Ulrick
First Post
So I made the mistake of devoting time to review WG11: Puppets, by Vince Garcia and Bruce Rabe over at d20 Dark Ages.
"Surely," I thought to myself, "the module can't be that bad. There must be something salvageable."
I give this module a big thumbs down, but I realize that I'm biased toward Greyhawk and I don't like whimsical adventures. But the module itself is a railroad where the PCs aren't really threatened by the villains and the villains--if played properly--will escape. Thus, nothing gets resolved.
Do you like whimsical adventures?
Should RPGA tournament modules be re-hashed as published modules (both then and now)?
What are you experiences with this module?
"Surely," I thought to myself, "the module can't be that bad. There must be something salvageable."
I give this module a big thumbs down, but I realize that I'm biased toward Greyhawk and I don't like whimsical adventures. But the module itself is a railroad where the PCs aren't really threatened by the villains and the villains--if played properly--will escape. Thus, nothing gets resolved.
Do you like whimsical adventures?
Should RPGA tournament modules be re-hashed as published modules (both then and now)?
What are you experiences with this module?