Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Money System in D&DN?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cmbarona" data-source="post: 6126367" data-attributes="member: 71281"><p>I initially voted Gold 1-100, then Silver 1-100, but after reading these posts, I have to agree that I don't really care all that much. So I'll vote "Other." I think there are a few good reasons why I don't care:</p><ol> <li data-xf-list-type="ol">When I track money in my character sheet, I have never bothered to track my exact coinage. It's cumbersome. I don't track how many quarters, dimes, nickels, and especially not pennies, that I have in my wallet at any given time. I put it away and just check if I have enough change for any given purchase in front of me. Moreover, in my bank account, I just worry about a single currency: dollars and fractions thereof. I barely think in terms of "63 cents." I think about "point 63 dollars." What matters is that a standard exists, and that it's easy to calculate when you get more and when you need to purchase something.</li> <li data-xf-list-type="ol">I abhor arguments concerning the rarity of metals as an assumption of their inherent value, like "Gold is worth a lot more than 10 times an equal weight of silver!." Unless, of course, you're trying to replicate an actual Earth historical period. In that case, more power to you, I'd like to play a different game or let you handle the math, thank you very much. But if the campaign world I <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DepartmentOfRedundancyDepartment" target="_blank">imagine, make up, and fictionally create</a> has an exchange rate of 10 silver to 1 gold, then by the power vested in me as DM of the table, that world shall contain metals in the exact rarity needed to enforce that rate of exchange.</li> <li data-xf-list-type="ol">Given the above two, I would much prefer WotC publish a single unit of currency and suggest you make up whatever forms of currency you want to make that work. Item X cost 100 "money." "Money" can be 100 gold pieces, 100 silver pieces, 10 gold bits, 1 Platinum piece, 100 credits, .58439715 bitcoins, or whatever you want. I think this system should come with a default currency suggestion, of course, just so there's a default assumption to make Encounters and the like easier to jump into.</li> </ol></blockquote><p></p>
[QUOTE="cmbarona, post: 6126367, member: 71281"] I initially voted Gold 1-100, then Silver 1-100, but after reading these posts, I have to agree that I don't really care all that much. So I'll vote "Other." I think there are a few good reasons why I don't care: [LIST=1] [*]When I track money in my character sheet, I have never bothered to track my exact coinage. It's cumbersome. I don't track how many quarters, dimes, nickels, and especially not pennies, that I have in my wallet at any given time. I put it away and just check if I have enough change for any given purchase in front of me. Moreover, in my bank account, I just worry about a single currency: dollars and fractions thereof. I barely think in terms of "63 cents." I think about "point 63 dollars." What matters is that a standard exists, and that it's easy to calculate when you get more and when you need to purchase something. [*]I abhor arguments concerning the rarity of metals as an assumption of their inherent value, like "Gold is worth a lot more than 10 times an equal weight of silver!." Unless, of course, you're trying to replicate an actual Earth historical period. In that case, more power to you, I'd like to play a different game or let you handle the math, thank you very much. But if the campaign world I [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/DepartmentOfRedundancyDepartment"]imagine, make up, and fictionally create[/URL] has an exchange rate of 10 silver to 1 gold, then by the power vested in me as DM of the table, that world shall contain metals in the exact rarity needed to enforce that rate of exchange. [*]Given the above two, I would much prefer WotC publish a single unit of currency and suggest you make up whatever forms of currency you want to make that work. Item X cost 100 "money." "Money" can be 100 gold pieces, 100 silver pieces, 10 gold bits, 1 Platinum piece, 100 credits, .58439715 bitcoins, or whatever you want. I think this system should come with a default currency suggestion, of course, just so there's a default assumption to make Encounters and the like easier to jump into. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Money System in D&DN?
Top