Kestrel
Explorer
Here's an excerpt from an email written to a player in my game. Does anyone else have this problem with player's in their games?
I've noticed a phenomenon with players in the past...I call it Module blinders. Once a player sees the module cover, they go into to "module-mode". It doesn’t matter how great the module is or how well the gm tries to run it. It’s a module and therefore it sucks. The players throw out all suspension of disbelief and begin looking for the cracks in the plot. Its like watching a first run movie and not paying attention to its story and simply looking for the flaws and the special effects guys. No story...original or otherwise stands up to that kind of scrutiny. If the players go into the session trying to pick it apart, then the gm might as well give up right then.
Im not saying that's the case with last night's module...it had plenty of flaws for sure. But it might have been more enjoyable had the players just went with it and played it for what it was, instead of kicking the walls and seeing if they are styrofoam.
I've noticed a phenomenon with players in the past...I call it Module blinders. Once a player sees the module cover, they go into to "module-mode". It doesn’t matter how great the module is or how well the gm tries to run it. It’s a module and therefore it sucks. The players throw out all suspension of disbelief and begin looking for the cracks in the plot. Its like watching a first run movie and not paying attention to its story and simply looking for the flaws and the special effects guys. No story...original or otherwise stands up to that kind of scrutiny. If the players go into the session trying to pick it apart, then the gm might as well give up right then.
Im not saying that's the case with last night's module...it had plenty of flaws for sure. But it might have been more enjoyable had the players just went with it and played it for what it was, instead of kicking the walls and seeing if they are styrofoam.