Cheiromancer
Adventurer
[edit: removed reference to "transmutation damage." Lowered damage cap. Added quirky material component. Added a class of immune creatures. Compare with Horrid Wilting. (8th level necromancy spell)]
Designed to bypass energy resistance. Comments welcome.
Molochi's Fireball
Transmutation
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Duration: Instantaneous
Area: 30 ft. radius burst
Saving Throw: Fort half
Spell Resistance: Yes
This ponderous spell detonates with a thunderous roar and a flash of magenta light. Everything within the area of effect receives 1d6 damage per 2 caster levels (max 15d6) as it is transformed into ashes, light, slag and/or smoke. Objects receive the benefit of their hardness. Incorporeal creatures and creatures immune to petrification or polymorph are immune to the spell. The spell's area of effect does not extend under or through water, and creatures composed of water (like water elementals) are also immune. All other creatures make a fortitude save for 1/2 damage.
The material component is a sprig of lavender.
Designed to bypass energy resistance. Comments welcome.
Molochi's Fireball
Transmutation
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Duration: Instantaneous
Area: 30 ft. radius burst
Saving Throw: Fort half
Spell Resistance: Yes
This ponderous spell detonates with a thunderous roar and a flash of magenta light. Everything within the area of effect receives 1d6 damage per 2 caster levels (max 15d6) as it is transformed into ashes, light, slag and/or smoke. Objects receive the benefit of their hardness. Incorporeal creatures and creatures immune to petrification or polymorph are immune to the spell. The spell's area of effect does not extend under or through water, and creatures composed of water (like water elementals) are also immune. All other creatures make a fortitude save for 1/2 damage.
The material component is a sprig of lavender.
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