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<blockquote data-quote="Halflens" data-source="post: 6778934" data-attributes="member: 6806086"><p>Thank you for the feedback! Generally talking yes, I was going toward a "rages-per-day" type of thing, in order to give him more charges for stuff like Salamander's spite. Another option would be probably 2/short rest. This would limitate the empowering of salamander's spite though (and expending all 5 uses of the day and possible ki points it would be around 18d6 of damage. After that, anyway, you're out of everything).</p><p></p><p>Dance of the drunken devil is another tricky one. After thinking about it, it could incorporate proficiency in improvised weapons, and make the counterattack part of the reaction, at a cost.</p><p></p><p>Moreover, as it is now, Strenght of spirit looks kind of powerful to me. Maybe shifting it at 11th level and putting DDD at 6th could be better.</p><p></p><p>For the "taunting effect", I can't really think of a way to make it viable. I find it already generally annoying <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>So, in regard to the stuff previously said, could it be:</p><p></p><p><strong>Dance of the Drunken Devil</strong></p><p>At 6th level, You become proficient with improvised weapons. Moreover, if an attack misses the monk because of Misstep Stance, you can expend 1 Ki Point to make a single attack against an enemy within reach. This attack counts as part of the same reaction. This attack must be unarmed or with improvised weapons. You can make only 1 attack per reaction this way.</p><p></p><p><strong>Strenght of Spirit</strong></p><p>At 11th level, the monk can expend one use of Misstep Stance as a bonus action to get a new saving throw on an ongoing effect for which he failed a previous save.</p></blockquote><p></p>
[QUOTE="Halflens, post: 6778934, member: 6806086"] Thank you for the feedback! Generally talking yes, I was going toward a "rages-per-day" type of thing, in order to give him more charges for stuff like Salamander's spite. Another option would be probably 2/short rest. This would limitate the empowering of salamander's spite though (and expending all 5 uses of the day and possible ki points it would be around 18d6 of damage. After that, anyway, you're out of everything). Dance of the drunken devil is another tricky one. After thinking about it, it could incorporate proficiency in improvised weapons, and make the counterattack part of the reaction, at a cost. Moreover, as it is now, Strenght of spirit looks kind of powerful to me. Maybe shifting it at 11th level and putting DDD at 6th could be better. For the "taunting effect", I can't really think of a way to make it viable. I find it already generally annoying :D So, in regard to the stuff previously said, could it be: [B]Dance of the Drunken Devil[/B] At 6th level, You become proficient with improvised weapons. Moreover, if an attack misses the monk because of Misstep Stance, you can expend 1 Ki Point to make a single attack against an enemy within reach. This attack counts as part of the same reaction. This attack must be unarmed or with improvised weapons. You can make only 1 attack per reaction this way. [B]Strenght of Spirit[/B] At 11th level, the monk can expend one use of Misstep Stance as a bonus action to get a new saving throw on an ongoing effect for which he failed a previous save. [/QUOTE]
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