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Module WG11: Puppets -- Your experiences?
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<blockquote data-quote="Ulrick" data-source="post: 6280672" data-attributes="member: 775"><p>So I made the mistake of devoting time to review <em>WG11: Puppets</em>, by Vince Garcia and Bruce Rabe over <a href="http://d20darkages.blogspot.com/2014/03/finding-gems-puppets-by-vince-garcia.html" target="_blank">at d20 Dark Ages</a>. </p><p></p><p>"Surely," I thought to myself, "the module can't be <em>that</em> bad. There must be something salvageable." </p><p></p><p>I give this module a big thumbs down, but I realize that I'm biased toward Greyhawk and I don't like whimsical adventures. But the module itself is a railroad where the PCs aren't really threatened by the villains and the villains--if played properly--will escape. Thus, nothing gets resolved. </p><p></p><p>Do you like whimsical adventures? </p><p></p><p>Should RPGA tournament modules be re-hashed as published modules (both then and now)? </p><p></p><p>What are you experiences with this module?</p></blockquote><p></p>
[QUOTE="Ulrick, post: 6280672, member: 775"] So I made the mistake of devoting time to review [I]WG11: Puppets[/I], by Vince Garcia and Bruce Rabe over [URL="http://d20darkages.blogspot.com/2014/03/finding-gems-puppets-by-vince-garcia.html"]at d20 Dark Ages[/URL]. "Surely," I thought to myself, "the module can't be [I]that[/I] bad. There must be something salvageable." I give this module a big thumbs down, but I realize that I'm biased toward Greyhawk and I don't like whimsical adventures. But the module itself is a railroad where the PCs aren't really threatened by the villains and the villains--if played properly--will escape. Thus, nothing gets resolved. Do you like whimsical adventures? Should RPGA tournament modules be re-hashed as published modules (both then and now)? What are you experiences with this module? [/QUOTE]
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