Modiphius To Produce Homeworld RPG

In their ongoing quest to publish every game in the world, Modiphius has just announced that it is creating the official Homeworld: Revelations tabletop RPG.

homeworld-revelations.jpg


Here's the full announcement:

Modiphius Entertainment are excited to announce that under licence from Gearbox Software LLC, they are creating a tabletop roleplaying game,HOMEWORLD: Revelations, based on the popular Homeworld video game franchise.

September 2019 marked the 20thanniversary of the 1999 award winning real-time strategy video game,Homeworld, originally developed by Relic Entertainment and published by Sierra Studios, now managed and owned by Gearbox Software LLC and developed by Blackbird Interactive.

Now with Homeworld 3 announced by Gearbox, Modiphius are excited to announce a new tabletop odyssey!

The original videogame followed the Kushan, an exiled people, who see their planet Kharak destroyed by the Taiidan Empire in response to them developing banned hyperspace technology. The survivors travel with their fleet, led by the Mothership, and fight a war against the Taiidan on an Exodus to reach their true home world, Hiigara. Their journey is one of hardship and discovery as they make allies, scramble for resources and destroy their enemies along the way.

Homeworld: Revelations will give fans of the original Homeworld game the exciting opportunity to view the universe through a new perspective, taking on the role of the crew aboard one of the Kushan fleet’s ships. Whether it’s joining the Mothership on its odyssey, or helping re-establish the Hiigaran homeworld, there will be endless adventures.

Homeworld: Revelations expands on what we know of the Kushan people and the games major factions, like the Kadesh and the Taiidan. Fans of the universe will learn that there are more incredible secrets hidden within the Guidestone which can be discovered through the roleplaying game. You can expect more detail on the people of the whirlpool galaxy so players can create their own stories of discovery and adventure, revisit locations from Homeworld to uncover their mysteries, and even explore the journey of the Exodus to find out what else the Kushan discovered, gained and lost on that famous journey.

Modiphius has employed the expertise of Martin Cirulis, one of the original writers ofHomeworld to consult on the setting and lore, along with Homeworld experts at Gearbox Software LLC and Blackbird Interactive. The Modiphius 2d20 roleplaying game system has been adapted and developed by head of RPGs Sam Webb and line manager Virginia Page from Star Trek Adventures (developed by Nathan Dowdell; Conan: Adventures in an Age Undreamed Of, Mutant Chronicles), based on the original 2d20 system design by Jay Little (Mutant Chronicles, Star Wars: Edge of the Empire).

A fantastic team of dedicated writers, many long-standing fans of the Homeworld games, have been assembled to work on the roleplaying game, including Mike ‘Norsehound’ Ptak, Oz Mills, Jason Brick, Andy Peregrine, Marie Tokuda, John Kennedy and John Dodd. One of the original artists for the Homeworld video game, Aaron Kambeitz, has created the cover art for the roleplaying game and art director Katya Thomas (Star Trek Adventures, John Carter of Mars, Conan: Adventures in an Age Undreamed Of) is working to provide fantastic new artwork to bring Homeworld: Revelations to life!

More information about Homeworld: Revelations, including product line up and details will be coming in 2020. Developers diaries, taking about the development and features of the games will begin soon and can be found online at www.modiphius.com/homeworld

Sign up for exciting updates and further details!
 
Russ Morrissey

Comments

Terry Herc

Explorer
This press release is filled with editing errors - lots of missing spaces. I hope the final game will be of higher quality.
 

CapnZapp

Hero
Very cool concept, but it'll be yet another game line with a rulebook maybe a campaign book and very little adventure.

Gosh I yearn for a time when ttrpgs are published because the team have this incredible adventure campaign they just have to present to the world, a time where rules and setting comes decidedly second to lavish rpg adventure campaigns (like Enemy Within, Masks of Nyarlatothep, or Heirs to the Apocalypse)...

That the game likely will be using the 2d20 system is a bummer, though a bummer I could live with (or replace) if only there was a written campaign in that press release...
 

Vicente

Explorer
Very cool concept, but it'll be yet another game line with a rulebook maybe a campaign book and very little adventure.

Gosh I yearn for a time when ttrpgs are published because the team have this incredible adventure campaign they just have to present to the world, a time where rules and setting comes decidedly second to lavish rpg adventure campaigns (like Enemy Within, Masks of Nyarlatothep, or Heirs to the Apocalypse)...

That the game likely will be using the 2d20 system is a bummer, though a bummer I could live with (or replace) if only there was a written campaign in that press release...
All their other lines seem to have quite a few supplements and material (Conan, Star Trek, Mutant Chronicles...). Star Trek in particular has a ton of adventures between the adventure books and the living campaign adventures (which are awesome and free). Infinity is a little slower, but getting there, and Jon Carter was just released.
 

dragoner

Dying in Chargen
Looks nice, I hear the art is inspired by Peter Elson, who is one of my favorite artists; however, how would this appeal to someone who has never played the game?
 

stadi

Villager
Why? I’m thinking of trying one of the free quick starts to see.
I played John Carter and it was a horrible experience. Don't get me wrong, there might be people who enjoy the system, but it's not for me. It's a shame that they have so many great settings that I won't be able to play.


