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Module Layout: what's important to you?
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<blockquote data-quote="Jan van Leyden" data-source="post: 5039683" data-attributes="member: 20307"><p>I prefer the pertinent details of an encounter to be concentrated in one place, not scattered through the whole adventure. Yes, I do think WotC's Delve has its advantages. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The perfect solution for me would be an electronic document shown in two windows: one for the text part, the other for the encounter description.</p><p></p><p>For longer adventures, please give us a DM's checklist: mark off the plot points reached, make a note on the outcome of some situation, reaction of a NSC to the characters - stuff like this, which may easily become lost in the note shuffle.</p><p></p><p>For adventures with lots of named NSCs I want a list of those NSCs with a shorthand description (personality, quirks, goals) and a page reference to the full description.</p><p></p><p>Use cross-references within the adventure, lots of cross-references, and use page numbers for the references.</p><p></p><p>Collect crunch-stuff and your new mechanics in a separate chapter in the back of the module.</p><p></p><p>Personally, I'm looking for a cool plot, variability, and interesting sites in this order. Please present the plot early in the text and present it completely, so that I can read up on it and reference it easily without thumbing or clicking through lots of pages.</p><p></p><p>As you can see I want some help for my DMing tasks. I'd rather have the author compiling the listable stuff than me having to do it.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5039683, member: 20307"] I prefer the pertinent details of an encounter to be concentrated in one place, not scattered through the whole adventure. Yes, I do think WotC's Delve has its advantages. :) The perfect solution for me would be an electronic document shown in two windows: one for the text part, the other for the encounter description. For longer adventures, please give us a DM's checklist: mark off the plot points reached, make a note on the outcome of some situation, reaction of a NSC to the characters - stuff like this, which may easily become lost in the note shuffle. For adventures with lots of named NSCs I want a list of those NSCs with a shorthand description (personality, quirks, goals) and a page reference to the full description. Use cross-references within the adventure, lots of cross-references, and use page numbers for the references. Collect crunch-stuff and your new mechanics in a separate chapter in the back of the module. Personally, I'm looking for a cool plot, variability, and interesting sites in this order. Please present the plot early in the text and present it completely, so that I can read up on it and reference it easily without thumbing or clicking through lots of pages. As you can see I want some help for my DMing tasks. I'd rather have the author compiling the listable stuff than me having to do it. [/QUOTE]
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