
I'm surprised you didn't suggest a frightful presence ability. T. rex was scary.
Ignore death does sound pretty cool, but the festering jaws still doesn't sit well with me. When have "diseased T. rexes" ever been a trope?
Building a Better Tyrannosaurus rex
Huge Animal
Hit Dice: 12d8+96 (150 hp)
Initiative: +3
Speed: 40ft (8 squares)
Armor Class: 21 (-2 size, +3 Dex, +10 natural), touch 11, flat-footed 18
Base Attack/Grapple: +9/+29
Attack: Bite +20 melee (3d6+18/ 19-20)
Full Attack: Bite +20 melee (3d6+18/ 19-20)
Space/Reach: 15ft/10ft
Special Attacks: Improved grab, swallow whole, worry 6d6+18
Special Qualities: Ferocity, low-light vision, scent
Saves: Fort +16, Ref +11, Will +8
Abilities: Str 34, Dex 16, Con 26, Int 2, Wis 15, Cha 11
Skills: Hide +6, Listen +11, Move Silently +10, Spot +11, Survival +9
Feats: Alertness, Improved Critical (bite), Iron Will, Track, Weapon Focus (bite)
Environment: Warm forests and plains
Organization: Solitary or pair
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 13-17 HD (Huge), 18-24 HD (Gargantuan)
Level Adjustment: -
Ferocity (Ex): A tyrannosaurus rex is so tenacious a creature that it fights without penalty even when disabled or dying.
Swallow Whole (Ex): A tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+12 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaur’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A tyrannosaurus’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.
Worry (Ex): Each round a tyrannosaurus maintains a grapple, it shakes its prey violently and tears at it with clawed arms and feet, dealing 6d6+9 points of damage.