Money Changers

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Has anyone here ever used monetary exchange rates between the countries in your campaign? If so thoughts? Notes? How did it work out? Was it just a huge pain in the bazoomy without adding very much flavor?
 

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so do you have different echange rates? If so are you basing them on anything or just randomly deciding the rates? Does it get hard to keep track of?
 

I've tried it. It was a pain in the @$$. It really doesn't make much sense in a game that uses specie (hard currency minted from presious metals). Also, my players don't like it when they can't readily quantify how much they own.

A more devious way to accomplish the same goal is to allow numismatic value to coins they may find. Players always overlook the extra value that a hoard of ancient copper coins may have to collectors. Sometimes, they are even made into jewelry pieces and sold for much more than their nominal value.
 

In my current campaign we have three different forms of money (based on the three cultures of the campaign), as well as banking houses, notes of hand, money changing, and all the rest.

Oh, and instead of just keeping track of money on a sheet, we use different forms of washers and poker chips and keep them in small bags -- when you want to buy something, you actually have to hand over the coinage! We've enjoyed it. :)
 

Tryed it off and on over the years but have not really been happy with it, you just don't have empire rates of exchange you also have the timeline of history to think about, this is because of the long lived races and all those dungeons from by-gone days that spill out gold. Then you have the planes!

Like the barter system it is too much work.
 


Our npc's usually just charge a percentage. Usually around 10%, more if the pc's roll badly on their checks.
 

I like this sort of thing, and use it from time to time (in certain areas of the game world). Generally moneychangers charge about 6%.

It's too much of a pain in the butt for me to recommend it as a matter of course, though. I like to use exotic coinage, though, that's for sure- either older, heavier coins (i.e. 1e/2e currency- 10 to a coin, current value depends on who's selling), exotic materials ("electrum pieces? they haven't made these in years!"), etc.
 

Not between like metals. It is consided a trade good and the value of each is in the actual metal it is minted of. Between different metals the exchange rate differs some places but the standard is set by the king in the main country of my campaign world and sets the rate for all the other countries for simplicity. After reading The Baroque Cycle by Neal Stephenson, I feel like playing with such things as scarcity of metals at least as plot devices but it would be too much trouble except in high level campaigns.

If going to money changers to exchange large amounts of one type for another, such as silver into gold, there is typically a 5 or 10% charge for doing so. Same holds for gems.
 

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