SmiteWorks Hires D&D Beyond Founder as Chief Development Officer of Fantasy Grounds

D&D Beyond founder joins virtual tabletop.

Adam_CDO.jpeg


SmiteWorks, owner of the Fantasy Grounds virtual tabletop, announced today that they hired Adam Bradford as their Chief Development Officer. Bradford was the founder of D&D Beyond, before leaving to join Demiplane, a generic D&D Beyond-style platform aimed at some game systems.

SmiteWorks USA, LLC, the developer behind the leading virtual tabletop software, Fantasy Grounds, is excited to announce the appointment of Adam Bradford as its new Chief Development Officer (CDO). Adam Bradford, a prominent figure in the tabletop gaming industry, brings a wealth of experience and expertise that will be instrumental in driving the company’s growth and innovation.

Adam Bradford is well-known for his pioneering work in the digital gaming space. He founded D&D Beyond, a digital toolset that transformed the way Dungeons & Dragons is played. Under his leadership, D&D Beyond experienced significant growth and was eventually acquired by Hasbro. Following this success, Adam joined Demiplane, another online tabletop roleplaying game company, where he led the development for a digital tools platform for a variety of other games, further cementing his reputation as a visionary in the industry.

In his new role at SmiteWorks, Adam will focus on expanding Fantasy Grounds’ market presence, enhancing user engagement, and user experience. He will oversee strategic initiatives across product development, business development, marketing, community engagement, and user acquisition. Adam’s innovative approach and proven track record make him an ideal fit for SmiteWorks as the company continues to push the boundaries of digital tabletop gaming.

"We are thrilled to welcome Adam Bradford to the SmiteWorks team," said Doug Davison, President of SmiteWorks USA, LLC. "Adam's expertise and vision will be invaluable as we work to grow Fantasy Grounds and provide our users with the best possible tabletop gaming experience. We have a lot of great things in the works for Fantasy Grounds and we believe Adam is the perfect addition to help us achieve our goals."

Adam Bradford expressed his enthusiasm for joining SmiteWorks, stating, "I am incredibly excited to be joining SmiteWorks and to have the opportunity to contribute to the ongoing success of Fantasy Grounds. The virtual tabletop space is evolving rapidly to make playing these games we love more convenient than ever, and I look forward to working with the outstanding team at SmiteWorks to continue driving innovation and growth in the tabletop roleplaying space."[/callout[]
 

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MNblockhead

A Title Much Cooler Than Anything on the Old Site
Yea the port forwarding (for non-users of xbox, whom have always had to do this) was a bit confusing to get. The cloud brokered connection system they came up with for the Unity version solves a lot of these problems.
I tried the Unity version when it first came out. I don't know where their servers are but it did not work at all in a number of countries. That was years ago though.
 

I tried the Unity version when it first came out. I don't know where their servers are but it did not work at all in a number of countries. That was years ago though.
The only place that I've heard the cloud brokered connections have problems with is China. But I don't think it's universal, but with the Great Firewall, I can't confirm one way or another.

There can be issues with some very secure or unusual security settings on local user networks. But I think I've heard of 3 of those cases, but its certainly possible there are more. (Usually due to poorly configured NATs from dorms or apartment buildings that provide resident internet.)

If that's the only thing holding you back, I would suggest it's worth a try again now that you have moved to the US. They have a 30 day no questions refund policy if it doesn't work for you.
 


@BadEye Could it be taken into consideration to create tools to help with the creation of modules and extensions?

I am sure I am not the only one who struggles trying to learn the process of creating these.

Also another thought, what about possibly partnering with one of the up and coming 3D vtt's like RPG Stories to elevate FG into the 3d world? FG already has the rules systems and automations and RPGS has an amazing world builder.

(please forgive any typos, on mobile)
 

BadEye

CDO at SmiteWorks for Fantasy Grounds
@BadEye Could it be taken into consideration to create tools to help with the creation of modules and extensions?

I am sure I am not the only one who struggles trying to learn the process of creating these.

Also another thought, what about possibly partnering with one of the up and coming 3D vtt's like RPG Stories to elevate FG into the 3d world? FG already has the rules systems and automations and RPGS has an amazing world builder.

(please forgive any typos, on mobile)
As I mentioned earlier in the thread, one of my top priorities is finding ways to increase ease of use (whether that's through actual changes to the software or tutorial content / overcoming perception in some other places), so module / extension creation would certainly be a consideration.

And there's nothing to share at this time on the 3D front, but our "Camera" view has introduced some 2.5D fun to the proceedings, a la the old Might and Magic game. There's more on the way with that feature in the coming months.
 

Zaukrie

New Publisher
As I mentioned earlier in the thread, one of my top priorities is finding ways to increase ease of use (whether that's through actual changes to the software or tutorial content / overcoming perception in some other places), so module / extension creation would certainly be a consideration.

And there's nothing to share at this time on the 3D front, but our "Camera" view has introduced some 2.5D fun to the proceedings, a la the old Might and Magic game. There's more on the way with that feature in the coming months.
Ooooh. 2.5d can be fun. Can I preview the tool much these days? It's been at least a decade since I used it, I'd guess.
 

As I mentioned earlier in the thread, one of my top priorities is finding ways to increase ease of use (whether that's through actual changes to the software or tutorial content / overcoming perception in some other places), so module / extension creation would certainly be a consideration.

And there's nothing to share at this time on the 3D front, but our "Camera" view has introduced some 2.5D fun to the proceedings, a la the old Might and Magic game. There's more on the way with that feature in the coming months.
I am sure a lot of work went into the 2.5D view but with many other 3D VTTs in the works. It might need re evaluating. 3D is the future and with FGU being built in Unity has much more capability. Just my thoughts, taken with a grain of salt.
 

Zaukrie

New Publisher
I am sure a lot of work went into the 2.5D view but with many other 3D VTTs in the works. It might need re evaluating. 3D is the future and with FGU being built in Unity has much more capability. Just my thoughts, taken with a grain of salt.
I've been playing Foundry in 3d, and 2.5 d. Even 2.5D is a huge improvement. Also, 3d has issues with walls/rocks/etc. being just a bit too close together for players to move their tokens, sigh.
 

I've been playing Foundry in 3d, and 2.5 d. Even 2.5D is a huge improvement. Also, 3d has issues with walls/rocks/etc. being just a bit too close together for players to move their tokens, sigh.
I've never tried foundry's 3d but rpg stories 3d is phenomemal but does not have rules.
 

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