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<blockquote data-quote="Elder-Basilisk" data-source="post: 5040917" data-attributes="member: 3146"><p>Things I like:</p><p></p><p>Don't be afraid to include handouts/maps/etc that are not designed to be a part of a book. I find that this is very helpful for:</p><p></p><p>A. Area map. As a DM, I should have one of these to refer to at every point of an adventure. It lets me know where the PCs are and where they are going to next.</p><p></p><p>B. A flow chart. This is primarily applicable in event rather than location driven adventures, but it serves the same purpose for them as the overview map does for location driven adventures. (Note: some event driven adventures such as Red Hand of Doom will also have area maps so these are not mutually exclusive).</p><p></p><p>C. Encounter worksheets. One or two sheets with all of the stats for all of the monsters in each encounter. If a monster appears in two encounters, it appears on each of the encounter worksheets. (Note, I do not want <em>anything</em> other than stats on this page; I want to be able to keep track of monster hp, abilities used, etc on this sheet and also be able to see at a glance what their abilities actually are).</p><p></p><p>Some people seem to like their monster stats in the location entries or encounter descriptions in the mod as well. For my part, I don't like that since (a. with the descriptions of the area and read aloud text, etc the monsters stats may not all fit on a single two-page spread, b. it tends to be cramped and even if it does fit, I have to search the page for where the monster stats are). You might be able to satisfy both groups of people if your format allows you to do some kind of radio button or checkbox option for "monster stats in text." That way, those who like that kind of thing can check that option, but I still get my monster stats in a free-standing section in the back.</p><p></p><p>D. Player handouts. Well done player handouts can add a lot to a game. A map that players can look at helps them place the game in the world and track their progress far more concretely than listening to descriptions from the DM. And while the DM can probably redact DM maps to serve this purpose, he shouldn't have to.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 5040917, member: 3146"] Things I like: Don't be afraid to include handouts/maps/etc that are not designed to be a part of a book. I find that this is very helpful for: A. Area map. As a DM, I should have one of these to refer to at every point of an adventure. It lets me know where the PCs are and where they are going to next. B. A flow chart. This is primarily applicable in event rather than location driven adventures, but it serves the same purpose for them as the overview map does for location driven adventures. (Note: some event driven adventures such as Red Hand of Doom will also have area maps so these are not mutually exclusive). C. Encounter worksheets. One or two sheets with all of the stats for all of the monsters in each encounter. If a monster appears in two encounters, it appears on each of the encounter worksheets. (Note, I do not want [I]anything[/I] other than stats on this page; I want to be able to keep track of monster hp, abilities used, etc on this sheet and also be able to see at a glance what their abilities actually are). Some people seem to like their monster stats in the location entries or encounter descriptions in the mod as well. For my part, I don't like that since (a. with the descriptions of the area and read aloud text, etc the monsters stats may not all fit on a single two-page spread, b. it tends to be cramped and even if it does fit, I have to search the page for where the monster stats are). You might be able to satisfy both groups of people if your format allows you to do some kind of radio button or checkbox option for "monster stats in text." That way, those who like that kind of thing can check that option, but I still get my monster stats in a free-standing section in the back. D. Player handouts. Well done player handouts can add a lot to a game. A map that players can look at helps them place the game in the world and track their progress far more concretely than listening to descriptions from the DM. And while the DM can probably redact DM maps to serve this purpose, he shouldn't have to. [/QUOTE]
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