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Modiphius To Produce Homeworld RPG
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<blockquote data-quote="imagineGod" data-source="post: 7842802" data-attributes="member: 32454"><p>So I am late to this party, sort of like you could say I was late to the table top party, since I just ventured into they hobby in the New Millennium (circa 2000 A.D.). So 3rd Edition Dungeons and Dragons and its d20 OGL spin-offs adopted by Third Party Publishers is my starting point on game engines. Sorry no GURPs for me.</p><p></p><p>Anyway, I truly wonder if game designers should even bother trying to please everyone these days. Like the new Stargate Role Playing Game will be powered by the 5th Edition Dungeons and Dragons ruleset. Some fans of Stargate already said "Hell no," before even trying the new Stargate D&D 5e beta test (which is ongoing as I write this).</p><p></p><p>With regards to the Modiphius 2d20 ruleset, I have run several games across various genres, so sword and sorcery of the Conan 2d20, and space opera with Star Trek 2d20, plus even planetary romance with John Carter 2d20. All these games are built on a simple roll-under mechanic. You just roll 2 dice and take the best result less than or equal to your "attribute + skill" value.</p><p></p><p>The other aspect of 2d20 system where you count "bennies" called Momentum, is where the rulebooks fail to explain things clearly. Really, the system is simply a roll under system lower or equal to your "attribute + skill" then tally your successful rolls. Compare the number of successes versus the difficulty value required by the GM, this is usually just Difficult 1 for most things, Difficulty 2 for complex things. Excess successes can be banked in what is called Momentum. That is it, the whole system. Other fiddly bits and tokens are added to offer more versatility in exploiting that banked Momentum to meta-game.</p><p></p><p>The system is then expanded for high level of play with Difficulty 3 up to a maximum of Difficulty 5. But since you only start with just 2d20 sets of dice, to get more dice, the meta-gaming mechanic of "bennies or momentum" exists to bribe the GM to gift you more dice (maximum of 5 total in hand). So you either pay the GM with "bennies or momentum" you have banked, or get indebted to the GM by taking dice on loan and paying interest with bad things called Doom/Threats, etc.</p><p></p><p>With regards to the limited number of skills or even no skills, the idea of 2d20 rules is not to focus too much on leveling up skills or even acquiring weapons and loot, especially in Star Trek, but more on telling stories with 2d20 helping to power them through some random risk in narrative outcomes based on dice rolls.</p><p></p><p>And finally, even other systems like the Edge of the Empire Genesys dice, also do not appeal to everyone either. Interestingly, the Star Wars narrative dice system was designed by Jay Little, the same designer for the Modiphius 2d20 system too.</p></blockquote><p></p>
[QUOTE="imagineGod, post: 7842802, member: 32454"] So I am late to this party, sort of like you could say I was late to the table top party, since I just ventured into they hobby in the New Millennium (circa 2000 A.D.). So 3rd Edition Dungeons and Dragons and its d20 OGL spin-offs adopted by Third Party Publishers is my starting point on game engines. Sorry no GURPs for me. Anyway, I truly wonder if game designers should even bother trying to please everyone these days. Like the new Stargate Role Playing Game will be powered by the 5th Edition Dungeons and Dragons ruleset. Some fans of Stargate already said "Hell no," before even trying the new Stargate D&D 5e beta test (which is ongoing as I write this). With regards to the Modiphius 2d20 ruleset, I have run several games across various genres, so sword and sorcery of the Conan 2d20, and space opera with Star Trek 2d20, plus even planetary romance with John Carter 2d20. All these games are built on a simple roll-under mechanic. You just roll 2 dice and take the best result less than or equal to your "attribute + skill" value. The other aspect of 2d20 system where you count "bennies" called Momentum, is where the rulebooks fail to explain things clearly. Really, the system is simply a roll under system lower or equal to your "attribute + skill" then tally your successful rolls. Compare the number of successes versus the difficulty value required by the GM, this is usually just Difficult 1 for most things, Difficulty 2 for complex things. Excess successes can be banked in what is called Momentum. That is it, the whole system. Other fiddly bits and tokens are added to offer more versatility in exploiting that banked Momentum to meta-game. The system is then expanded for high level of play with Difficulty 3 up to a maximum of Difficulty 5. But since you only start with just 2d20 sets of dice, to get more dice, the meta-gaming mechanic of "bennies or momentum" exists to bribe the GM to gift you more dice (maximum of 5 total in hand). So you either pay the GM with "bennies or momentum" you have banked, or get indebted to the GM by taking dice on loan and paying interest with bad things called Doom/Threats, etc. With regards to the limited number of skills or even no skills, the idea of 2d20 rules is not to focus too much on leveling up skills or even acquiring weapons and loot, especially in Star Trek, but more on telling stories with 2d20 helping to power them through some random risk in narrative outcomes based on dice rolls. And finally, even other systems like the Edge of the Empire Genesys dice, also do not appeal to everyone either. Interestingly, the Star Wars narrative dice system was designed by Jay Little, the same designer for the Modiphius 2d20 system too. [/QUOTE]
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