Guide of Modos
I have just uploaded Modos 2 - free demo to the downloads area.
Free, easy, ready-to-mod RPG.
This is the demo edition. The deluxe edition will include more art, powers, helpful sidebars, and appendices.
Unofficial website: modos-rpg.obsidianportal.com
I can only show you the door. You're the one who has to walk through it.
Here are a few features, in case you're wondering what's in store:
- The game revolves around two rules. 1) Role-play. 2) If you can't role-play it, roll a contest: your d20 versus the GM's d20. If your result is higher, you get a favorable outcome. (What's a favorable outcome? Use rule 1 to find out).
- Combat is fluid, simple, and tactical. You get three actions in a combat round, which can be used at any time, even in response to your opponents' actions. Maneuvering is essential in combat, so the rules assume you're doing it. If you'd like to try something creative, there are no map grids or movement speeds to hold you back.
- Modify, modify, modify. Change the Lists to match your campaign world. Tweak a single rule to slightly alter the feel of the game. Design your Hero Points to do what you want them to do. The game is a tool box for building the game that you want to play.
You can find the file here in the downloads section. Please use this thread for comments.