Anabstercorian
First Post
So, we had the first session. Here's the campaign log, if you're interested - god bless laptops!
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SESSION 1
Party:
Player 1: Human Cleric of Joramy, Elven Rogue
Player 2: Dwarven Barbarian w/ Cha 1 ("it"), Halfling Ranger
Player 3: Elven Cleric of Pelor(?)
Player 4: Half Orc Psychic Warrior (Yeah, I forgot it was on the site... He offered to change it but I let him keep it.)
Player 5: Absent (BOO)
Player 6: Absent (BOO)
DAY 1
Meet a mendicant monk of Dalt - he was traveling north to preach in Greyhawk. Cleric of Joramy blows his reaction roll and they get no useful info or spells from NPC.
16 miles towards Quasqueton (48 miles remaining.)
NIGHT 1
No encounters.
DAY 2
No encounters.
16 miles towards Quasquenton (32 miles remaining.)
NIGHT 2
No encounters.
DAY 3
No encounters. 16 miles towards Quasquenton (16 miles remaining.)
NIGHT 3
No encounters.
DAY 4
No encounters.
16 miles towards Quasquenton (0 miles remaining.)
NIGHT 4
No encounters.
DAY 5.
No encounters.
Climbed a tree, spotted what looked like dungeon but wasn't! Traveled four hours towards it.
Moved to Quasqueton. Found front entrance, and decided to search for the secret rear entrance.
NIGHT 5
No encounters.
DAY 6
Enter Quasqueton...
- 0900
Enter the dungeon.
- 0901 Proceed 50 ft. forward
Standing search checks: 7, 21
- 0902 Discover bodies in corridor! (Area 1.) Retrieve 7 gold pieces, Alchemical silver dagger, garlic buds.
- 0906 Proceed west, down corridor.
- 0907 Proceed south.
- 0908 Search for opposite door, in fruitless fashion. However, check for hollow and success.
- 0910 Open door to corridor.
- 0911 Pounced by ethereal filcher! oh snap! Stole 3 gp from Elven Cleric.
- 0912 Whine!
- 0913 Cleric starts walking backward and guarding rear, they approach door near room 20. Open it.
- 0914 Head back out and go west.
- 0916 Continue down dungeon...
- 0918 Reach end of curvy passage.
- 0919 Navigate to end of diagonal kink.
- 0920 No random encounter.
- 0921 Reach intersection NW of 9.
- 0922 Look for that secret door!
- 0923 Keep lookin'...
- 0924 - 0934 inventory the supply room (11).
- 0935 Standing search, 7, 22. Head to room 12.
- 0940 Search and listen door entrance, enter library.
- 1000 Finish searching library. No random encounters.
- 1002 Enter far door, near room 16.
- 1003 Wasting time discussing Greyhawk politics (We got sidetracked with OOC talk.)
- 1004 Head 50 ft. south.
- 1005 Engage in battle! Kill 8 orcs, 4 goblins
- 1010 Run away! Holy


! O.O Arrive at entrance again. The cleric of Joramy sacrificed his backpack (and the rest of his lamp oil) to throw up a fireblock to cover their retreat. Otherwise, well, I probably would have had to fudge stuff to prevent them from perishing! They weren't inclined to retreat until the goblins started pulling out javelins. "Javelins?" "Run away!"
- 1010 Head out to forage for torches.
- 1200 Halfling Ranger encounters Hill Giant - sensibly evades detection!
- 1400 Return from torch foraging! Each character finds one (lame) torch.
Party decides to rest!
NIGHT 6
No encounter.
DAY 7
Gorgon encounter. No contact.
NIGHT 7
No encounter
DAY 8
- 1200 Enter Quasqueton...
- 1203 Reach hallway east of room 20.
- 1210 Exploring Garden Room, find Quaal's Feather Token (tree).
- 1214 Tharzad eats poison fungus, will have agonizing gastrointestinal pains in 1d4 hours. (1514.)
- 1220 Tharzad eats some non-poison fungus and decides to pick some more. 6 days rations worth.
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SESSION 1
Party:
Player 1: Human Cleric of Joramy, Elven Rogue
Player 2: Dwarven Barbarian w/ Cha 1 ("it"), Halfling Ranger
Player 3: Elven Cleric of Pelor(?)
Player 4: Half Orc Psychic Warrior (Yeah, I forgot it was on the site... He offered to change it but I let him keep it.)
Player 5: Absent (BOO)
Player 6: Absent (BOO)
DAY 1
Meet a mendicant monk of Dalt - he was traveling north to preach in Greyhawk. Cleric of Joramy blows his reaction roll and they get no useful info or spells from NPC.
16 miles towards Quasqueton (48 miles remaining.)
NIGHT 1
No encounters.
DAY 2
No encounters.
16 miles towards Quasquenton (32 miles remaining.)
NIGHT 2
No encounters.
DAY 3
No encounters. 16 miles towards Quasquenton (16 miles remaining.)
NIGHT 3
No encounters.
DAY 4
No encounters.
16 miles towards Quasquenton (0 miles remaining.)
NIGHT 4
No encounters.
DAY 5.
No encounters.
Climbed a tree, spotted what looked like dungeon but wasn't! Traveled four hours towards it.
Moved to Quasqueton. Found front entrance, and decided to search for the secret rear entrance.
NIGHT 5
No encounters.
DAY 6
Enter Quasqueton...
- 0900
Enter the dungeon.
- 0901 Proceed 50 ft. forward
Standing search checks: 7, 21
- 0902 Discover bodies in corridor! (Area 1.) Retrieve 7 gold pieces, Alchemical silver dagger, garlic buds.
- 0906 Proceed west, down corridor.
- 0907 Proceed south.
- 0908 Search for opposite door, in fruitless fashion. However, check for hollow and success.
- 0910 Open door to corridor.
- 0911 Pounced by ethereal filcher! oh snap! Stole 3 gp from Elven Cleric.
- 0912 Whine!
- 0913 Cleric starts walking backward and guarding rear, they approach door near room 20. Open it.
- 0914 Head back out and go west.
- 0916 Continue down dungeon...
- 0918 Reach end of curvy passage.
- 0919 Navigate to end of diagonal kink.
- 0920 No random encounter.
- 0921 Reach intersection NW of 9.
- 0922 Look for that secret door!
- 0923 Keep lookin'...
- 0924 - 0934 inventory the supply room (11).
- 0935 Standing search, 7, 22. Head to room 12.
- 0940 Search and listen door entrance, enter library.
- 1000 Finish searching library. No random encounters.
- 1002 Enter far door, near room 16.
- 1003 Wasting time discussing Greyhawk politics (We got sidetracked with OOC talk.)
- 1004 Head 50 ft. south.
- 1005 Engage in battle! Kill 8 orcs, 4 goblins
- 1010 Run away! Holy




- 1010 Head out to forage for torches.
- 1200 Halfling Ranger encounters Hill Giant - sensibly evades detection!
- 1400 Return from torch foraging! Each character finds one (lame) torch.
Party decides to rest!
NIGHT 6
No encounter.
DAY 7
Gorgon encounter. No contact.
NIGHT 7
No encounter
DAY 8
- 1200 Enter Quasqueton...
- 1203 Reach hallway east of room 20.
- 1210 Exploring Garden Room, find Quaal's Feather Token (tree).
- 1214 Tharzad eats poison fungus, will have agonizing gastrointestinal pains in 1d4 hours. (1514.)
- 1220 Tharzad eats some non-poison fungus and decides to pick some more. 6 days rations worth.
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