Mongoose acquires Twilight 2000 and 2300 AD

Games join Traveller as Mongoose-owned products.

Screenshot 2024-10-03 at 12.08.43 PM.png


Mongoose Publishing has announced that it has acquired the Twilight: 2000 and 2300AD roleplaying games. This closely follows August's announcement that the company had acquired the rights to Traveller from creator Marc Miller.

Twilight: 2000, originally published in 1984, is a post-apocalyptic game set after World War III. 2300 AD, which was originally called Traveller: 2300, is set three centuries later after humankind has recovered from the war and is now exploring space. Mongoose has been publishing 2300 AD material under license since 2007.

Free League currently produces Twilight: 2000 under license, and Mongoose has indicated that that arrangement is expected to continue.

We are both very happy and proud to announce that Twilight: 2000 and 2300AD have been acquired in their entirety by Mongoose Publishing, joining our library of games alongside Traveller.

All three are games I read and played as a teenager, and so it is both awesome and humbling to become their stewards.

So, what does this mean?

Twilight: 2000
Twilight: 2000 is currently published by the frankly stellar people at Free League. We have had conversations with them and not only will Twilight: 2000 continue to be published by Free League for the current licence period, as things stand we have every expectation it will stay in their capable hands beyond that.

2300AD
You will be seeing more 2300AD material coming in the near future, and we have manuscripts due for both Invasion and a brand new book of adventures. In addition, we will be bringing 2300AD to the TAS programme on Drivethru, likely within the next few months - so get writing! Classic Traveller will be appearing on TAS within the next month or so, and once that is up and running we will get cracking on 2300AD.


2300.png
 

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Retreater

Legend
I have the latest edition of TW2000 from Free League. It looks like a wonderful product.
I was looking through it last evening because I have some organizers who'd like me to run it at a small, regional con in January. And I just can't get out of the mindset that it's an RPG basically about reality. It's not Old West, sci-fi, fantasy, pirates, supers, horror, etc. Just guys with guns in a warzone.
I don't even understand how to do an adventure in this setting.
 

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payn

I don't believe in the no-win scenario
I have the latest edition of TW2000 from Free League. It looks like a wonderful product.
I was looking through it last evening because I have some organizers who'd like me to run it at a small, regional con in January. And I just can't get out of the mindset that it's an RPG basically about reality. It's not Old West, sci-fi, fantasy, pirates, supers, horror, etc. Just guys with guns in a warzone.
I don't even understand how to do an adventure in this setting.
Did FL put out a boxed adventure for it like they tend to do for other IPs?
 

Umbran

Mod Squad
Staff member
Supporter
I wonder what this is going to mean for the Free League Twilight 2000 game.

The article clearly says: "Free League currently produces Twilight: 2000 under license, and Mongoose has indicated that that arrangement is expected to continue."
 

Retreater

Legend
Did FL put out a boxed adventure for it like they tend to do for other IPs?
The Black Madonna (Aug 2024) and Hostile Waters (June 2024) are two big campaign boxed sets they released recently.
I think I would be helped if the main box had an adventure included. There are some random encounters, but nothing like the 3 adventure sites included with Forbidden Lands or the 11 included with Dragonbane. You know, just enough for an evening of play. A starting adventure to get it going.
 

Koloth

Explorer
With all three sets of IP under one owner, it should be much easier to mesh all three into one system. But it may take a while.
 

nyvinter

Adventurer
I have the latest edition of TW2000 from Free League. It looks like a wonderful product.
I was looking through it last evening because I have some organizers who'd like me to run it at a small, regional con in January. And I just can't get out of the mindset that it's an RPG basically about reality. It's not Old West, sci-fi, fantasy, pirates, supers, horror, etc. Just guys with guns in a warzone.
I don't even understand how to do an adventure in this setting.
If one were to steal and homebrew magic and abilities from their other YZE games, I think their TW2000 version would be an excellent foundation for a Stand Still, Stay Silent campaign. Which also can feel a tad too close to reality nowadays...
 


agrayday

Explorer
The link I posted leads to a thread on Mongoose forums.

Matt has posted this:

Twilight: 2000
Twilight: 2000 is currently published by the frankly stellar people at Free League. We have had conversations with them and not only will Twilight: 2000 continue to be published by Free League for the current licence period, as things stand we have every expectation it will stay in their capable hands beyond that.

wonder how long that period is... and if they will renew or pay for it again considering the number of product lines they have.
 

Cordwainer Fish

Imp. Int. Scout Svc. (Dishon. Ret.)
With all three sets of IP under one owner, it should be much easier to mesh all three into one system. But it may take a while.
2300 CE already uses the Mongoose Traveller chassis. TW2K probably won't follow suit as long as Free League have the license (and, as commented, nobody is in any hurry for that to change).
 


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