John Carter didn't even have skills if I remember correctly. I checked out Star Trek (I am a huge fan) and there are something like skills there, but not in the usual way. The lack of skills is a huge no-go for me.

2d20 games also always have some resource mechanic that's different in every implementation. You need to do something that builds up those resources and then use them to do stuff. But not as straightforward as the bennies in Savage Worlds for example.
 

stadi

Villager
Very cool concept, but it'll be yet another game line with a rulebook maybe a campaign book and very little adventure.

Gosh I yearn for a time when ttrpgs are published because the team have this incredible adventure campaign they just have to present to the world, a time where rules and setting comes decidedly second to lavish rpg adventure campaigns (like Enemy Within, Masks of Nyarlatothep, or Heirs to the Apocalypse)...

That the game likely will be using the 2d20 system is a bummer, though a bummer I could live with (or replace) if only there was a written campaign in that press release...
Same here regarding adventure campaigns. Nowadays I won't consider games that do not come with regular adventure campaigns. If Star Trek is an indication though, this will not be an issue here. Fortunately there are some other systems / designers that take adventures seriously (Savage Worlds, or the new Odyssey of the Dragonlords for example)

Unfortunately even a great adventure won't save a game with 2d20 form me. But now that you mentioned it, it might make sense to convert it (and Star Trek) to Save Worlds...
 

Aaron L

Adventurer
Oh man, Homeworld and Homeworld 2 are my favorite videogames ever (tied with Castlevania: Symphony of the Night.) This looks pretty cool.
 

Aaron L

Adventurer
Looks nice, I hear the art is inspired by Peter Elson, who is one of my favorite artists; however, how would this appeal to someone who has never played the game?
The original videogames from 1999 and 2003 are 3D starfleet management/RTS games set to an epic space opera story of a race traveling through the stars trying to find their long lost mythical homeworld (with beautiful graphics and design, all set to gorgeous classical music.) Not having played the videogames shouldn't have any effect on your enjoyment of this RPG, but I highly recommend playing them anyway, as they are absolutely incredible and have an important place in the history of videogames. They have (absolutely beautiful) high definition enchanced versions on Steam for not too much money. The story is epic and sweeping, it looks jaw-droppingly beautiful, and the music will envelop you. It is a great setting for a space opera RPG.
 
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Paragon Lost

Explorer
I was interested until I saw 2d20
Interesting, I actually was intrigued by 2d20, I own all the Conan stuff and some of their other rpg work. My problem with Modiphius is layout. I love the way the books look mind you, but I'm not a fan of how they lay out game mechanics and rules. They need a games editor to go through and make the rules easier to find and read in my opinion. Bold and underline what is important, place it in the same area instead of spread throughout the books etc.
 

CapnZapp

Hero
The original videogames from 1999 and 2003 are 3D starfleet management/RTS games set to an epic space opera story of a race traveling through the stars trying to find their long lost mythical homeworld (with beautiful graphics and design, all set to gorgeous classical music.) Not having played the videogames shouldn't have any effect on your enjoyment of this RPG, but I highly recommend playing them anyway, as they are absolutely incredible and have an important place in the history of videogames. They have (absolutely beautiful) high definition enchanced versions on Steam for not too much money. The story is epic and sweeping, it looks jaw-droppingly beautiful, and the music will envelop you. It is a great setting for a space opera RPG.
The original videogames from 1999 and 2003 are 3D starfleet management/RTS games set to an epic space opera story of a race traveling through the stars trying to find their long lost mythical homeworld (with beautiful graphics and design, all set to gorgeous classical music.) Not having played the videogames shouldn't have any effect on your enjoyment of this RPG, but I highly recommend playing them anyway, as they are absolutely incredible and have an important place in the history of videogames. They have (absolutely beautiful) high definition enchanced versions on Steam for not too much money. The story is epic and sweeping, it looks jaw-droppingly beautiful, and the music will envelop you. It is a great setting for a space opera RPG.
Actually, the Homeworld videogame itself is a good example of what I was discussing: a game that feels like rules/setting needed to exist to tell a story.

I mean, yes ultimately it's "just" a Dune descendant RTS game, but one that feels like it wasn't created to make a buck, but to tell the Hiigarans story.
 

dragoner

Dying in Chargen
The original videogames from 1999 and 2003 are 3D starfleet management/RTS games set to an epic space opera story of a race traveling through the stars trying to find their long lost mythical homeworld (with beautiful graphics and design, all set to gorgeous classical music.) Not having played the videogames shouldn't have any effect on your enjoyment of this RPG, but I highly recommend playing them anyway, as they are absolutely incredible and have an important place in the history of videogames.
Thanks. I am involved with four TTRPG games right now, but I haven't played any video games in years, I guess they just don't interest me anymore, last I bought was civ 5, which was weaker than c3c, imo. I'll see how popular this gets, maybe I'll buy into it.
 

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