Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Module Layout: what's important to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5040488" data-attributes="member: 29398"><p>** The maps must be physically separate and detached from the rest of it, so I can tack them to my screen without shredding my module. Most 0-1e-style modules do this. Most recent ones do not (the maps are in with the words) and it's a bloody pain.</p><p></p><p>** Make it obvious how the levels interconnect; how long and steep the stairways are, etc. An example of what not to do is in Keep on the Shadowfell: nowhere does it state how long the stairway is from level 1 down to level 2, which is really annoying when people are trying to cast spells up and down it! It's surprising how many modules aren't clear on this. It's probably best to treat each stairway or shaft as its own "room"; this will force you to give it measurements, description, etc.</p><p></p><p>** Put the full monster statblock in with the description of where the monster is (intended to be) encountered, e.g. do NOT do like Forge of Fury where all the monster stat-blocks are in their own section - another bloody pain.</p><p></p><p>** Don't worry about keeping encounters to a single page or page spread. It's annoying when there's obvious filler to make it fit, and even more annoying when useful information has obviously been left out (e.g. the final encounter in Keep on the Shadowfell) in order to make it fit. Write what needs to be written...and then edit really harshly. Point form is often more useful than full sentences.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5040488, member: 29398"] ** The maps must be physically separate and detached from the rest of it, so I can tack them to my screen without shredding my module. Most 0-1e-style modules do this. Most recent ones do not (the maps are in with the words) and it's a bloody pain. ** Make it obvious how the levels interconnect; how long and steep the stairways are, etc. An example of what not to do is in Keep on the Shadowfell: nowhere does it state how long the stairway is from level 1 down to level 2, which is really annoying when people are trying to cast spells up and down it! It's surprising how many modules aren't clear on this. It's probably best to treat each stairway or shaft as its own "room"; this will force you to give it measurements, description, etc. ** Put the full monster statblock in with the description of where the monster is (intended to be) encountered, e.g. do NOT do like Forge of Fury where all the monster stat-blocks are in their own section - another bloody pain. ** Don't worry about keeping encounters to a single page or page spread. It's annoying when there's obvious filler to make it fit, and even more annoying when useful information has obviously been left out (e.g. the final encounter in Keep on the Shadowfell) in order to make it fit. Write what needs to be written...and then edit really harshly. Point form is often more useful than full sentences. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Module Layout: what's important to you?
Top