2e adventure. 'nuff said.
Of course, I'm not saying most 2e adventures were terrible, but...most 2e adventures were terrible.

Look at the margins of some of those adventures...
2e adventure. 'nuff said.
Of course, I'm not saying most 2e adventures were terrible, but...most 2e adventures were terrible.
I'm reviewing both the good and the bad from the period. I've quickly figured out that any adventure dealing with Bruce & Jean Rabe is suspect. This includes Child's Play, and the Terrible Trouble at Tragidore. I can't speak for The Vale of the Mage or Swamplight, the other two modules that I know of that are associated with the Rabes.
But Jean went on to write and publish novels, so she must being doing something right.
As to UK1 ... I don't consider it a whimsical adventure; it's a serious and well-designed adventure that has some umorous elements ("Think like a leprechaun!") but it hangs together quite well all the same.
And I got 5 adventures out of what I read in Howl From the North even though I never ran the actual adventure in the module!
There were a couple of cool 2e adventures. I still have my Hero's Tale collection of adventures. Not all gold, but, certainly playable. Had a lot of fun with them and got lots use out of the book.
Played the Silver Key adventure once or twice too. With the right group, playing orcs is a blast. We had a hoot in that module. It does need a LOT of work though to really make it work. Not enough detail in the module to be able to just run it. But the premise is very fun.