TwoSix
Everyone's literal second-favorite poster
Quick thought. 5e is (currently) committed to presenting classes from the entire range of 1e-4e PHBs, and also committed to presenting players with different layers of customization options.
If that is the case, why are they torturing themselves trying to contort certain classes into a form able to be modified to satisfy everyone? Why not just release different classes for the different play styles?
Have a class called "Fighter", that is explicitly marked as being a 1e-2e derived class (like they're doing with Common/Uncommon/Rare), that's simple, does lots of damage and wears heavy armor). Have another class called "Weaponmaster" that provides penalties to enemies that don't attack it, and has a list of powers it can select from.
Have a class called "Ranger" that gets bonuses to fighting giants and mage spells. Have a class called "Hunter" that gets an animal companion, bonuses to archery and two-weapon fighting, and some druid spells.
Mark every class with the type of edition play it supports, have a chapter in the beginning of the book that lists the classes that should be used if you're trying to emulate a particular edition's gameplay. Problem solved, and all of the changes to encounter pacing, optional rules for healing, etc., can be moved to the DM's section of the book (or new book).
If that is the case, why are they torturing themselves trying to contort certain classes into a form able to be modified to satisfy everyone? Why not just release different classes for the different play styles?
Have a class called "Fighter", that is explicitly marked as being a 1e-2e derived class (like they're doing with Common/Uncommon/Rare), that's simple, does lots of damage and wears heavy armor). Have another class called "Weaponmaster" that provides penalties to enemies that don't attack it, and has a list of powers it can select from.
Have a class called "Ranger" that gets bonuses to fighting giants and mage spells. Have a class called "Hunter" that gets an animal companion, bonuses to archery and two-weapon fighting, and some druid spells.
Mark every class with the type of edition play it supports, have a chapter in the beginning of the book that lists the classes that should be used if you're trying to emulate a particular edition's gameplay. Problem solved, and all of the changes to encounter pacing, optional rules for healing, etc., can be moved to the DM's section of the book (or new book).