OSR Modules with the best layout & presentation

overgeeked

Open-World Sandbox
I’m looking for OSR/NSR modules that are examples of the best of the best in regards to layout, design, information presentation, usefulness at the table, ease of reading, finding information, running the content from the module at the table, etc.

The actual game system doesn’t matter. The actual content of the module doesn’t matter. Just the presentation.

If you could show designers one module and have them mimic the presentation of information in the future, which would it be?
 

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We spend a lot of time over our layout and presentation. We are going for the look and feel of the classics but with more useful and playable environments. We've been criticised for being too wordy but that's our style, again, inspired by the classics. We also go for the boxed text for players which is out of fashion as it feels clumsy in play and some struggle to read aloud consistently (which is fine of course); the main reason we persist is because we have a lot of solo players buying our stuff; the player's intro to every location allows them to decide their actions before getting the low-down on the real problems. www.dunrominuniversitypress.co.uk - if you click through to the DriveThru pages all the scenarios have samples you can look at.
 

I'm not as well-versed in this as I'd like to be, but I'm deeply impressed with Necrotic Gnome's approach to layout and accessibility: DM facing maps with brief notes and room numbers that are colored to better stand out; doors designated (and color coded) on the map to let you know which are locked, trapped, or stuck; entries that use bullet lists to convey the most immediate information first; summaries of all the treasure in the module and where it can be located; sections of the map parked by the relevant entries to better show what's going on.

Love 'em.
 

Man, I wish I had taken better notes. I was reading up on all the highly rated modules over the summer. I'll see if I can find my list.
 

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