Gus L
Adventurer
I don't really think any of the old two column TSR modules can be described as having great layout or presentation. Art tends to be sparse, text dense to the point it has trouble with readability and writing is often too dry or excessive (depending on era) - though it's the strongest part of the good ones. Of the TSR adventures I think the later BECMI ones show the best readability and usability with decent layout ... but they are dated still. It's also hit or miss with even those. Too much boxed text (itself a problem in my opinion) is a common issue in my opinion.
Contemporary adventure design is often far more usable. I don't love the OSE bullet point style, and it's certainly not something everyone can write, but generally the usability, layout and design of more modern Post-OSR and OSR products tends to be far superior to the classics even when the content isn't.
Contemporary adventure design is often far more usable. I don't love the OSE bullet point style, and it's certainly not something everyone can write, but generally the usability, layout and design of more modern Post-OSR and OSR products tends to be far superior to the classics even when the content isn't.