Module Recommendations?

Wulf Ratbane said:
COME ON FOLKS!
You want horror? How about the nightmares? The building dread? How about them friggin' horses!?

Those horses were nearly a TPK for my table. Wonderful adventure.

While I'm seconding adventures I would also recommend Belly of the Beast.

Less Lovecraftian, but still horror would be the Witchfire Trilogy.
 

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Wraith Form said:
Now, I'm just expressing my opinion here (as I haven't played Tomb/Abby with a group so I could be completely off). I have the mod and I've read it over. I just find it to be too "busy"--too many different factions all in one place. The "coincidence level" is too high and breaks my suspension of disbelief: "Oh, what a coincidence--groups X, Y and Z all "happen" to exist within (**edited for spolier content...but it's a unit of measuring distance **) of each other!"

I can think of a situation where X and Y are in close quarters in real life. All it takes to make it plausible is to make there be a resource that would compel this situation.

Z is only an interloper. ;) (BTW, I made Z into a Mystic Theurge in my game. :) )
 


Rolzup said:
Recently, I've been forced to come face-to-face with a hard truth: I just don't have the time to design decent D&D adventures.

It's a tremendous blow to my pride, but I've learned better than to continue beating my head against a brock wall after the blood has begun to flow.

So.... Any ideas?

Rolzup

PLEASE PLEASE do not think that you are any less of a GM because you don't have time to design your own adventures! Designing adventures takes A LOT of time, if you want to do them right. I own literally hundreds of adventures and continue to buy more each month.

If people weren't buying adventures, then there wouldn't be any and I'd have my favorite type of RPG product no longer produced. So, please don't think that buying published adventures is a bad thing.

For some reason, many GMs today think that running a published adventure is a sign that they are not creative enough or being thoughtful enough to design their own. That is pure horse manure!

Some of the best GMs out there use published adventures and they do a fantastic job bringing them to life by adding details and continuing the plotline for further adventuring. I'm always amazed at how people (like Hairy Minotaur, for example) take the adventure that I've written (The Hamlet of Thumble) and expand it into an even more detailed and fun-filled world. They really know how to make characters seem real and add their own sub-plots to the story that I could have never thought up of.

Anyhow, as for module recommendations, I'd like to propose, of course, The Hamlet of Thumble:

http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=WoW1THoT

Released just a few weeks ago, it is already one of the Top 20 d20 products of all time, according to EN World. This adventure setting includes a fully detailed hamlet, a short adventure (1st to 2nd-level), and a lot of extras like new core classes (cavalier, shaman, and witch), 60 new spells, GM Tips, and much more.
 

Ed Cha said:
Released just a few weeks ago, it is already one of the Top 20 d20 products of all time, according to EN World.

GOOD GOD, MAN, WHY DIDN'T YOU SAY SO BEFORE?!?

I'm such a huuuuuuuge fanboy I'm going to go and buy this right now, just so I can keep up with everyone!!

(OK, on a less sarcastic note, when I *DO* have some extra $$--later this week--I will buy it....I've been hearing good things about you and your Thumble.)
 

For a long campaign Return to the Temple of Elemental Evil is good. It goes from 4th-14th level.

Most of the "adventure path" WOTC modules have gotten mixed reviews I'd stay clear of those.

I got Stand and Deliver by KenzeroCo for Kalamar the other day. Its a 1st level mod and is really good.

If you're players haven't played The G1-G3 1st ed. giant series there's conversions on this site. Those were always some of my favorites. The conversions also include T1-T4 The original temple of Elemental Evil and the Village of Hommlet on the conversions area. You'll need the original modules which you can download for five bucks each.

If you run G1-G3 you'll need to bump up the levels of the players since giants are more deadly than in 1st edition. I'd say start at 10th.


Mike
 

Wraith Form said:
GOOD GOD, MAN, WHY DIDN'T YOU SAY SO BEFORE?!?

I'm such a huuuuuuuge fanboy I'm going to go and buy this right now, just so I can keep up with everyone!!

(OK, on a less sarcastic note, when I *DO* have some extra $$--later this week--I will buy it....I've been hearing good things about you and your Thumble.)

Hehe, well, it's always good to know what your peers also enjoy. Personally, I do seriously take into account reviews before buying anything, but if the subject matter is interesting to me, I'll just buy it anyhow even with average reviews. I won't buy anything with bad reviews.

Hope you enjoy the book though! Please let me know if it lives up to expectations. ;)
 

If you've haven't started the campaign yet, or are looking for a low-level adventure site to drop in, check out The Gathering (Revised), which is an adventure designed to bring together a new party of characters. The origninal version received a 5 star review at RPGNOW. The new version is the same adventure, updated for 3.5 and with a small amount of new artwork. The adventure is easily adaptable and includes several hooks and story lines the GM can build on. I had a blast running the adventure and the playtesters all enjoyed it. The best part for me was that the players started role-playing right from the beginning. There is a Demo available at NRP's website www.althoria.com, which you can also download from RPGNOW. I'll also be releasing a series of adventures and small scale setting product, such as Eddings Cross, very soon.

I second everything Ed Cha said and after reading that post I'm anxious to check out Thumble myself. :D

Sorry if this is riddled with typoes. I can't really see what I'm typing. Is the background supposed t be grey? I thought it was always white.
 

Walter_J said:
I second everything Ed Cha said and after reading that post I'm anxious to check out Thumble myself. :D

Thanks! I've always thought that this trend of people avoiding to buy published adventures these days is a totally bad thing. :(

Please do tell me what you think of THoT when you pick it up!

Also, could you share more information about your adventures. Maybe if you can provide a brief summary (i.e. sales pitch)?
 


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