Kelleris said:Fair enough.You might try changing it to an XP penalty for the casting cleric, however. I find players are much more willing to spend gold than experience, and then you can introduce power components to cover the XP cost - rare power components which would require them to jump through as many hoops as you like to acquire, of course.
My favorite idea is just to require that the soul of the deceased be actually obtained before casting the spell. Quest time! It also explains why only PCs usually benefit from these spells: they're the only ones equipped to go into the afterlife and get somebody's soul back.