Hi guys,
A few more answers;
1. The B5 website is being worked on and should be up soon (along with Armageddon 2089).
2. There have already been some B5 micromachines. . .
3. We do indeed have rules for technomages, which will be appearing in the 2nd supplement to the game. However, these will be of the nature that allow players and GMs to try the class out and do technomage 'cool' stuff. A little later on, technomages will be getting their own full-blown sourcebook with more secrets and little details (as well as rules!) than you could ever hope to wish for!
This, incidentally, has proven to be _the_ biggest problem with the main rulebook - trying to squeeze everything in! Right from the very start we decided that nothing would be skimped on and so, if we could not do it properly (as in the case with the technomage), we would not 'rush' it and just shoehorn material in. I am taking this licence very seriously, so everything will either be done properly and in as much detail as possible, or not at all. Suffice to say, the former option is the one we normally plump for
4. You do not need D&D to play B5 - you need the d20 rules. The decision to make the main d20 rulebook fantasy in nature was not my decision, I am afraid
However, you really only need it for the fist part of character creation, level advancement and the occasional skill or feat (which, if you have been playing D&D, you will likely know off the top of your head). _Everything_ else you need is in the B5 rulebook. Everything.
I am actually a little behind schedule in writing the 4th supplement at the moment (Bad Matthew!), but I'll see if I can give you all a little tour of the main rulebook a little later on today or tomorrow. . .
A few more answers;
1. The B5 website is being worked on and should be up soon (along with Armageddon 2089).
2. There have already been some B5 micromachines. . .
3. We do indeed have rules for technomages, which will be appearing in the 2nd supplement to the game. However, these will be of the nature that allow players and GMs to try the class out and do technomage 'cool' stuff. A little later on, technomages will be getting their own full-blown sourcebook with more secrets and little details (as well as rules!) than you could ever hope to wish for!
This, incidentally, has proven to be _the_ biggest problem with the main rulebook - trying to squeeze everything in! Right from the very start we decided that nothing would be skimped on and so, if we could not do it properly (as in the case with the technomage), we would not 'rush' it and just shoehorn material in. I am taking this licence very seriously, so everything will either be done properly and in as much detail as possible, or not at all. Suffice to say, the former option is the one we normally plump for

4. You do not need D&D to play B5 - you need the d20 rules. The decision to make the main d20 rulebook fantasy in nature was not my decision, I am afraid

I am actually a little behind schedule in writing the 4th supplement at the moment (Bad Matthew!), but I'll see if I can give you all a little tour of the main rulebook a little later on today or tomorrow. . .